"My area quick stack and area restock buttons are gone in multiplayer. Is this a bug?"
First all all, be sure that you are not currently using a container, since 'DisplayQuickStackButtons' and 'DisplayRestockButtons' are set to 'BothButDependingOnContext' by default. If you change it to 'Both', then they are always there if they aren't turned off by the next paragraph.
Since version 1.3, area quick stacking and restocking in multiplayer are managed by the setting 'AllowAreaStackingInMultiplayerWithoutMUC' in section 2 of the config, which is disabled by default. You can simply enable it again after reading the description of the setting. This change was made to make it a more deliberate decision of the user. If the host/ server has the mod installed, the area stacking and restocking config settings are now also server synced, but this is not required.
"Is this a client side mod or do I need to install it on the server?"
This is designed to be a client side mod. If you optionally also install it on the server, you get the option to server sync all the area stacking and restocking config settings from section 2. If you are using 'Multi User Chest', then it's better for everyone to have this mod installed, since sorting a container, that someone else is already using, is managed with a network request which fails if they don't have this mod installed (you don't lose any items, it simply does nothing).
What mods force enable the never move take all button? I have 2 take all buttons overlapping and one is really small and doesn't work, but I am unable to move it or hide it in any way. I can't add a picture unfortunately.
I posted this bug on your github but currently all the features for your mod work besides the trashcan features (works locally but not on dedicated servers). I was going to post this in the bug section but it wont let me lol.
EDIT: Was able to make a bug report now lol. sorry for the double post.
As the author stated "Trashing is based on the amazing mod Trash Items by virtuaCode (with permission)." and so it suffers the same issue as that mod does, with the same workaround.
Click on the item, then push the Delete button on the keyboard. You will be prompted to confirm.
Seems both mods won't allow for a drag and drop to the trash at the moment.
this is the exact bug I fixed in 1.4.12. can you please double check you are on the newest version of the game and mod? I also replied to your bug report on nexus and will update the github issue. thanks for the report and sorry for the inconvenience. I'll test it again on the weekend
Please please please make it possible to change the position of the buttons. As it is now it's covering the first quickbutton of Extended inventory and I really like the Currency Pocket mod but this mod covers that button fully so you can't see what you have.
CurrencyPocket moved my buttons in an attempt to provide compatibility. I fixed this now in my mod in the newest update (after opening the inventory twice. when Azu removes their code that moves my buttons, it will be fixed completely)
I currently do not plan to provide config values for freely movable buttons
It would be nice if you could add a config to move the sort, restock and quick stack buttons because when you have the CurrencyPocket mod installed it covers it up
CurrencyPocket moved my buttons in an attempt to provide compatibility. I fixed this now in my mod in the newest update (after opening the inventory twice. when Azu removes their code that moves my buttons, it will be fixed completely)
I currently do not plan to provide config values for freely movable buttons
Hello! Love the mod! Absolutely one of my required mods when playing this game. However I recently started playing with more mods, and noticed with some extended inventory mods, the "R, S, Q" buttons (when you open your inventory) overlay on top of some of the other modded UI.
I am wondering if it would be possible to add a config option where you can move these buttons to wherever you want. This would make the mod much more compatible with other mods that affect UI, as you could always move it out the way if necessary.
As of right now, I just disabled the "R, S, Q" buttons and use the hotkeys, but I find myself missing the slight convenience. By no means is this a big deal, but would be a welcome change if possible.
Otherwise fantastic mod, thank you for your work! (:
I presume you use CurrencyPocket? it forced my buttons to be rendered on top of azuEPI. it's fixed in the newest update (after opening the inventory twice. when Azu removes their code that moves my buttons, it will be fixed completely)
hello, sorry for the wait. I'll write an update for the new patch and a few other changes I had not released yet (mini button fixes, compatibility changes, a new feature). I plan to release it tomorrow at the latest
546 comments
"My area quick stack and area restock buttons are gone in multiplayer. Is this a bug?"
First all all, be sure that you are not currently using a container, since 'DisplayQuickStackButtons' and 'DisplayRestockButtons' are set to 'BothButDependingOnContext' by default. If you change it to 'Both', then they are always there if they aren't turned off by the next paragraph.
Since version 1.3, area quick stacking and restocking in multiplayer are managed by the setting 'AllowAreaStackingInMultiplayerWithoutMUC' in section 2 of the config, which is disabled by default. You can simply enable it again after reading the description of the setting. This change was made to make it a more deliberate decision of the user. If the host/ server has the mod installed, the area stacking and restocking config settings are now also server synced, but this is not required.
"Is this a client side mod or do I need to install it on the server?"
This is designed to be a client side mod. If you optionally also install it on the server, you get the option to server sync all the area stacking and restocking config settings from section 2. If you are using 'Multi User Chest', then it's better for everyone to have this mod installed, since sorting a container, that someone else is already using, is managed with a network request which fails if they don't have this mod installed (you don't lose any items, it simply does nothing).
I posted this bug on your github but currently all the features for your mod work besides the trashcan features (works locally but not on dedicated servers). I was going to post this in the bug section but it wont let me lol.
EDIT: Was able to make a bug report now lol. sorry for the double post.
Click on the item, then push the Delete button on the keyboard. You will be prompted to confirm.
Seems both mods won't allow for a drag and drop to the trash at the moment.
I currently do not plan to provide config values for freely movable buttons
I currently do not plan to provide config values for freely movable buttons
I am wondering if it would be possible to add a config option where you can move these buttons to wherever you want. This would make the mod much more compatible with other mods that affect UI, as you could always move it out the way if necessary.
As of right now, I just disabled the "R, S, Q" buttons and use the hotkeys, but I find myself missing the slight convenience. By no means is this a big deal, but would be a welcome change if possible.
Otherwise fantastic mod, thank you for your work! (:
edit: done! have fun!
and/or option in config for added inventory rows