Well without more elaboration I can't help. Like for example Logging enabled + log file of circlet operations. As I told it works for me no matter I try.
In my case, the extra inventory slot is created, but the helm gets shunted over to the head slot. It functions correctly there, though.
Given these steps (numbered below), the following logs are generated.
Log in, circlet was already equipped and on, in the head slot.
Unequip.
Drag the circlet over the empty circlet slot in AzuExtendedInventory.
Result: It shows in there for a small period of time (~70ms?) and then moves into the head slot. (Light shows the whole time it was "equipped" regardless of slot.)
Ah, I thought that was a cosmetic type of thing (should the visual of the circlet be rendered as well as the helmet) not "equipped in addition to" the helm. Thanks for clarifying!
Equip under helmet is also a feature enabled by default. Sadly atm only Troll leather helmet looks nice with circlet equipped. But you can add another helmets if you have custom ones that possibly could look good.
Hi! First off, thanks for the great mod. Sadfully it doesn't seem to work as inteded for me and my friends. We can edit the stats of the circlet through the mod manager, but we can't seem to find it in the forge crafting recipes and be able to upgrade it.
Maybe there is some other mod messing with recipes. It would help if you managed to reproduce it with as few as possible other mods installed or find mod that cause that issue. Otherwise I have no idea what to check because it works in my setup and I guess it works for others.
Thanks for the reply. I've tried deactivating a few of the mods but it still seems to persist. Am I missing anything? Do I need to do something to unlock the recipe? I've tried it in a creative mode as well, and then it does show up in the crafting list.
Like the rest recipes you need required items to be discovered. Both create and upgrade recipes should show up in debug mode free build. I assume you use default config settings and have similar settings on server and clients or have locked config enabled.
At first you should check for errors in the log file. Second you should try to test mod on new character with only that mod enabled. If it works in that setup and doesn't work in mod pack then you should guess what mod can be messing with either crafting or recipes database and try to disable it. If you have no idea then try to disable several mods at once until it works.
Wonderfull mod Shudnal, me and my friends are loving it. There is just one thing we ran into, wich is not a major issue but after a while got a little annoying. When we have the Circlet equiped and are going to repair our gear it stays stuck at the Circlet constantly trying to repair it. In order to repair the other items we can turn off the light or completely unequip the Circlet to then repair the rest. We'r not really concerned about the durability loss mechanic but have no way to disable that. If you could add a config entry for that it would be wonderfull. :)
Having a weird problem - any time I change tools or equip/unequip anything, it also unequips the circlet. This includes when I get dunked in the water, or change hammer functions.
If I change from using my ax to my pickaxe, or to my cultivator, it unequips the circlet. If I'm building something with the hammer, and I change to building any other set piece, or change it to repair mode, it unequips the circlet. If I get knocked into the water and whatever tool I'm using unequipped as a result, it unequips the circlet as well.
I had an idea it could be tied to mod like "use equipment in water". There are several mods with similar functions as I recall and if you use one you could try disabling it and reproducing the issue. Or maybe some building or tool usage mod as you only mentioned tools not the weapons.
I'm experiencing an audio issue I believe is linked to this mod. When I interact with the forge while wearing this item, the forge sound is incredibly loud -- like 5x the volume it normally is when the item is not equipped. The sound continues at this astoundingly loud volume for the duration that I stay at the forge. What's even weirder is that this only occurs when the circlet is at upgrade level 1 or upgrade level 2; it does not occur when the item is at upgrade level 2.
I'm able to use the forge normally and all functionality of this mod appears to be working exactly as described. It's just this very odd audio glitch. I do run a bunch of mods but I don't run any audio mods. Is anyone else experiencing this behavior? Any idea what might be happening? I really like this circlet mod but I'm starting to fear working with my forge :(
I've never experienced anything like that. It would be nice if you managed to reproduce that with only that mod installed. And provide steps to reproduce. It could be tied to different levels of upgrades but in general it should not call multiple sounds or something like that. It definitely something with some other mod changing crafting UI.
My friends who play with me have same mod in their library but they dont see what i see when im using this mood and same for me, i don't see how their circlet works. We all see basic circlet to each other but we all have this mod installed on our pc. I didnt found any setting in Configuration Manager that shows me to enable the mod for all people if i am a host
I'd really like to see an additional function for the 'overload' mechanic where it temporarily pushes back the Mistlands' fog dramatically, as long as you have circlet lvl4. Could call it Fog Light, lol.
This would let you 'peek' into the mist which would be really useful for navigating some of the jagged terrain.
I'd also like the AoE on Wisplight and the fog light to be configurable of course.
You can now push away the mist on Overload usage. I made it available on level 3 as well. It is configurable but default range and time are not allowing constant usage so it looks balanced.
The Armor value is changing to the circlet when I equip using Equipment and Quick Slots. Tried uninstalling that and using Extended Inventory. Same result.
So is the Armor value displayed when you open your inventory just not recognizing the right value? Or is this just not working with these mods that add the quick slots and extra inventory slots?
I saw you noted that it should work with EAQS so maybe I'm just doing something wrong?
Love the mod though. I've said since launch that you should be able to equip the circlet over helmets and head armor. So thanks for your work here.
Sry I didn't take what you mean at "The Armor value is changing to the circlet" part. For me I use EAQS. Unequipping everything shows 0 armor. Equipping circlet doesn't change anything still 0 armor. Equipping helmet adds helmet armor. Equipping circlet have no change to armor. So as other parts of gear. Upgraded circlet equipping over helmet doesn't count as equipped piece as in simple words it creates its own distinct virtual "slot" with distinct slot type.
Ok thanks then it’s something on my end. With my armor on I have an armor value of 26. When I equip the circlet it still drops to 21. So I’m losing the armor value from my helmet. That’s with Equipment and Quick slots or if I swap that out and try expanded inventory.
but I also have a bunch of other QOL mods installed so could be something somewhere else causing the issue.
If I do end up figuring out what is causing the compatibility issue I’ll post it here for anyone else that might have this issue.
I REALLY want to be able to keep the circlet active while wearing full armor sets and maintain the armor's full value. Especially with all the other light features and options you added. Like I said. Fantastic mod. Thanks again.
There is mod CosmeticSlots which should not interfere with that mod but I didn't test it properly. Are you really sure you are just not equipping normal (quality=1) version of the circlet? Do your helmet stays equipped after you equip circlet?
In default settings the option to put circlet on top is only available on upgraded circlet (quality > 1). You can disable upgrade system to have all options from the start.
That's it! I didn't realize that applied to the armor values. Just assumed it had to do with the light features.
Had to disable it. Reload the game. And it's working. Keeping the Helmet in the equipment slot with the armor values, but the circlet's on my head for the light source. FANTASTIC! Thank you!
48 comments
As I told it works for me no matter I try.
Given these steps (numbered below), the following logs are generated.
- Log in, circlet was already equipped and on, in the head slot.
- Unequip.
- Drag the circlet over the empty circlet slot in AzuExtendedInventory.
Result: It shows in there for a small period of time (~70ms?) and then moves into the head slot. (Light shows the whole time it was "equipped" regardless of slot.)Logs:
I've tried it in a creative mode as well, and then it does show up in the crafting list.
I assume you use default config settings and have similar settings on server and clients or have locked config enabled.
At first you should check for errors in the log file. Second you should try to test mod on new character with only that mod enabled. If it works in that setup and doesn't work in mod pack then you should guess what mod can be messing with either crafting or recipes database and try to disable it. If you have no idea then try to disable several mods at once until it works.
Is this working as intended?
I can't reproduce that.
If I'm building something with the hammer, and I change to building any other set piece, or change it to repair mode, it unequips the circlet.
If I get knocked into the water and whatever tool I'm using unequipped as a result, it unequips the circlet as well.
Or maybe some building or tool usage mod as you only mentioned tools not the weapons.
I'm able to use the forge normally and all functionality of this mod appears to be working exactly as described. It's just this very odd audio glitch. I do run a bunch of mods but I don't run any audio mods. Is anyone else experiencing this behavior? Any idea what might be happening? I really like this circlet mod but I'm starting to fear working with my forge :(
If you're server admin you can make changes in Configuration Manager and the values will also be shared the moment you change them.
This would let you 'peek' into the mist which would be really useful for navigating some of the jagged terrain.
I'd also like the AoE on Wisplight and the fog light to be configurable of course.
Demister effect on overload use sounds pretty fun. I think I'll look into that.
It is configurable but default range and time are not allowing constant usage so it looks balanced.
So is the Armor value displayed when you open your inventory just not recognizing the right value? Or is this just not working with these mods that add the quick slots and extra inventory slots?
I saw you noted that it should work with EAQS so maybe I'm just doing something wrong?
Love the mod though. I've said since launch that you should be able to equip the circlet over helmets and head armor. So thanks for your work here.
For me I use EAQS. Unequipping everything shows 0 armor. Equipping circlet doesn't change anything still 0 armor.
Equipping helmet adds helmet armor. Equipping circlet have no change to armor.
So as other parts of gear.
Upgraded circlet equipping over helmet doesn't count as equipped piece as in simple words it creates its own distinct virtual "slot" with distinct slot type.
but I also have a bunch of other QOL mods installed so could be something somewhere else causing the issue.
If I do end up figuring out what is causing the compatibility issue I’ll post it here for anyone else that might have this issue.
I REALLY want to be able to keep the circlet active while wearing full armor sets and maintain the armor's full value. Especially with all the other light features and options you added. Like I said. Fantastic mod. Thanks again.
Are you really sure you are just not equipping normal (quality=1) version of the circlet?
Do your helmet stays equipped after you equip circlet?
In default settings the option to put circlet on top is only available on upgraded circlet (quality > 1). You can disable upgrade system to have all options from the start.
Had to disable it. Reload the game. And it's working. Keeping the Helmet in the equipment slot with the armor values, but the circlet's on my head for the light source. FANTASTIC! Thank you!