Hello all, wondering if anyone knows what to use to ask how many eggs around. Also wondering if anyone has been able to make these signs count piggies or asksvin hatchlings. I've tried all of these entries below and have not found them to work.
nope no errors about it only error i normally get is error to load user info whatever that means.. but i tried on other mobs spawn in some mobs into a pen didnt try all but a few.. so far Deer shows up till you go over 2 then goes back to zero boars top out at 25 lox neck and wolfs all show zero i only spawned in 2 hares so not sure if it goes over 25 or drops to zero after 2 ill check
Check the range of your crafting table. It only counts animals in range. Perhaps drop another crafting table nearby and see if the count changes (or bring in a wolf/boar pack following you and see if the count changes)
But can't figure out eggs. Anyone else having luck?
From the Jotunn list... $item_chicken_egg Egg $item_chicken_egg_cold (Too cold) $item_chicken_egg_description Keep it warm to see what comes out.. but what came first, really? $item_chicken_egg_stacked (Can not grow in stack) $item_chicken_egg_warm (Warm)
Very nice idea but I'm kinda lost. Is this working post Mistlands launch? I try the tags you mentioned but they do not work, I even added a workbench right by the tamed animals and nothing
30 comments
$item_chicken_egg
$item_chicken_egg_cold (or warm)
$item_asksvin_egg
$item_asksvin_egg_cold (or warm)
$tame_piggy
$tame_boar_piggy
$tame_asksvin_hatchling
I am using no other mods. Thank you.
$tame_boarpiggy
$tame_asksvin_hatchling
I am still looking for, if possible, the wording to count the eggs.
And you get something like this for eggs...
Eggs: ${all_$item_chicken_egg}
Is this mod going to be updated or has anyone been able to use this post Ashlands? TIA
Wolves: <color=white>$tame_wolf
I would look for some conflicting MOD. Are you getting any error messages in your log?
$tame_hen
$tame_chicken
But can't figure out eggs. Anyone else having luck?
From the Jotunn list...
$item_chicken_egg Egg
$item_chicken_egg_cold (Too cold)
$item_chicken_egg_description Keep it warm to see what comes out.. but what came first, really?
$item_chicken_egg_stacked (Can not grow in stack)
$item_chicken_egg_warm (Warm)
BepInEx 5.4.19.0
Valh 0.213.4
While building the sign plank there a message in log:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FarmCounter.FarmCounterMod+FarmCounterBehaviour+Patches.GetRawText (Sign __instance, System.String& __result) (at <c19207e33c764c5abf992b9ae805ea77>:0)
(wrapper dynamic-method) Sign.DMD<Sign::GetText>(Sign)
FarmCounter.FarmCounterMod+FarmCounterBehaviour.PreparseSignText () (at <c19207e33c764c5abf992b9ae805ea77>:0)
FarmCounter.FarmCounterMod+FarmCounterBehaviour.Awake () (at <c19207e33c764c5abf992b9ae805ea77>:0)
UnityEngine.GameObject:AddComponent()
FarmCounter.Patches:AttachNewSignBehaviour(Sign)
Sign:DMD<Sign::Awake>(Sign)
UnityEngine.Object:Instantiate(GameObject)
Player:DMD<Player::SetupPlacementGhost>(Player)
Player:UpdateAvailablePiecesList()
Player:OnInventoryChanged()
Inventory:Changed()
Inventory:RemoveItem(String, Int32, Int32)
Player:ConsumeResources(Requirement[], Int32, Int32)
Player:UpdatePlacement(Boolean, Single)
Player:Update()
and almost the same when removing (difference in last rows)
any suggestions? Is it know issue?