[Error :Drop That!] Error while attempting to process received package. Object reference not set to an instance of an object at DropThat.Drop.CharacterDropSystem.Sync.CharacterDropConfigMessage.AfterUnpack () [0x00006] in <9a1709853bab400b8979d4e12e5b1473>:0 at ThatCore.Network.IncomingMessageService.DispatchMessage () [0x00058] in <9a1709853bab400b8979d4e12e5b1473>:0
Hey buddy, thanks for the fast update after the bogwitch, Im using this mod a lot, and its pretty cool, I made some custom drops to make it more inmersive but I got a question, it seems that the ashlands materials doesnt work? Im trying to get the surtling to drop ashwood but it's the only change I did that seems to not be working
This mod rocks except something is wrong with the proc rates.
Something seems wrong with the ChanceToDrop processing. Seems everything with extreme low % still drop almost every time.
Below is what I thought to be a clever Stone Golem drop table where 1% to spawn another Stone Golem... instead it turns into 100% and another and another....
NEXT PROBLEM conversely I wanted to have Hatchlings to sometimes 1% spawn a Stone Golem that also turned into 100% (Its a funny funny event when it happens because it literally craps a stone golem from the sky that falls to the ground hahahah)
On Sea Serpent set its trophy to 33% ALWAYS 100% wth every kill....
In an effort to learn how to use this mod I came across this post. Just a quick question, have you tried using decimals? In this case "1" might mean "100%". If you wanted a 33% chance to drop try ".33" and see if that works? I literally nothing about this mod which is why I'm here (to learn how to use it) but often times with programming "1" literally means "all the time, yes please."
2 years later I am playing again and had the same issues and finally figured out what was happening ... the mod CreatureLevelControl has hooks into loot and has a setting in the config file for Loot:
## Sets the loot system to be used. ## Vanilla disables the loot system from this mod completely. ## Linear: Dropped items are multiplied with the creatures level. ## Calculate chance: A boar has a 50% chance to drop 2 meat, it will either drop 2 or none. ## Calculate amount: A boar has a 50% chance to drop 2 meat, it will always drop 1. ## # Setting type: LootSystem # Default value: CalculateChance # Acceptable values: Vanilla, Linear, CalculateChance, CalculateAmount Loot system to be used = CalculateChance
I had it on CalculateAmount so it was going through my very large drop tables and dropping everything. I was having these exact same problems again so the version of me 2 years later made the exact same mistakes :P
server\BepInEx\config\drop_that.cfg. [Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 4: Setting 'SetAmountMin' did not match any known setting for section 'Birch_log'. Ignoring setting. [Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 6: Setting 'AmountMin' did not match any known setting for section 'Birch_log'. Ignoring setting. [Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 6: Setting 'SetDropMin' did not match any known setting for section 'Birch_log'. Ignoring setting.
So what's the DEAL? Which is it? SetAmountMin or AmountMin or SetDropMin?
And now this is happening as well
[Message:Drop That!] Loading general configuration from C:\Program Files (x86)\Steam\steamapps\common\Valheim dedicated server\BepInEx\config\drop_that.cfg. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated server/valheim_server_Data/MonoBleedingEdge/data-0000023D8E61AB10.dll
Tell me, is it possible to add stars to a mob that drops out of a mob? by default they drop from 0 stars Example: [BlobElite.2] PrefabName=Blob SetAmountMin = 1 SetAmountMax = 3 SetChanceToDrop = 100 SetDropOnePerPlayer = false SetScaleByLevel = false EnableConfig = true ConditionMinLevel= 0
Hello, I tried to copy some of your entries with minor changes to the drops but when I load the game the drops don't change. Any suggestions that might help?
I'd love to use this mod, but I am struggling in figuring out how to set it. I am trying to make deer and boars drop entrails, and having draugrs drop instead iron scrap. As well as having all trees have a 100% chance to drop at least one seed, plus a 50% of an extra one.
I tried reading this mod wiki, as well as "reverse engineering" the examples provided, but I can't really afford to spend this much time on "figuring out" rather than playing, and I imagine many others are in a similar situation. A more user friendly guide could benefit this mod, or at least a pinned post on this boards with general directions on how to make use of this mod.
I'm having a similar problem. I thought I was following the instructions correctly, but something isn't working. I'm not getting the drops I want. A tutorial video would help a lot.
IDK if this is an unlikely possibility, but would it be possible for this mod to support custom drops for digging in the ground? As in, just hacking into the regular terrain. Usually that just yields stone, but depending one which mods one might have installed, there might be items such as new stone types, mud, clay, small roots, who knows, stuff that could make sense to have a constant chance to come out of the ground.
Does anyone have a list of the indexes of the drop tables for each character? I'm trying to change trophy drop rates but to do that I need to know which index the trophy is for each character. The only way I can figure that out so far is trial and error to see which existing index gets overwritten, but that would take an inordinate amount of time to do for all the trophies in the game.
I saw the mod dev mentioned in previous posts that they were working on a feature to see this information, is there any update on that?
227 comments
[Error :Drop That!] Error while attempting to process received package.
Object reference not set to an instance of an object
at DropThat.Drop.CharacterDropSystem.Sync.CharacterDropConfigMessage.AfterUnpack () [0x00006] in <9a1709853bab400b8979d4e12e5b1473>:0
at ThatCore.Network.IncomingMessageService.DispatchMessage () [0x00058] in <9a1709853bab400b8979d4e12e5b1473>:0
Something seems wrong with the ChanceToDrop processing. Seems everything with extreme low % still drop almost every time.
Below is what I thought to be a clever Stone Golem drop table where 1% to spawn another Stone Golem... instead it turns into 100% and another and another....
NEXT PROBLEM conversely I wanted to have Hatchlings to sometimes 1% spawn a Stone Golem that also turned into 100% (Its a funny funny event when it happens because it literally craps a stone golem from the sky that falls to the ground hahahah)
On Sea Serpent set its trophy to 33% ALWAYS 100% wth every kill....
Configs posted below.
## -------------------------------------
## STONE GOLEM
## -------------------------------------
[StoneGolem1.0]
PrefabName=TrophySGolem
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=5
SetDropOnePerPlayer=False
SetScaleByLevel=False
[StoneGolem1.1]
PrefabName=Stone
EnableConfig=True
SetAmountMin=5
SetAmountMax=10
SetChanceToDrop=100
SetDropOnePerPlayer=False
SetScaleByLevel=True
[StoneGolem1.2]
PrefabName=Crystal
EnableConfig=True
SetAmountMin=8
SetAmountMax=12
SetChanceToDrop=100
SetDropOnePerPlayer=False
SetScaleByLevel=True
[StoneGolem1.3]
PrefabName=SilverOre
EnableConfig=True
SetAmountMin=1
SetAmountMax=3
SetChanceToDrop=25
SetDropOnePerPlayer=False
SetScaleByLevel=False
[StoneGolem1.4]
PrefabName=Obsidian
EnableConfig=True
SetAmountMin=5
SetAmountMax=15
SetChanceToDrop=100
SetDropOnePerPlayer=False
SetScaleByLevel=False
[StoneGolem1.5]
PrefabName=StoneGolem
EnableConfig=True
SetAmountMin=5
SetAmountMax=15
SetChanceToDrop=1 <<<<< 1% turns into 100%
SetDropOnePerPlayer=False
SetScaleByLevel=False
## -------------------------------------
## HATCHLING
## -------------------------------------
[Hatchling1.0]
PrefabName=TrophyHatchling
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=10
SetDropOnePerPlayer=False
SetScaleByLevel=False
[Hatchling1.1
]PrefabName=FreezeGland
EnableConfig=True
SetAmountMin=1
SetAmountMax=2
SetChanceToDrop=50
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.2]
PrefabName=AmberPearl
EnableConfig=True
SetAmountMin=1
SetAmountMax=2
SetChanceToDrop=15
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.3]
PrefabName=Amber
EnableConfig=True
SetAmountMin=3
SetAmountMax=6
SetChanceToDrop=15
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.4]
PrefabName=Ruby
EnableConfig=True
SetAmountMin=2
SetAmountMax=4
SetChanceToDrop=10
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.5]
PrefabName=Coins
EnableConfig=True
SetAmountMin=15
SetAmountMax=25
SetChanceToDrop=50
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.6]
PrefabName=Coins
EnableConfig=True
SetAmountMin=15
SetAmountMax=25
SetChanceToDrop=25
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.7]
PrefabName=Coins
EnableConfig=True
SetAmountMin=10
SetAmountMax=20
SetChanceToDrop=10
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Hatchling1.8]
PrefabName=StoneGolem
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=1 <<<<< 1% turns into 100%
SetDropOnePerPlayer=False
SetScaleByLevel=True
## -------------------------------------## SERPENT## -------------------------------------
[Serpent1.0]
PrefabName=TrophySerpent
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=33 <<<< 33% turns into 100% every kill get a trophy.
SetDropOnePerPlayer=False
SetScaleByLevel=False
[Serpent1.1]
PrefabName=SerpentMeat
EnableConfig=True
SetAmountMin=8
SetAmountMax=10
SetChanceToDrop=100
SetDropOnePerPlayer=False
SetScaleByLevel=True
[Serpent1.2]
PrefabName=SerpentScale
EnableConfig=True
SetAmountMin=8
SetAmountMax=12
SetChanceToDrop=100
SetDropOnePerPlayer=False
SetScaleByLevel=True
## Sets the loot system to be used.
## Vanilla disables the loot system from this mod completely.
## Linear: Dropped items are multiplied with the creatures level.
## Calculate chance: A boar has a 50% chance to drop 2 meat, it will either drop 2 or none.
## Calculate amount: A boar has a 50% chance to drop 2 meat, it will always drop 1.
##
# Setting type: LootSystem
# Default value: CalculateChance
# Acceptable values: Vanilla, Linear, CalculateChance, CalculateAmount
Loot system to be used = CalculateChance
I had it on CalculateAmount so it was going through my very large drop tables and dropping everything. I was having these exact same problems again so the version of me 2 years later made the exact same mistakes :P
[Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 4: Setting 'SetAmountMin' did not match any known setting for section 'Birch_log'. Ignoring setting.
[Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 6: Setting 'AmountMin' did not match any known setting for section 'Birch_log'. Ignoring setting.
[Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 6: Setting 'SetDropMin' did not match any known setting for section 'Birch_log'. Ignoring setting.
So what's the DEAL? Which is it? SetAmountMin or AmountMin or SetDropMin?
And now this is happening as well
[Message:Drop That!] Loading general configuration from C:\Program Files (x86)\Steam\steamapps\common\Valheim dedicated server\BepInEx\config\drop_that.cfg.
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated server/valheim_server_Data/MonoBleedingEdge/data-0000023D8E61AB10.dll
Example:
[BlobElite.2]
PrefabName=Blob
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 100
SetDropOnePerPlayer = false
SetScaleByLevel = false
EnableConfig = true
ConditionMinLevel= 0
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Boar.10]
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greyling.10]
PrefabName = Wood
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greyling.11]
PrefabName = Raspberry
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greyling.12]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.10]
PrefabName = Raspberry
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.11]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.12]
PrefabName = Feathers
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.13]
PrefabName = Feathers
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.10]
PrefabName = RoundLog
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.11]
PrefabName = MushroomYellow
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.12]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.13]
PrefabName = Blueberries
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.10]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.11]
PrefabName = MushroomYellow
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.12]
PrefabName = Blueberries
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.13]
PrefabName = Feathers
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Eikthyr.10]
PrefabName = DeerHide
SetAmountMin = 2
SetAmountMax = 8
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Eikthyr.11]
PrefabName = LeatherScraps
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Eikthyr.12]
PrefabName = DeerMeat
SetAmountMin = 2
SetAmountMax = 4
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Eikthyr.13]
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Troll.10]
PrefabName = CopperOre
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.11]
PrefabName = TinOre
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.12]
PrefabName = Ruby
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.13]
PrefabName = Amber
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.14]
PrefabName = AmberPearl
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[gd_king.10]
PrefabName = Wood
SetAmountMin = 1
SetAmountMax = 20
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
PrefabName = RoundLog
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.11]
PrefabName = FineWood
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.12]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.13]
PrefabName = MushroomYellow
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.14]
PrefabName = QueenBee
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Skeleton.10]
PrefabName = Coins
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton.11]
PrefabName = WitheredBone
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 05
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton.12]
PrefabName = LeatherScraps
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton.13]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.10]
PrefabName = Coins
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.11]
PrefabName = WitheredBone
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.12]
PrefabName = Ooze
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.13]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Blob.10]
PrefabName = Guck
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[BlobElite.10]
PrefabName = TrophyBlob
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[BlobElite.11]
PrefabName = Guck
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Abomination.10]
PrefabName = ElderBark
SetAmountMin = 5
SetAmountMax = 20
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.10]
PrefabName = Coins
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.11]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.12]
PrefabName = CopperScrap
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.13]
PrefabName = LeatherScraps
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr_Elite.10]
PrefabName = Coins
SetAmountMin = 5
SetAmountMax = 10
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr_Elite.11]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr_Elite.12]
PrefabName = CopperScrap
SetAmountMin = 2
SetAmountMax = 4
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Bonemass.10]
PrefabName = Guck
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Bonemass.11]
PrefabName = Ooze
SetAmountMin = 1
SetAmountMax = 20
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Bonemass.12]
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Serpent.10]
PrefabName = FishRaw
SetAmountMin = 5
SetAmountMax = 20
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Leech.10]
PrefabName = Ooze
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Wraith.10]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[StoneGolem.10]
PrefabName = SilverOre
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[StoneGolem.11]
PrefabName = Obsidian
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Fenring.10]
PrefabName = WolfPelt
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Ulv.10]
PrefabName = WolfPelt
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Fenring_Cultist.10]
PrefabName = WolfPelt
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Hatchling.10]
PrefabName = ScaleHide
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Deathsquito.10]
PrefabName = Bloodbag
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Goblin.10]
PrefabName = Barley
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinArcher.10]
PrefabName = Barley
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinBrute.10]
PrefabName = Barley
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinShaman.10]
PrefabName = Barley
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinShaman.11]
PrefabName = Flax
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[BlobTar.10]
PrefabName = Tar
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
I am trying to make deer and boars drop entrails, and having draugrs drop instead iron scrap. As well as having all trees have a 100% chance to drop at least one seed, plus a 50% of an extra one.
I tried reading this mod wiki, as well as "reverse engineering" the examples provided, but I can't really afford to spend this much time on "figuring out" rather than playing, and I imagine many others are in a similar situation.
A more user friendly guide could benefit this mod, or at least a pinned post on this boards with general directions on how to make use of this mod.
I saw the mod dev mentioned in previous posts that they were working on a feature to see this information, is there any update on that?