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Joey Parrish

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cashpipeplusplus

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30 comments

  1. mklank
    mklank
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    Hello all, wondering if anyone knows what to use to ask how many eggs around. Also wondering if anyone has been able to make these signs count piggies or asksvin hatchlings. I've tried all of these entries below and have not found them to work.

    $item_chicken_egg
    $item_chicken_egg_cold (or warm)
    $item_asksvin_egg
    $item_asksvin_egg_cold (or warm)
    $tame_piggy
    $tame_boar_piggy
    $tame_asksvin_hatchling

    I am using no other mods. Thank you. 
    1. mklank
      mklank
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      I found the entries for the piggies and asksvin hatchlings.

      $tame_boarpiggy
      $tame_asksvin_hatchling

      I am still looking for, if possible, the wording to count the eggs.
    2. GormFrode
      GormFrode
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      Combine that Jotunn list with the notes from this mod "Extended tag syntax for modded creatures"

      And you get something like this for eggs...
      Eggs: ${all_$item_chicken_egg}
  2. mklank
    mklank
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    EDIT: I can't find how to delete this, but I fixed my problem and for anyone wondering, yes it counts Asksvin :)

    Is this mod going to be updated or has anyone been able to use this post Ashlands? TIA
  3. Stormcoop420
    Stormcoop420
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    Anyone know the Fix to tames not counting over 25? and only tame it works for on my game is boars any idea why
    1. GormFrode
      GormFrode
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      Here is my sign for wolves.  Presently it is showing 41.

      Wolves: <color=white>$tame_wolf

      I would look for some conflicting MOD.  Are you getting any error messages in your log?
    2. Stormcoop420
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      nope no errors about it only error i normally get is error to load user info whatever that means.. but i tried on other mobs spawn in some mobs into a pen didnt try all but a few.. so far Deer shows up till you go over 2 then goes back to zero boars top out at 25 lox neck and wolfs all show zero i only spawned in 2 hares so not sure if it goes over 25 or drops to zero after 2 ill check
    3. GormFrode
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      Check the range of your crafting table.  It only counts animals in range.  Perhaps drop another crafting table nearby and see if the count changes (or bring in a wolf/boar pack following you and see if the count changes)
  4. djoleriss
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    does anyone know how to use this mod with animals from The Farmer mod?
  5. GormFrode
    GormFrode
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    I figured out two of the chicken variables...

    $tame_hen
    $tame_chicken

    But can't figure out eggs.  Anyone else having luck?


    From the Jotunn list...
    $item_chicken_egg             Egg
    $item_chicken_egg_cold        (Too cold)
    $item_chicken_egg_description Keep it warm to see what comes out.. but what came first, really?
    $item_chicken_egg_stacked     (Can not grow in stack)
    $item_chicken_egg_warm        (Warm)
  6. Eleodor123
    Eleodor123
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    Hi there!
    BepInEx 5.4.19.0
    Valh 0.213.4

    While building the sign plank there a message in log:
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    FarmCounter.FarmCounterMod+FarmCounterBehaviour+Patches.GetRawText (Sign __instance, System.String& __result) (at <c19207e33c764c5abf992b9ae805ea77>:0)
    (wrapper dynamic-method) Sign.DMD<Sign::GetText>(Sign)
    FarmCounter.FarmCounterMod+FarmCounterBehaviour.PreparseSignText () (at <c19207e33c764c5abf992b9ae805ea77>:0)
    FarmCounter.FarmCounterMod+FarmCounterBehaviour.Awake () (at <c19207e33c764c5abf992b9ae805ea77>:0)
    UnityEngine.GameObject:AddComponent()
    FarmCounter.Patches:AttachNewSignBehaviour(Sign)
    Sign:DMD<Sign::Awake>(Sign)
    UnityEngine.Object:Instantiate(GameObject)
    Player:DMD<Player::SetupPlacementGhost>(Player)
    Player:UpdateAvailablePiecesList()
    Player:OnInventoryChanged()
    Inventory:Changed()
    Inventory:RemoveItem(String, Int32, Int32)
    Player:ConsumeResources(Requirement[], Int32, Int32)
    Player:UpdatePlacement(Boolean, Single)
    Player:Update()

    and almost the same when removing (difference in last rows)

    any suggestions? Is it know issue?
  7. caazego
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    Could this concept be used to count resources like wood, stone, eggs, cloudberries, etc?
  8. fireclown71
    fireclown71
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    very nice mod -  for those who use the raft mod -  you could make a fishfinder out of this quite nicely:)
  9. lessmarble
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    thanks for the updates.  working good.
  10. elmadestro
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    Very nice idea but I'm kinda lost. Is this working post Mistlands launch? I try the tags you mentioned but they do not work, I even added a workbench right by the tamed animals and nothing