What names are you using for the mob shield textures? There's a chance that they don't use a _StyleTex and only have a base texture in which case the images included for this mod do not fit the shield mapping, making them come out white rather than with their original texture and the paint styles on top.
I believe the problem texture there is the one in the middle, objecttexture_ShieldWood_shield_wood_StyleTex. It's not calling on the shieldwood_paint texture which is what this mod replaces so I believe it's just taking the object and replacing the base material instead. Remove that one and see how you go!
Also as a side note if you weren't aware, you can take any of the images from the modpack and name them either: objecttexture_ShieldWood_shieldwood_paint_StyleTex objecttexture_ShieldBanded_shieldwood_paint_StyleTex
and they will replace the paints separately, so if you wanted one set of textures for the wood shields and a different set for the banded shields you can!
I'm also having problems getting the patterns to display on the wood round shield. Right now, I have the file names objecttexture_ShieldWood_shieldwood_paint_StyleTex.png -- is that correct?
Great designs, I just can't seem to get them to show up.
In Valheim\BepInEx\plugins I have:
CustomTextures.dll
CustomTextures(folder)
?texture_shieldwood_d_style.png
I start the game, go to my workbench and look at basic Wood shield patters. The only ones I see are the standard ones. I added shieldwood_paint_base.png to the texture folder as well and repeated the process to no avail.
I have verified CustomTextures is working by downloading/installing Rainbow Iron Armor Example as proof the CustomTexture mod is working. Is there something I am missing?
Hi there, you won't see the preview of the texture from the menu as changing the UI sprites is only a new feature that has come out for custom textures. If you build the painted shield the texture will show.
Custom Textures has updated how it works yet again! Thus the naming of the textures has changed. The new names are as follows: objecttexture_ShieldWood_shieldwood_paint_StyleTex objecttexture_ShieldBanded_shieldwood_paint_StyleTex
There are 5 textures png in the file. Which one do we have to rename to? Why don't you just update the download file instead?
I haven't updated the download file because the old method still works, this is another way of doing it if you want to have the two models to have different textures. Some people might want it like that, others might not.
Everything in the folder seems fine however only the texture_shieldwood_d_style.png will load in game and you will have to have a styled shield for it to work, this doesn't replace the plain wood shield. If you go back to the description for the mod there has been an update, mainly to the CustomTextures.dll so if you follow that and download the new .dll you should be able to get it working!
Understand. I have all this cause I was trying to get it worked, but I failed. I got all your skins and named it as you said in the description of the mod but it didn't work =\ I also updated de CustomTextures.dll and still cant see the textures in-game. But just to get clear, I just have to rename one of these of your textures to objecttexture_ShieldWood_shieldwood_d_style.png and it is done right?
That's correct and you also have to have a wood shield or banded shield with a style on it (objecttexture_ShieldBanded_shieldwood_d_style.png for changing the banded shield texture).
Yes that's correct, at the moment there's no way to change the actual ui sprites, so if you select a style the changed texture will be applied. To know which style you're selecting look at the .png in CustomTextures.
First pattern - red & white shield Second pattern - blue & white shield Third pattern - red & black shield
Its not a problem anymore cause I was getting it wrongly. When you'r on the crafting table, you wont see the skins there. You have to MAKE the shield to see it in your hand or on a Item Stand etc. I just renamed 1 of the .png files of the folder to objecttexture_ShieldWood_shieldwood_d_style.png and when I restarted the game, made the shield again, I could see it. But for you to see the skin before making it, you have to open the .png file or memorize it.
Тextures not working. I use two files - objecttexture_ShieldBanded_shieldwood_d_style and objecttexture_ShieldWood_shieldwood_d_style with same patterns, but in game new-made equipped shield (wood or banded) has a vanilla texture
I've done some testing and I think there might be a small problem with the latest customtextures.dll not loading the textures correctly, I've sent Aedenthorn a message and I'm waiting for a reply so hopefully it'll be fixed shortly!
As a temporary fix, if you're not using any other texture mods that require the latest customtextures.dll, you can go here and download version 1.2.0 and it'll work again!
Custom Textures has updated how it works yet again! Thus the naming of the textures has changed. The new names are as follows: objecttexture_ShieldWood_shieldwood_paint_StyleTex objecttexture_ShieldBanded_shieldwood_paint_StyleTex
When trying to use this in windows 8.1 it says there is an error in the file. I am not sure I can use this addon :\. it is unklickable and unzippable due to the error.
66 comments
loading custom texture file for object_MaceIron_MainTex
object MaceIron, ParticleSystemRenderer MaceIron, material item_particle (Instance), texture starspark, using object_MaceIron_MainTex for _MainTex.
loading cached texture for object_MaceIron_MainTex
object MaceIron, ParticleSystemRenderer MaceIron, material Standard (Instance), texture MaceIron, using object_MaceIron_MainTex for _MainTex.
loading cached texture for object_MaceIron_MainTex
object ShieldSilver, MeshRenderer model, material SilverShield_Mat (Instance), texture Silver_shield_d, using object_ShieldSilver_MainTex for _MainTex.
loading custom texture for object_ShieldSilver_MainTex 0 layers
loading custom texture file for object_ShieldSilver_MainTex
object ShieldSilver, ParticleSystemRenderer ShieldSilver, material item_particle (Instance), texture starspark, using object_ShieldSilver_MainTex for _MainTex.
loading cached texture for object_ShieldSilver_MainTex
[Info : Unity Log] CustomTextures SetupObjectDB RunTime 00:00:01.49
[Info : Unity Log] ---- Registering custom inputs ----
[Info : Unity Log] ---- Registering custom inputs ----
[Info :Jotunn.Managers.SkillManager] Registering 2 custom skills
[Info : Unity Log] (SkToolbox) -> (CONTROLLER) -> (NOTIFY) -> READY.
[Info : Unity Log] 02/17/2022 20:35:56: UI Group status changed Menu = True
[Error : Unity Log] MissingMethodException: UnityEngine.GameObject[] EffectList.Create(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single)
Stack trace:
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)"
When I put them in the shields for all the mobs (skeletons, draugrs etc.) changes to white, any idea what might cause that?
What names are you using for the mob shield textures? There's a chance that they don't use a _StyleTex and only have a base texture in which case the images included for this mod do not fit the shield mapping, making them come out white rather than with their original texture and the paint styles on top.
This is how I've saved them, tried to understand the naming from customTextures mod but I didn't quite get it :P?
Also as a side note if you weren't aware, you can take any of the images from the modpack and name them either:
objecttexture_ShieldWood_shieldwood_paint_StyleTex
objecttexture_ShieldBanded_shieldwood_paint_StyleTex
and they will replace the paints separately, so if you wanted one set of textures for the wood shields and a different set for the banded shields you can!
Hope this helped and solves your problem.
In Valheim\BepInEx\plugins I have:
I start the game, go to my workbench and look at basic Wood shield patters. The only ones I see are the standard ones. I added shieldwood_paint_base.png to the texture folder as well and repeated the process to no avail.
I have verified CustomTextures is working by downloading/installing Rainbow Iron Armor Example as proof the CustomTexture mod is working. Is there something I am missing?
objecttexture_ShieldWood_shieldwood_paint_StyleTex
objecttexture_ShieldBanded_shieldwood_paint_StyleTex
objecttexture_ShieldWood_shieldwood_paint_StyleTex
objecttexture_ShieldBanded_shieldwood_paint_StyleTex
There are 5 textures png in the file. Which one do we have to rename to? Why don't you just update the download file instead?
I haven't updated the download file because the old method still works, this is another way of doing it if you want to have the two models to have different textures. Some people might want it like that, others might not.
https://prnt.sc/10de0rt
Everything in the folder seems fine however only the texture_shieldwood_d_style.png will load in game and you will have to have a styled shield for it to work, this doesn't replace the plain wood shield. If you go back to the description for the mod there has been an update, mainly to the CustomTextures.dll so if you follow that and download the new .dll you should be able to get it working!
I also updated de CustomTextures.dll and still cant see the textures in-game.
But just to get clear, I just have to rename one of these of your textures to objecttexture_ShieldWood_shieldwood_d_style.png and it is done right?
[Edit] I am getting this results in-game https://prnt.sc/10du63p
First pattern - red & white shield
Second pattern - blue & white shield
Third pattern - red & black shield
I've done some testing and I think there might be a small problem with the latest customtextures.dll not loading the textures correctly, I've sent Aedenthorn a message and I'm waiting for a reply so hopefully it'll be fixed shortly!
As a temporary fix, if you're not using any other texture mods that require the latest customtextures.dll, you can go here and download version 1.2.0 and it'll work again!
Custom Textures has updated how it works yet again! Thus the naming of the textures has changed. The new names are as follows:
objecttexture_ShieldWood_shieldwood_paint_StyleTex
objecttexture_ShieldBanded_shieldwood_paint_StyleTex