Please read the troubleshooting and installation instructions before reporting any issues. Before asking for support please try running the game without any other mods but V+
Is it possible that automatic repairs at the workbench and forge are not working at the moment? However, we don't have either of them complete yet. Does the function (for whatever reason) require all extensions for the workbench and the forge?
i get the same error when trying to use devcommands to enter creative mode. and anything else in the console returns this too. tried the fix from another post saying use default: old stable version in the steam properties but it still has this error
If you are using any other mods that alter the inventory, that is most likely the culprit. I had to disable the quiver in Better Archery and it worked.
I mention the mismatch in the LogOutput files V+ version and the version mentioned in the V+ GitHub page. So I want back to GitHub and took the ValheimPlus.dll from the WindowsServer.zip .... V+ is now working :-). (I was using the WindowsClient.zip version as I am just playing solo).
I will go to the Valheim Discord and mention this there.
Firstly huge thanks for all work you and other modders do :-).
I am giving Valheim another go after taking a break starting in January. Easily the most useful mod I used was ValheimPlus ... didn't need much else with this running. Sadly it doesn't seem to be working at the moment.
Details: Game version 0220.5. Clean/ new V+/Bepinex install using the GitHub release for V+ of 0.9.16.2 from 06-Mar-25. BepinEx LogOutput file: "This version of Valheim Plus (0.9.15.0) was compiled with a game version of "0.219.13", but this game version is newer at "0.220.5"" What is weird is the mismatch of the V+ version between the BepinEx LogOutput file (0.9.15.0) and GitHub V+ release version (0.9.16.2).
I totally understand if modders have moved on or have newer projects. I am sure I will get by after hunting down lots of "single" mods. Would be good to know if an update was planned or not?
I'm running on a server and have all of my configs defined there. One of these is adding an extra row to the player inventory. It's worked fine for several days, but twice today I've logged on and everything in that extra row had disappeared.
is it at all possible to get bepinex to not stop loading other mods whenever this is included? Most mods dont even do what this mod does so i dont get why theyre incompatible.
I just use this one for the XP/Harvest/Loot/Weight %, which none of the other mods I added do.
557 comments
Before asking for support please try running the game without any other mods but V+
Installation Instructions
Troubleshooting Instructions
If you still run into issues, it would be best to ask for help on Discord, I am more active there, and others can help you.
Update July 1st
0.9.13.3 - 0.218.19 Compatibility
For a detailed changelog and more release information please click above.
@
Last edit: July 1st, 2024, 23:36(UTC+2) | 13:36(UTC-7)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
ValheimPlus.ValheimPlusPlugin.PatchAll () (at <20e82bbb835a4c099c5fb0d1ca5ff1c2>:0)
ValheimPlus.ValheimPlusPlugin.Awake () (at <20e82bbb835a4c099c5fb0d1ca5ff1c2>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
SteamManager:Initialize()
PlatformInitializer:InitializePlatform()
The current error cause of the new update this morning.
I know many others already said something but I just felt like it also.
I ended up uninstalling all my mods. Removing all the files. And doing a fresh mod install one at a time to find the culprit. Turns out it is Val+.
e.g. I set it to 8 rows and i get 6 then 2 blank rows at the bottom
I may have found the issue.
I mention the mismatch in the LogOutput files V+ version and the version mentioned in the V+ GitHub page.
So I want back to GitHub and took the ValheimPlus.dll from the WindowsServer.zip .... V+ is now working :-).
(I was using the WindowsClient.zip version as I am just playing solo).
I will go to the Valheim Discord and mention this there.
Firstly huge thanks for all work you and other modders do :-).
I am giving Valheim another go after taking a break starting in January.
Easily the most useful mod I used was ValheimPlus ... didn't need much else with this running.
Sadly it doesn't seem to be working at the moment.
Details:
Game version 0220.5.
Clean/ new V+/Bepinex install using the GitHub release for V+ of 0.9.16.2 from 06-Mar-25.
BepinEx LogOutput file: "This version of Valheim Plus (0.9.15.0) was compiled with a game version of "0.219.13", but this game version is newer at "0.220.5""
What is weird is the mismatch of the V+ version between the BepinEx LogOutput file (0.9.15.0) and GitHub V+ release version (0.9.16.2).
I totally understand if modders have moved on or have newer projects. I am sure I will get by after hunting down lots of "single" mods.
Would be good to know if an update was planned or not?
Thanks again.
I just use this one for the XP/Harvest/Loot/Weight %, which none of the other mods I added do.
I don't see [valheim_plus.cfg] is this something I'm creating?
but after reading your post, [valheim_plus.cfg] appeared...
In conclusion, the mod was applied successfully.
I'm confused.