After two months of illness, I am back in the community and plan to update all my mods for the Hildir's Request. As of now I have tested most of the mods and they are all working both in the current and public test branches. That being said I will rebuild them with the new game files once available.
Let me know if you have any issues and thanks again for using my mods.
Hello, and thanks for the great mod. I am not 100% sure it's working. I left it at the default .50 and I am not seeing a big difference? I tried 1 to slow it down even more but I am not sure it did anything either. I set it through the config file as I do not have any luck getting the managers going and I am not sure if its because i am using it through GPortal or not. What is the slowest I can set the daytime to? I should also make sure that I am setting it correctly as well. Would 100% slow it down that amount or do i need to go lower? I also have it installed on my pc (although i am not sure that is necessary?) Any help you can provide would be great.
When you change the time with the slider the day should noticeably change. If it doesn't then the mod is not loaded. If you want to send me your logfile on Discord I will try to help. The log file is in the BepInEx folder and called OutPutLog.txt. My Discord name is TastyChickenLegs
This is working for me. What is broken? I will gladly fix any issues, I just don't see anything wrong. The video linked was created this morning during single player testing on the newest released patch. https://youtu.be/YBDvHwXqaMY
There is no command. You set the desired day length in the config file. The file is located in your \BepInEx\config It is called TastyChickenLeg.LongerDays.cfg
Look at the description page on this mod page to view the directions. Thanks again. Description Page
This affects the entire day. In the game the day 21 minutes long and the night is 9 minutes long. The configuration of the mod allows you to change the time length for the entire day.
Yes it works in the most recent version. Thanks again.
That's not really a thing without messing up most of the game mechanics. This mod modifies the calculation of the entire day length (both day and night). It's the safest way to lengthen the day and night without messing with vanilla time calculations for things like growing, production and so forth. I don't want to get into altering game time. That would get ugly quick.
Not without changing the actual code. In order to make it easy in the settings, I use a slider that counts from 0-100. Only those values are accepted even if you manually entered in the 1.2 (120).
AcceptableValueRange<float>(0f, 1f)
I appreciate you using my mod, but I don't want to upset the server owners and mod packs for such a small change.
Might be a silly question, but planning to play Valheim for the first time here after seeing my friend play it. The short days was one of the first thing I noticed and then I saw this mod which seems perfect. Any reason I shouldn't use this for a first, original playthrough?
It’s a harmless mod really. The entire thing is like 3 lines of code. Basically it tells the game that the day calculation is different. It doesn’t mess with crop times or quests and it has no effect on honey production or smelting. It just affects the day and night cycle. It’s actually better starting fresh because if you drop this in during an existing game it recalculates the total time played and you lose “n game hours played” which honestly means nothing except some mods use that calculation to determine the “skill level” of the player. I guess more days means the player is more skilled. I would think querying kills, boss completion and other such accomplishments would better define skill but who am I to judge. 😂
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Let me know if you have any issues and thanks again for using my mods.
Look at the description page on this mod page to view the directions. Thanks again. Description Page
so this only effects the day?
how much longer is daytime?
Yes it works in the most recent version. Thanks again.
(Hunting creatures showing only during the night.)
AcceptableValueRange<float>(0f, 1f)
I appreciate you using my mod, but I don't want to upset the server owners and mod packs for such a small change.
Thanks for your work on this!