1 items

File information

Last updated

Original upload

Created by

TastyChickenLegs

Uploaded by

TastyChickenLegs

Virus scan

Safe to use

Tags for this mod

36 comments

  1. TastyChickenLegs
    TastyChickenLegs
    • premium
    • 27 kudos
    Locked
    Sticky
    After two months of illness, I am back in the community and plan to update all my mods for the Hildir's Request.  As of now I have tested most of the mods and they are all working both in the current and public test branches.  That being said I will rebuild them with the new game files once available.

    Let me know if you have any issues and thanks again for using my mods.
  2. 80smetaldude
    80smetaldude
    • premium
    • 2 kudos
    Hi TastyChickenLegs, been a long time user of this mod love it, thank you.   After last update kind of an annoying problem detected took me a while to figure this one out by eliminating mods one at a time.

    If my inventory is full, this mod will drag things to you like a magnet and literally chase you, even though if your inventory is full, BEFORE, on the last version before Bog Witch this didnt happen if inventory was full.

    Is there any way to check that inventory is not full before continuing to autopickup?

    I made this the only mod and slowly extended the pickup range and definitely related to this. 

    I think the extra logic to validate player inventory is not full...would stop this behavior.   If I hit V to turn off autopickup obviously fixes the problem but defeats the purpose.

    Hopefully can be a simple fix.   Its pretty funny to chop a tree down and have every log spinning on your avatar, this mod did not behave like this before.

    But the bottom line is if you have no inventory space the mod shouldnt keep trying to pickup everything around you.
    1. 80smetaldude
      80smetaldude
      • premium
      • 2 kudos
      APOLOGIES.   I just tested this behavior in vanilla.   Vanilla will behave same way if you step near an item with autopickup on and inventory is full.

      I guess I never noticed this before because I generally keep a fairly clean inventory and just ended up filling all my slots while testing mods after bog witch in a new world just saw this behavior and never considered that this existed all along....
    2. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      I don't think I have ever tested this.  Interesting.  I am planning to play this weekend after a long pause.  I will be sure to try it.  No reason to apologize either, I appreciate all the feedback.  Thanks again.
  3. STuRoK83
    STuRoK83
    • premium
    • 28 kudos
    Hey, thanks for all your mods.
    I was hoping you could please add in the "Mass Pickup" feature that's in Mass Farming.  Holding "Shift+E" to pickup all in the radius.
    Mass Farming is too out of date now and so is the other mass pickup mod. Thank you
    I tried PlantEasily too but it causes me a wall of red and massive lag. 
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      I can certainly look at it.  I usually use mass farming too.  I will look to see if the mod is dead.  Perhaps if it's broken, I will contact the author and take it over.  I will let you know.
    2. STuRoK83
      STuRoK83
      • premium
      • 28 kudos
      that would be wonderful, thanks!  I love mass farming, and don't want to farm without it. I just have to remove it now when I need to use a command.
  4. semperfy1989
    semperfy1989
    • supporter
    • 0 kudos
    Love your mods! One issue though, this mod wont pickup stone, wood or food from ground. is that intended? To press e on everything is a bit annoying
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      This mod does not change the interaction with world objects.  All it does is allow the player to configure how far away items will be picked up.  The item must be in a state of "ready to be picked up", otherwise you will have to click "E".  Nothing changes in the game except the distance.  I made a quick video showing this working in Ashlands release.

    2. semperfy1989
      semperfy1989
      • supporter
      • 0 kudos
      Thanks for the clarification! I used 'AutoPicker' in my earlier playthroughs and falsely assumed your mod would do the same. 
  5. HazMatt42090
    HazMatt42090
    • member
    • 0 kudos
    needs an update
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      Perfect that provides me everything I need to know about what is not working.  Thanks 
  6. Jamez88
    Jamez88
    • premium
    • 2 kudos
    "made mod incompatible with Valheim Plus because I have no respect for the developers or their mod."

    Best patch note ever! LMFAO
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      LOL I forgot that was in there.  Still holds true today.  Have a great night.
  7. Fressno77
    Fressno77
    • member
    • 0 kudos
    Cant for the love of Odin find how and where to configure the pickup radius. I must be mentally challanged.
  8. masterkas
    masterkas
    • member
    • 0 kudos
    Glad to hear your feeling better  :)

    Thank you for your efforts. I also would like to see if the "MagnetMod" idea can be integrated into this great MOD.

    Again, thank you for your work, stay healthy TCL!!!
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      I appreciate the kind words.  I looked at the code for the magnet mod and it's fairly complex and uses older syntax.  It would take a complete rewrite to bring those features into this mod and I am not really wanting to do that.  I like this mod and the entire goal was to keep it super simple.  I only want it to one thing which is to change the size of the pickup radius.  

      Thanks again and thank you for using my mods.  
    2. masterkas
      masterkas
      • member
      • 0 kudos
      Understood, your reply and works are appreciated.   :)
  9. gyrofalcon
    gyrofalcon
    • premium
    • 32 kudos
    Was looking into this mod, as I search for a replacement for MagnetMod (486) (Hasn't been updated since 2022)
    I use that mod with MassFarming, so I run in the woods, and pick up a stone, and then pickup every stone in MassFarm and MangetMod radius. (I have them at same distance, 20 units). This goes with every item that can be picked up. 
    MagnetMod also "sucks in" every loose item in the area, like loot after kills, etc. And the mod can be turned on and off, with hotkey.

    Can you tweak your mod to match this? :)
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      I'm pretty much done working with this mod and it's feature complete.  I will look at magnet mod and see what the differences are.  I might find something I want to integrate but no guarantees.  Thanks again for using my mods.
    2. gyrofalcon
      gyrofalcon
      • premium
      • 32 kudos
      Thank you for your reply.
      Your mods are awesome. I use TreeReborn (replaced TreeResspawn) and AutomaticFuel, and I love them.
  10. PrayPrey
    PrayPrey
    • member
    • 1 kudos
    Does the pickup radius work in TAR?  As in, wading through tar in Plains, if the tarballs pop and release Drops of tar, does Player receive them, or do they get stuck in tar?

    BTW:  If you could make a mod that "unsticks" stuff in tar, that would be popular.
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      Yea, it basically patches the default game value of autopickupradius.  So anything that is automatically picked up will work.  Tar will work too.

      So you are thinking that after draining the pit, those frustrating leftover tar balls that are barely stuck in tar would now release?  Is that how you envision your request would work?  Just curious.
    2. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      I looked at the tar suggestion and really have no idea where to start.  The tar is a "item drop" that then applies a "status effect" when stuck.  I looked for this in the game code but could not find it.  There is a Tar status effect but it's for players when they are "tarred" by the mobs.  It's like 50% less stamina and lower fire resistance.. or something like that.  

      I do like the idea.  I will ask the modding community on the Odin Plus and Valheim Modder Discord.  I am sure someone knows how to approach this.
    3. PrayPrey
      PrayPrey
      • member
      • 1 kudos
      You can drain the pit?

      edit for other readers:  You can DRAIN THE PIT!
    4. PrayPrey
      PrayPrey
      • member
      • 1 kudos
      Thanks for looking into it.  It's a minor inconvenience, but annoying that the very resource you're trying to harvest is stuck to - itself.
    5. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      Yea, I'll be honest, I've been updating my other mods and let this go for now.  I might revisit it.
    6. PrayPrey
      PrayPrey
      • member
      • 1 kudos
      Heh, thanks for the honesty... I just found out how to DRAIN THE PIT!  Something I did not know...

      Thanks for the "suggestion"
    7. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      This is funny, I had no idea you didn't know how to drain the pit.  Yes, that is the way.  Glad you figured it out.
  11. JotaEme88
    JotaEme88
    • member
    • 4 kudos
    Hey there, does this mod also change the range when things "pop" (as if you had interacted with them)?
    Thanks for the great additions to Valheim!
    1. TastyChickenLegs
      TastyChickenLegs
      • premium
      • 27 kudos
      Not sure I now what you mean.  If you click "E" on an item and it kinda jumps like Flint (for example), yes that what this does.  That jumping is technically the item dropping.  So anything that jumps or pops, is considered a drop.  This mod configures the range in which the player can collect that drop automatically.  

      Hope that helps.