After two months of illness, I am back in the community and plan to update all my mods for the Hildir's Request. As of now I have tested most of the mods and they are all working both in the current and public test branches. That being said I will rebuild them with the new game files once available.
Let me know if you have any issues and thanks again for using my mods.
Hi TastyChickenLegs, been a long time user of this mod love it, thank you. After last update kind of an annoying problem detected took me a while to figure this one out by eliminating mods one at a time.
If my inventory is full, this mod will drag things to you like a magnet and literally chase you, even though if your inventory is full, BEFORE, on the last version before Bog Witch this didnt happen if inventory was full.
Is there any way to check that inventory is not full before continuing to autopickup?
I made this the only mod and slowly extended the pickup range and definitely related to this.
I think the extra logic to validate player inventory is not full...would stop this behavior. If I hit V to turn off autopickup obviously fixes the problem but defeats the purpose.
Hopefully can be a simple fix. Its pretty funny to chop a tree down and have every log spinning on your avatar, this mod did not behave like this before.
But the bottom line is if you have no inventory space the mod shouldnt keep trying to pickup everything around you.
APOLOGIES. I just tested this behavior in vanilla. Vanilla will behave same way if you step near an item with autopickup on and inventory is full.
I guess I never noticed this before because I generally keep a fairly clean inventory and just ended up filling all my slots while testing mods after bog witch in a new world just saw this behavior and never considered that this existed all along....
I don't think I have ever tested this. Interesting. I am planning to play this weekend after a long pause. I will be sure to try it. No reason to apologize either, I appreciate all the feedback. Thanks again.
Hey, thanks for all your mods. I was hoping you could please add in the "Mass Pickup" feature that's in Mass Farming. Holding "Shift+E" to pickup all in the radius. Mass Farming is too out of date now and so is the other mass pickup mod. Thank you I tried PlantEasily too but it causes me a wall of red and massive lag.
I can certainly look at it. I usually use mass farming too. I will look to see if the mod is dead. Perhaps if it's broken, I will contact the author and take it over. I will let you know.
This mod does not change the interaction with world objects. All it does is allow the player to configure how far away items will be picked up. The item must be in a state of "ready to be picked up", otherwise you will have to click "E". Nothing changes in the game except the distance. I made a quick video showing this working in Ashlands release.
I appreciate the kind words. I looked at the code for the magnet mod and it's fairly complex and uses older syntax. It would take a complete rewrite to bring those features into this mod and I am not really wanting to do that. I like this mod and the entire goal was to keep it super simple. I only want it to one thing which is to change the size of the pickup radius.
Was looking into this mod, as I search for a replacement for MagnetMod (486) (Hasn't been updated since 2022) I use that mod with MassFarming, so I run in the woods, and pick up a stone, and then pickup every stone in MassFarm and MangetMod radius. (I have them at same distance, 20 units). This goes with every item that can be picked up. MagnetMod also "sucks in" every loose item in the area, like loot after kills, etc. And the mod can be turned on and off, with hotkey.
I'm pretty much done working with this mod and it's feature complete. I will look at magnet mod and see what the differences are. I might find something I want to integrate but no guarantees. Thanks again for using my mods.
Does the pickup radius work in TAR? As in, wading through tar in Plains, if the tarballs pop and release Drops of tar, does Player receive them, or do they get stuck in tar?
BTW: If you could make a mod that "unsticks" stuff in tar, that would be popular.
Yea, it basically patches the default game value of autopickupradius. So anything that is automatically picked up will work. Tar will work too.
So you are thinking that after draining the pit, those frustrating leftover tar balls that are barely stuck in tar would now release? Is that how you envision your request would work? Just curious.
I looked at the tar suggestion and really have no idea where to start. The tar is a "item drop" that then applies a "status effect" when stuck. I looked for this in the game code but could not find it. There is a Tar status effect but it's for players when they are "tarred" by the mobs. It's like 50% less stamina and lower fire resistance.. or something like that.
I do like the idea. I will ask the modding community on the Odin Plus and Valheim Modder Discord. I am sure someone knows how to approach this.
Not sure I now what you mean. If you click "E" on an item and it kinda jumps like Flint (for example), yes that what this does. That jumping is technically the item dropping. So anything that jumps or pops, is considered a drop. This mod configures the range in which the player can collect that drop automatically.
36 comments
Let me know if you have any issues and thanks again for using my mods.
If my inventory is full, this mod will drag things to you like a magnet and literally chase you, even though if your inventory is full, BEFORE, on the last version before Bog Witch this didnt happen if inventory was full.
Is there any way to check that inventory is not full before continuing to autopickup?
I made this the only mod and slowly extended the pickup range and definitely related to this.
I think the extra logic to validate player inventory is not full...would stop this behavior. If I hit V to turn off autopickup obviously fixes the problem but defeats the purpose.
Hopefully can be a simple fix. Its pretty funny to chop a tree down and have every log spinning on your avatar, this mod did not behave like this before.
But the bottom line is if you have no inventory space the mod shouldnt keep trying to pickup everything around you.
I guess I never noticed this before because I generally keep a fairly clean inventory and just ended up filling all my slots while testing mods after bog witch in a new world just saw this behavior and never considered that this existed all along....
I was hoping you could please add in the "Mass Pickup" feature that's in Mass Farming. Holding "Shift+E" to pickup all in the radius.
Mass Farming is too out of date now and so is the other mass pickup mod. Thank you
I tried PlantEasily too but it causes me a wall of red and massive lag.
Best patch note ever! LMFAO
Thank you for your efforts. I also would like to see if the "MagnetMod" idea can be integrated into this great MOD.
Again, thank you for your work, stay healthy TCL!!!
Thanks again and thank you for using my mods.
I use that mod with MassFarming, so I run in the woods, and pick up a stone, and then pickup every stone in MassFarm and MangetMod radius. (I have them at same distance, 20 units). This goes with every item that can be picked up.
MagnetMod also "sucks in" every loose item in the area, like loot after kills, etc. And the mod can be turned on and off, with hotkey.
Can you tweak your mod to match this? :)
Your mods are awesome. I use TreeReborn (replaced TreeResspawn) and AutomaticFuel, and I love them.
BTW: If you could make a mod that "unsticks" stuff in tar, that would be popular.
So you are thinking that after draining the pit, those frustrating leftover tar balls that are barely stuck in tar would now release? Is that how you envision your request would work? Just curious.
I do like the idea. I will ask the modding community on the Odin Plus and Valheim Modder Discord. I am sure someone knows how to approach this.
edit for other readers: You can DRAIN THE PIT!
Thanks for the "suggestion"
Thanks for the great additions to Valheim!
Hope that helps.