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blacks7ardev

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blacks7ardev

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41 comments

  1. barbarenblut
    barbarenblut
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    Most recent version of Valheim, most recent version of WeaponHolsterOverhaul, most recent version of ZenCombat. I dont know if this can be fixed on your end but im reporting this here anyways.

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    [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an objectStack trace:
    WeaponHolsterOverhaul.Patches.HumanoidPatch+EquipItemPatch.Prefix (Humanoid __instance, ItemDrop+ItemData item, ItemDrop+ItemData ___m_hiddenRightItem, ItemDrop+ItemData ___m_hiddenLeftItem) (at <b7bace26ab2243d5ac78351df60a38ef>:0)
    (wrapper dynamic-method) Humanoid.DMD<Humanoid::EquipItem>(Humanoid,ItemDrop/ItemData,bool)
    ZenCombat.Section.AutoShield.Humanoid_EquipItem_Postfix (Humanoid __instance, ItemDrop+ItemData item) (at <a15c149c11124da08fd743ef907ade7f>:0)
    (wrapper dynamic-method) Humanoid.DMD<Humanoid::EquipItem>(Humanoid,ItemDrop/ItemData,bool)
    WeaponHolsterOverhaul.Patches.HumanoidPatch+HideHandItemsPatch.Postfix (Humanoid __instance, ItemDrop+ItemData& ___m_hiddenLeftItem) (at <b7bace26ab2243d5ac78351df60a38ef>:0)
    (wrapper dynamic-method) Humanoid.DMD<Humanoid::HideHandItems>(Humanoid,bool,bool)
    (wrapper dynamic-method) Humanoid.DMD<Humanoid::UpdateEquipment>(Humanoid,single)
    Humanoid.CustomFixedUpdate (System.Single fixedDeltaTime) (at <285f74454c9841259bb8585eb4409ef4>:0)
    MonoUpdatersExtra.CustomFixedUpdate (System.Collections.Generic.List`1[T] container, System.Collections.Generic.List`1[T] source, System.String profileScope, System.Single deltaTime) (at <285f74454c9841259bb8585eb4409ef4>:0)
    MonoUpdaters.FixedUpdate () (at <285f74454c9841259bb8585eb4409ef4>:0)
    1. blacks7ardev
      blacks7ardev
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      WeaponHolsterOverhaul already has an auto shield feature so they're probably conflicting because they're patching the same method
    2. barbarenblut
      barbarenblut
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      Disabled auto shield for both WHO and ZenCombat and errors still persist.
      These errors have been reported to the creator of ZC aswell.
      I get these errors whenever I equip a weapon (in this case a stone axe)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      WeaponHolsterOverhaul.Patches.HumanoidPatch+EquipItemPatch.Prefix (Humanoid __instance, ItemDrop+ItemData item, ItemDrop+ItemData ___m_hiddenRightItem, ItemDrop+ItemData ___m_hiddenLeftItem) (at <b7bace26ab2243d5ac78351df60a38ef>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::EquipItem>(Humanoid,ItemDrop/ItemData,bool)
      ZenCombat.Section.AutoShield.Humanoid_EquipItem_Postfix (Humanoid __instance, ItemDrop+ItemData item) (at <a15c149c11124da08fd743ef907ade7f>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::EquipItem>(Humanoid,ItemDrop/ItemData,bool)
      Player.UpdateActionQueue (System.Single dt) (at <285f74454c9841259bb8585eb4409ef4>:0)
      Player.FixedUpdate () (at <285f74454c9841259bb8585eb4409ef4>:0)
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      WeaponHolsterOverhaul.Patches.HumanoidPatch+EquipItemPatch.Prefix (Humanoid __instance, ItemDrop+ItemData item, ItemDrop+ItemData ___m_hiddenRightItem, ItemDrop+ItemData ___m_hiddenLeftItem) (at <b7bace26ab2243d5ac78351df60a38ef>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::EquipItem>(Humanoid,ItemDrop/ItemData,bool)
      ZenCombat.Section.AutoShield.Humanoid_EquipItem_Postfix (Humanoid __instance, ItemDrop+ItemData item) (at <a15c149c11124da08fd743ef907ade7f>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::EquipItem>(Humanoid,ItemDrop/ItemData,bool)
      Humanoid.ShowHandItems (System.Boolean onlyRightHand, System.Boolean animation) (at <285f74454c9841259bb8585eb4409ef4>:0)
      (wrapper dynamic-method) Player.DMD<Player::Update>(Player)
    3. barbarenblut
      barbarenblut
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      Issues with WHO and ZC have been fixed by the creator of ZenCombat in its latest update.
  2. Kgaa
    Kgaa
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    Could you make another mod which changes the holster position? Like instead of 1h weapons being on the back they are on the hip instead.? :)
    1. sdjfgwsehnfjsfajn
      sdjfgwsehnfjsfajn
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      +1
  3. AgentY
    AgentY
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    Seems to be bugged with the lastest patch, the camera spins around really fast and you're naked for some reason
  4. mangaas
    mangaas
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    Cool mod, but is there a way to make the 'R' key function the same way of the base game?  (or maybe add a HOLD option?)  so tap R to switch between the last two weapons as it currently is in the mod, but then have a HOLD 'R' to fully unequip everything.

    This would solve a lot of problems without changing the keys around.  Tap to switch, Hold to unequip.

    Cheers!
  5. BIackEyed
    BIackEyed
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    it is hard to use with dual wield, this mod is SO cool but I just want to see the last equipped gear, can you make config for that please
  6. erkam
    erkam
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    is there a way to have fists as 3rd option with 2 weapons holstered? 
  7. loomis2
    loomis2
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    The mod no longer seems to work with the new update. I am not using either of the two mods that the update was for (dual wield and swimming). Did the mod somehow go from not working when using those mods to needing those mods to work?
    1. LordPistachio
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      The option for "Disable Shield Auto Equip" seems to have been inverted. I had to Enable it to make the shield auto equip work.
    2. loomis2
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      Thanks for that! It's still not showing the equipment on the back or belt like it used to unless, for example,  I switch directly from sword/shield to bow and back again. If I unequip it just disappears. But at least I won't be blocking without my shield on accident any more!
    3. LordPistachio
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      Weird, it still works for me. I am not using DualWield but I am using WieldEquipmentWhileSwimming.
  8. jmf9x
    jmf9x
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    This is a pretty awesome mod.

    As what some of the others are saying, it would be nice to disable to Switch weapons feature (R). I know you're saying to just use the un-equip key (~), but this doesn't play an animation for some reason, and just immediately removes the item. Feels almost like cheating. A big part of the game is using R to sheath your weapons so you gain a speed boost, and knowing when to do this.

    An option to remove the R switching and just return it to normal would be great, as I really just want to see the last equipped gear, and auto equip my shield.
  9. Eddy2525
    Eddy2525
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    Nice mod but even if i disable the auto shield equip, it won't correcly work with DualWield mod.
    Is it must be installed on server-side too?
  10. acwd123456
    acwd123456
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    Hello, this mod is very cool, but I have noticed an issue where the shield will be automatically removed when throwing a spear, which can make it very dangerous before retrieving the spear