I installed and configured Explorer mod to see rocks in minimap in forest, but adding id "Stone" in config shows every single rock in the minimap and adding the correct prefab ids "rock4_forest,rock4_coast" doesnt show anything at all
What am i doing wrong here? and how to get it working?
I installed the mod and, like AbowDuck, I'm getting the displays that the skill is increasing but there are no map pins being added to map or minimap. I changed the required levels in the config file for Meadows and Black Forest to 0 from their default values and still no pins on map. The pins are honestly what I want from a mod. This one seems to not be working properly for me for some reason.
I like the idea. I have nothing showing on the map or mini map. I do get discovery notices. The skill is increasing. I do have a mod called cathography installed, doing similar things but nothing related to the map. Any ideas for fixing?
That mod is really my only idea for interfearin with the map points.
I have markers now in a straight line north-south. Is there actualy a way to make location markers stay on the map? They allway delete, when leaving. I would like to keep structures, caves and runestone markers.
No clue why but Ive been testing this mod since it release, it causes a lot of stutter. Ive tried going around with it off and on, as soon as I turn it on in a new game or existing game, my game starts to stutter. Then when I get high enough for pins to pop up on the map I loose 10-12 fps in game.
This is caused by a bigger scan radius. I tried on a testing map to increase the exploring radius to much higher values and it immediately caused these stutters.
26 comments
https://thunderstore.io/c/valheim/p/MilkMediaProductions/ExpertExplorer/
What am i doing wrong here? and how to get it working?
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an objectStack trace:
Explorer.Patches.PickablePatch.AddTier1Tracker (Pickable pickable) (at <730bfb1a5e1e46e3bad389269f07d0f0>:0)
Explorer.Patches.PickablePatch.Awake_Postfix (Pickable __instance) (at <730bfb1a5e1e46e3bad389269f07d0f0>:0)
(wrapper dynamic-method) Pickable.DMD<Pickable::Awake>(Pickable)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:Update()
--------------
It's a great mod, congratulations
That mod is really my only idea for interfearin with the map points.
https://www.nexusmods.com/valheim/mods/394?tab=description
I have markers now in a straight line north-south. Is there actualy a way to make location markers stay on the map? They allway delete, when leaving. I would like to keep structures, caves and runestone markers.