I'd like to poltely request two features that I don't believe are currently in - the ability to granually limit upgrades (IE let it be ugpraded once, but not more), and the ability to disable crafting (can only currently set the recipe to an unachievable one)
Currently, turning the light off with the hotkey is purely visual - your character is still considered fully illuminated for the purposes of stealth. Any hope of changingthat?
Hey Shud, good night!! I don't have any knowledge of programming in Unity, so I wanted to ask you about the following error: [Error : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite,bool) Stack trace: CircletExtended.DvergerLightController.Update () (at <da127d7b9fc44ec3bef11a8aed0ddfee>:0)It talks about the LightController. I suppose it has to do with the toggle for turning the light on or off with the G key, but I’m not sure what the solution could be. Could you help me? I'm playing on version 0.219.16, and the version of your mod I'm using is 1.1.1
Well the error text indicates you indeed use 0.219.16 but mod version is not 1.1.1 but 1.1.2 or 1.1.3. Log file can tell what version of mod and game you actually use.
Actually, yes, the mod version was 1.1.3 and not the one I mentioned earlier. I have both versions, so I got confused. Anyway, I can't get this mod to work in its corresponding slot. For some strange reason, it won't let me place the Circlet in the Circlet slot. It's weird because backpacks can be placed in the backpack slot, and the quiver works fine in its slot, but the Circlet doesn't. I've tried everything, and honestly, I've given up. Regardless, it's an amazing mod!!!
Circlet needs to be upgraded to lvl2 to put it into dedicated slot as it is stated in mod description. I have refined slot acquiring logic in version 1.1.0 if you use ExtraSlots (you will no longer unlock circlet slot until you upgrade circlet to lvl2). AzuEPI does not have dynamic slots acquiring and it could be a little confusing.
Could not figure out how to upgrade the circlet at all. it would not appear in the up gradable items list. Than I realized there was a method to craft it outright rather than just buy the circlet. To craft one uses a bronze helm and i usually skip making bronze helms. Thus until I made a bronze helm and learned the circlet recipe, I could not upgrade the one i bought.
That's the case sadly it works a bit janky. Currently it works properly if you discover circlet with installed mod version post 1.1.0. This way you will have both crafting and upgrade recipes unlocked despite not knowing about requirements. I didn't come up with proper and performant solution yet.
Replace bronze helmet with bronze ingot ±10. Crafting a circlet from a helmet seems strange, but from a bronze ingot makes more sense. Is this a bad solution?
+ Recycle N Reclaim is not calculating the resources used correctly and I am getting the resources to craft a level circlet but in the wrong amount. This is probably because the upgrade is atypical and uses different resources for each level.
That's right. Valheim doesn't support different requirements for recipe's different quality levels. So RnR knows nothing about differect recipes for quality levels. I will check if i can provide compatibility. I use RnR (formerly SimpleRecycling) myself since 2021 and it seems like most popular recycle mod atm.
Bronze ingots instead of helm looks fine, I will include this change in the next update. This should not be the case for new playthroughs and you can change recipe yourself at any moment so I will not rush this update since I have more issues to handle in that next update.
Why can’t I upgrade the circlet? For some reason even though I have the ingredients and the max level of the forge I can’t upgrade, unless I turn on no cost. Am I missing something?
Do you have Circlet - Features -> Get features by circlet upgrade enabled in config? If it is set to false you don't need upgrades and it won't be shown.
Pls check if you have required items to craft circlet, default recipe is "HelmetBronze:1,Ruby:1,SilverNecklace:1,SurtlingCore:10". And if you find that only touching this items properly reveals circlet upgrades pls respond as it should not be like this.
Or maybe you have some other mod altering recipes and it prunes circlet recipe idk.
3. The radiance toggle also says the same thing as the shadows toggle. So likewise, it would be great if it said instead whether circlet radiance is on or off.
Well without more elaboration I can't help. Like for example Logging enabled + log file of circlet operations. As I told it works for me no matter I try.
In my case, the extra inventory slot is created, but the helm gets shunted over to the head slot. It functions correctly there, though.
Given these steps (numbered below), the following logs are generated.
Log in, circlet was already equipped and on, in the head slot.
Unequip.
Drag the circlet over the empty circlet slot in AzuExtendedInventory.
Result: It shows in there for a small period of time (~70ms?) and then moves into the head slot. (Light shows the whole time it was "equipped" regardless of slot.)
Logs:
[Info :Circlet Extended] Loading state from item zdo: [Info :Circlet Extended] Loading state from zdo index 0: [Info :Circlet Extended] Loading state from zdo state: {"on":true,"level":2,"intensity":100,"color":{"r":0.6119999885559082,"g":0.968999981880188,"b":0.968999981880188,"a":0.7730000019073486},"shadows":true,"spot":false,"overloaded":false,"overload":1.0,"demister":false,"quality":1,"demisted":false,"demistedrange":1.0,"forceoff":false}
[Info :Circlet Extended] Unequipping circlet on circlet equipment [Info :Circlet Extended] Loading state from item zdo: [Info :Circlet Extended] Loading state from zdo index 0: [Info :Circlet Extended] Loading state from zdo state: {"on":true,"level":2,"intensity":100,"color":{"r":0.6119999885559082,"g":0.968999981880188,"b":0.968999981880188,"a":0.7730000019073486},"shadows":true,"spot":false,"overloaded":false,"overload":1.0,"demister":false,"quality":1,"demisted":false,"demistedrange":1.0,"forceoff":false}
[Info :Circlet Extended] Loading state from item zdo: [Info :Circlet Extended] Loading state from zdo index 0: [Info :Circlet Extended] Loading state from zdo state: {"on":true,"level":2,"intensity":100,"color":{"r":0.6119999885559082,"g":0.968999981880188,"b":0.968999981880188,"a":0.7730000019073486},"shadows":true,"spot":false,"overloaded":false,"overload":1.0,"demister":false,"quality":1,"demisted":false,"demistedrange":1.0,"forceoff":false}
Ah, I thought that was a cosmetic type of thing (should the visual of the circlet be rendered as well as the helmet) not "equipped in addition to" the helm. Thanks for clarifying!
Equip under helmet is also a feature enabled by default. Sadly atm only Troll leather helmet looks nice with circlet equipped. But you can add another helmets if you have custom ones that possibly could look good.
Hi! First off, thanks for the great mod. Sadfully it doesn't seem to work as inteded for me and my friends. We can edit the stats of the circlet through the mod manager, but we can't seem to find it in the forge crafting recipes and be able to upgrade it.
Maybe there is some other mod messing with recipes. It would help if you managed to reproduce it with as few as possible other mods installed or find mod that cause that issue. Otherwise I have no idea what to check because it works in my setup and I guess it works for others.
Thanks for the reply. I've tried deactivating a few of the mods but it still seems to persist. Am I missing anything? Do I need to do something to unlock the recipe? I've tried it in a creative mode as well, and then it does show up in the crafting list.
Like the rest recipes you need required items to be discovered. Both create and upgrade recipes should show up in debug mode free build. I assume you use default config settings and have similar settings on server and clients or have locked config enabled.
At first you should check for errors in the log file. Second you should try to test mod on new character with only that mod enabled. If it works in that setup and doesn't work in mod pack then you should guess what mod can be messing with either crafting or recipes database and try to disable it. If you have no idea then try to disable several mods at once until it works.
Wonderfull mod Shudnal, me and my friends are loving it. There is just one thing we ran into, wich is not a major issue but after a while got a little annoying. When we have the Circlet equiped and are going to repair our gear it stays stuck at the Circlet constantly trying to repair it. In order to repair the other items we can turn off the light or completely unequip the Circlet to then repair the rest. We'r not really concerned about the durability loss mechanic but have no way to disable that. If you could add a config entry for that it would be wonderfull. :)
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I don't have any knowledge of programming in Unity, so I wanted to ask you about the following error:
[Error : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite,bool) Stack trace: CircletExtended.DvergerLightController.Update () (at <da127d7b9fc44ec3bef11a8aed0ddfee>:0)
It talks about the LightController. I suppose it has to do with the toggle for turning the light on or off with the G key, but I’m not sure what the solution could be. Could you help me?I'm playing on version 0.219.16, and the version of your mod I'm using is 1.1.1
Anyway, I can't get this mod to work in its corresponding slot. For some strange reason, it won't let me place the Circlet in the Circlet slot. It's weird because backpacks can be placed in the backpack slot, and the quiver works fine in its slot, but the Circlet doesn't.
I've tried everything, and honestly, I've given up. Regardless, it's an amazing mod!!!
+
Recycle N Reclaim is not calculating the resources used correctly and I am getting the resources to craft a level circlet but in the wrong amount. This is probably because the upgrade is atypical and uses different resources for each level.
Bronze ingots instead of helm looks fine, I will include this change in the next update. This should not be the case for new playthroughs and you can change recipe yourself at any moment so I will not rush this update since I have more issues to handle in that next update.
Pls check if you have required items to craft circlet, default recipe is "HelmetBronze:1,Ruby:1,SilverNecklace:1,SurtlingCore:10". And if you find that only touching this items properly reveals circlet upgrades pls respond as it should not be like this.
Or maybe you have some other mod altering recipes and it prunes circlet recipe idk.
1. The shadows toggle text only says "Dverger Circlet: Level 2 (100%)". It would be great if it said instead whether circlet shadows are on or off.
2. Could you add an option for a single key toggle for both the main light and omnidirectional radiance?
As I told it works for me no matter I try.
Given these steps (numbered below), the following logs are generated.
- Log in, circlet was already equipped and on, in the head slot.
- Unequip.
- Drag the circlet over the empty circlet slot in AzuExtendedInventory.
Result: It shows in there for a small period of time (~70ms?) and then moves into the head slot. (Light shows the whole time it was "equipped" regardless of slot.)Logs:
I've tried it in a creative mode as well, and then it does show up in the crafting list.
I assume you use default config settings and have similar settings on server and clients or have locked config enabled.
At first you should check for errors in the log file. Second you should try to test mod on new character with only that mod enabled. If it works in that setup and doesn't work in mod pack then you should guess what mod can be messing with either crafting or recipes database and try to disable it. If you have no idea then try to disable several mods at once until it works.