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ASharpPen

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ASharpPen123

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227 comments

  1. ASharpPen123
    ASharpPen123
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    Sticky
    You find me and a lot of others using a combination of mods involving Drop That here
  2. Vonny1412
    Vonny1412
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    I just love the settings ConditionCreatureStates=Tamed and ConditionNotCreatureStates=Tamed, it makes this mod also comaptible with AllTameable mod <3
  3. LordDelacroix01
    LordDelacroix01
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    Getting this one now with 0.219.16

    [Error  :Drop That!] Error while attempting to process received package.
    Object reference not set to an instance of an object
      at DropThat.Drop.CharacterDropSystem.Sync.CharacterDropConfigMessage.AfterUnpack () [0x00006] in <9a1709853bab400b8979d4e12e5b1473>:0
      at ThatCore.Network.IncomingMessageService.DispatchMessage () [0x00058] in <9a1709853bab400b8979d4e12e5b1473>:0
  4. MZL92
    MZL92
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    Hey buddy, thanks for the fast update after the bogwitch, Im using this mod a lot, and its pretty cool, I made some custom drops to make it more inmersive but I got a question, it seems that the ashlands materials doesnt work? Im trying to get the surtling to drop ashwood but it's the only change I did that seems to not be working
  5. 80smetaldude
    80smetaldude
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    This mod rocks except something is wrong with the proc rates.

    Something seems wrong with the ChanceToDrop processing.   Seems everything with extreme low % still drop almost every time.    

    Below is what I thought to be a clever Stone Golem drop table where 1% to spawn another Stone Golem... instead it turns into 100% and another and another.... 

    NEXT PROBLEM conversely I wanted to have Hatchlings to sometimes 1% spawn a Stone Golem that also turned into 100% (Its a funny funny event when it happens because it literally craps a stone golem from the sky that falls to the ground hahahah)

    On Sea Serpent set its trophy to 33% ALWAYS 100% wth every kill....

    Configs posted below.

    ## -------------------------------------
    ## STONE GOLEM
    ## -------------------------------------
    [StoneGolem1.0]
    PrefabName=TrophySGolem
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=1
    SetChanceToDrop=5
    SetDropOnePerPlayer=False
    SetScaleByLevel=False

    [StoneGolem1.1]
    PrefabName=Stone
    EnableConfig=True
    SetAmountMin=5
    SetAmountMax=10
    SetChanceToDrop=100
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [StoneGolem1.2]
    PrefabName=Crystal
    EnableConfig=True
    SetAmountMin=8
    SetAmountMax=12
    SetChanceToDrop=100
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [StoneGolem1.3]
    PrefabName=SilverOre
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=3
    SetChanceToDrop=25
    SetDropOnePerPlayer=False
    SetScaleByLevel=False

    [StoneGolem1.4]
    PrefabName=Obsidian
    EnableConfig=True
    SetAmountMin=5
    SetAmountMax=15
    SetChanceToDrop=100
    SetDropOnePerPlayer=False
    SetScaleByLevel=False

    [StoneGolem1.5]
    PrefabName=StoneGolem
    EnableConfig=True
    SetAmountMin=5
    SetAmountMax=15
    SetChanceToDrop=1    <<<<< 1% turns into 100%
    SetDropOnePerPlayer=False
    SetScaleByLevel=False

    ## -------------------------------------
    ## HATCHLING
    ## -------------------------------------
    [Hatchling1.0]
    PrefabName=TrophyHatchling
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=1
    SetChanceToDrop=10
    SetDropOnePerPlayer=False
    SetScaleByLevel=False

    [Hatchling1.1
    ]PrefabName=FreezeGland
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=2
    SetChanceToDrop=50
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.2]
    PrefabName=AmberPearl
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=2
    SetChanceToDrop=15
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.3]
    PrefabName=Amber
    EnableConfig=True
    SetAmountMin=3
    SetAmountMax=6
    SetChanceToDrop=15
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.4]
    PrefabName=Ruby
    EnableConfig=True
    SetAmountMin=2
    SetAmountMax=4
    SetChanceToDrop=10
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.5]
    PrefabName=Coins
    EnableConfig=True
    SetAmountMin=15
    SetAmountMax=25
    SetChanceToDrop=50
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.6]
    PrefabName=Coins
    EnableConfig=True
    SetAmountMin=15
    SetAmountMax=25
    SetChanceToDrop=25
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.7]
    PrefabName=Coins
    EnableConfig=True
    SetAmountMin=10
    SetAmountMax=20
    SetChanceToDrop=10
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Hatchling1.8]
    PrefabName=StoneGolem
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=1
    SetChanceToDrop=1   <<<<< 1% turns into 100%
    SetDropOnePerPlayer=False
    SetScaleByLevel=True


    ## -------------------------------------## SERPENT## -------------------------------------
    [Serpent1.0]
    PrefabName=TrophySerpent
    EnableConfig=True
    SetAmountMin=1
    SetAmountMax=1
    SetChanceToDrop=33  <<<< 33% turns into 100% every kill get a trophy.
    SetDropOnePerPlayer=False
    SetScaleByLevel=False

    [Serpent1.1]
    PrefabName=SerpentMeat
    EnableConfig=True
    SetAmountMin=8
    SetAmountMax=10
    SetChanceToDrop=100
    SetDropOnePerPlayer=False
    SetScaleByLevel=True

    [Serpent1.2]
    PrefabName=SerpentScale
    EnableConfig=True
    SetAmountMin=8
    SetAmountMax=12
    SetChanceToDrop=100
    SetDropOnePerPlayer=False
    SetScaleByLevel=True
    1. edm3579
      edm3579
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      In an effort to learn how to use this mod I came across this post.  Just a quick question, have you tried using decimals?  In this case "1" might mean "100%".  If you wanted a 33% chance to drop try ".33" and see if that works?  I literally nothing about this mod which is why I'm  here (to learn how to use it) but often times with programming "1" literally means "all the time, yes please."
    2. 80smetaldude
      80smetaldude
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      • 2 kudos
      2 years later I am playing again and had the same issues and finally figured out what was happening ... the mod CreatureLevelControl has hooks into loot and has a setting in the config file for Loot:

      ## Sets the loot system to be used.
      ## Vanilla disables the loot system from this mod completely.
      ## Linear: Dropped items are multiplied with the creatures level.
      ## Calculate chance: A boar has a 50% chance to drop 2 meat, it will either drop 2 or none.
      ## Calculate amount: A boar has a 50% chance to drop 2 meat, it will always drop 1.
      ## 
      # Setting type: LootSystem
      # Default value: CalculateChance
      # Acceptable values: Vanilla, Linear, CalculateChance, CalculateAmount
      Loot system to be used = CalculateChance

      I had it on CalculateAmount so it was going through my very large drop tables and dropping everything.   I was having these exact same problems again so the version of me 2 years later made the exact same mistakes :P   
  6. LordDelacroix01
    LordDelacroix01
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    server\BepInEx\config\drop_that.cfg.
    [Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 4: Setting 'SetAmountMin' did not match any known setting for section 'Birch_log'. Ignoring setting.
    [Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 6: Setting 'AmountMin' did not match any known setting for section 'Birch_log'. Ignoring setting.
    [Warning:Drop That!] drop_that.drop_table.wood.cfg, Line 6: Setting 'SetDropMin' did not match any known setting for section 'Birch_log'. Ignoring setting.

    So what's the DEAL?  Which is it?  SetAmountMin or AmountMin or SetDropMin?

    And now this is happening as well

    [Message:Drop That!] Loading general configuration from C:\Program Files (x86)\Steam\steamapps\common\Valheim dedicated server\BepInEx\config\drop_that.cfg.
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated server/valheim_server_Data/MonoBleedingEdge/data-0000023D8E61AB10.dll
  7. xamejox
    xamejox
    • member
    • 0 kudos
    Tell me, is it possible to add stars to a mob that drops out of a mob? by default they drop from 0 stars
    Example:
    [BlobElite.2]
    PrefabName=Blob
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 100
    SetDropOnePerPlayer = false
    SetScaleByLevel = false
    EnableConfig = true
    ConditionMinLevel= 0
  8. NeroSima
    NeroSima
    • member
    • 0 kudos
    I use this for all

    Spoiler:  
    Show
    [Deer.10]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Boar.10]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greyling.10]
    PrefabName = Wood
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greyling.11]
    PrefabName = Raspberry
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greyling.12]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.10]
    PrefabName = Raspberry
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.11]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.12]
    PrefabName = Feathers 
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.13]
    PrefabName = Feathers
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.10]
    PrefabName = RoundLog
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.11]
    PrefabName = MushroomYellow
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.12]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.13]
    PrefabName = Blueberries
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.10]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.11]
    PrefabName = MushroomYellow
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.12]
    PrefabName = Blueberries
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.13]
    PrefabName = Feathers 
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Eikthyr.10]
    PrefabName = DeerHide
    SetAmountMin = 2
    SetAmountMax = 8
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Eikthyr.11]
    PrefabName = LeatherScraps
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Eikthyr.12]
    PrefabName = DeerMeat
    SetAmountMin = 2
    SetAmountMax = 4
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Eikthyr.13]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Troll.10]
    PrefabName = CopperOre 
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.11]
    PrefabName = TinOre
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.12]
    PrefabName = Ruby
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.13]
    PrefabName = Amber
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.14]
    PrefabName = AmberPearl
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [gd_king.10]
    PrefabName = Wood
    SetAmountMin = 1
    SetAmountMax = 20
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    PrefabName = RoundLog
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.11]
    PrefabName = FineWood
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.12]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.13]
    PrefabName = MushroomYellow
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.14]
    PrefabName = QueenBee
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Skeleton.10]
    PrefabName = Coins
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton.11]
    PrefabName = WitheredBone
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 05
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton.12]
    PrefabName = LeatherScraps
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton.13]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.10]
    PrefabName = Coins
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.11]
    PrefabName = WitheredBone
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.12]
    PrefabName = Ooze
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.13]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Blob.10]
    PrefabName = Guck
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [BlobElite.10]
    PrefabName = TrophyBlob
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [BlobElite.11]
    PrefabName = Guck
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Abomination.10]
    PrefabName = ElderBark
    SetAmountMin = 5
    SetAmountMax = 20
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.10]
    PrefabName = Coins
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.11]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.12]
    PrefabName = CopperScrap
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.13]
    PrefabName = LeatherScraps
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr_Elite.10]
    PrefabName = Coins
    SetAmountMin = 5
    SetAmountMax = 10
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr_Elite.11]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr_Elite.12]
    PrefabName = CopperScrap
    SetAmountMin = 2
    SetAmountMax = 4
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Bonemass.10]
    PrefabName = Guck
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Bonemass.11]
    PrefabName = Ooze
    SetAmountMin = 1
    SetAmountMax = 20
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Bonemass.12]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Serpent.10]
    PrefabName = FishRaw
    SetAmountMin = 5
    SetAmountMax = 20
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Leech.10]
    PrefabName = Ooze
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Wraith.10]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [StoneGolem.10]
    PrefabName = SilverOre
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [StoneGolem.11]
    PrefabName = Obsidian
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Fenring.10]
    PrefabName = WolfPelt
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Ulv.10]
    PrefabName = WolfPelt
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Fenring_Cultist.10]
    PrefabName = WolfPelt
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Hatchling.10]
    PrefabName = ScaleHide
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Deathsquito.10]
    PrefabName = Bloodbag
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Goblin.10]
    PrefabName = Barley
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinArcher.10]
    PrefabName = Barley
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinBrute.10]
    PrefabName = Barley
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinShaman.10]
    PrefabName = Barley
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinShaman.11]
    PrefabName = Flax
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [BlobTar.10]
    PrefabName = Tar
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    1. OdinsonCrafts
      OdinsonCrafts
      • member
      • 0 kudos
      Hello, I tried to copy some of your entries with minor changes to the drops but when I load the game the drops don't change. Any suggestions that might help?
  9. lizardsoul
    lizardsoul
    • member
    • 8 kudos
    I'd love to use this mod, but I am struggling in figuring out how to set it.
    I am trying to make deer and boars drop entrails, and having draugrs drop instead iron scrap. As well as having all trees have a 100% chance to drop at least one seed, plus a 50% of an extra one.

    I tried reading this mod wiki, as well as "reverse engineering" the examples provided, but I can't really afford to spend this much time on "figuring out" rather than playing, and I imagine many others are in a similar situation.
    A more user friendly guide could benefit this mod, or at least a pinned post on this boards with general directions on how to make use of this mod.
    1. HockenSprocken
      HockenSprocken
      • supporter
      • 0 kudos
      I agree. It could definitely use a better user guide. Or post video tutorials.
    2. OdinsonCrafts
      OdinsonCrafts
      • member
      • 0 kudos
      I'm having a similar problem. I thought I was following the instructions correctly, but something isn't working. I'm not getting the drops I want. A tutorial video would help a lot. 
  10. abborre
    abborre
    • member
    • 24 kudos
    IDK if this is an unlikely possibility, but would it be possible for this mod to support custom drops for digging in the ground? As in, just hacking into the regular terrain. Usually that just yields stone, but depending one which mods one might have installed, there might be items such as new stone types, mud, clay, small roots, who knows, stuff that could make sense to have a constant chance to come out of the ground.
  11. bfosque
    bfosque
    • supporter
    • 0 kudos
    Does anyone have a list of the indexes of the drop tables for each character? I'm trying to change trophy drop rates but to do that I need to know which index the trophy is for each character. The only way I can figure that out so far is trial and error to see which existing index gets overwritten, but that would take an inordinate amount of time to do for all the trophies in the game.

    I saw the mod dev mentioned in previous posts that they were working on a feature to see this information, is there any update on that?