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aedenthorn

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aedenthorn

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93 comments

  1. TaxTalis
    TaxTalis
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    I forked this mod and fixed the console issue (I think) until the original author comes back.
    https://www.nexusmods.com/valheim/mods/2798
    1. nekrobob
      nekrobob
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      Thank you very much.
  2. starsuponstars
    starsuponstars
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    Loved this mod, but yes, I can confirm it does break the command console after Ashlands update.

    I just went through 50 mods to find out what was breaking my console and it was this.  I have a brand new clean and updated Valheim and the latest Bepinex, plus 49 other mods mostly by Azumatt and JereKuusela, and all of the others are fine.   

    Hope you can fix this, because I really hate the default grass texture!
  3. nekrobob
    nekrobob
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    It breaks the "devcommands"

    Is there a chance for a fix?
    1. xtraspecialj
      xtraspecialj
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      I'm pretty sure this mod author has quit making Valheim mods, so the only way this (or any of his mods) get updated is if somebody forks them from his Github page and updates them themselves. 

      With any other mods I'd take a crack at it, but any kind of Unity or Unreal mods are above my level, as they require C++ or C# coding knowledge that I just don't have...  Now, Skyrim, Witcher 3, Fallout 4.  Those are fairly easy to get into modding.

      Having looked at the code on his Github page for this mod, there doesn't seem to be a lot to it, but I just don't have the knowledge of how Unity or BepinEx works to know what to change in that code to fix it.  Someone with some experience should be able to figure it out though.
  4. vman61
    vman61
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    After the last patch, this (along with a few other mods) breaks the console - it will no longer accept a return/Enter.
  5. Kronemagus
    Kronemagus
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    Just a heads up, I think the last game update may have borked something. When loaded with Monstrum (and I'm assuming anything that adds custom world structures) the game is unable to generate a new world. And by itself it seems to break console commands. I'm not sure why or how that's happening.
  6. remystemple7days
    remystemple7days
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    I finally figured some settings to remove the pop in completely, and also thin out the grass a bit to try compensate for the extra distance rendering. it seems like a perfect happy medium. gonna share my settings.

    ## Clutter amount multiplier
    # Setting type: Single
    # Default value: 1
    AmountMult = 0.5

    ## Clutter distance
    # Setting type: Single
    # Default value: 40
    ClutterDistance = 280

    ## Grass patch size
    # Setting type: Single
    # Default value: 8
    GrassPatchSize = 12

    GrassPatchSize seems to thin it out, there might be a better range to find.
    ClutterDistance could probably go even lower. there's absolutely non pop in for me using these settings.

    Thanks a bunch for this mod! I'm using it with the fps boost mod that removes shadows and everything seems to look pretty good, without the choppiness i was having before. also using a pile of custom textures.
    1. kevikev
      kevikev
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      Do you leave ShadowCastingMode to On?
    2. kevikev
      kevikev
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      (double)
    3. quisutmichael
      quisutmichael
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      Confirming these are great settings to tweak. Thank you for the tip remy. And thank you to aedenthorn for the fantastic mod. This pairs perfectly with Louis' Texture Pack (https://www.nexusmods.com/valheim/mods/124)- his grass is a darker green and a different feel. I will include a screenshot if there's interest. Cheers!

      My settings:
      AmountMult = 0.5
      ClutterDistance = 200
      GrassPatchSize = 12

      Results:
      - Increased FPS
      - Slightly Less Dense Grass
      - Grass Cover Distance Greatly Increased, in-alignment with distant objects popping in
      - Regarding Popping Small Grass and Other Objects: So far I've found no setting or method to alter that.

      No effect?
      I messed with PlayerPushFade = 3, 1, 0.5 (default 0.05) - No noticeable changes
      LodMinDistanceMult / LodMaxDistanceMult - Tried both of these at 3 and 5 (default 1) - No noticeable changes.
    4. remystemple7days
      remystemple7days
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      sorry for the late reply. i recently turned it off and got a big boost. can't really even tell the difference. I use the grass texture that comes with HD Valheim, it's nice and smooth, not jagged.  when i toss in the louis pack i delete his grass.
    5. Rangertal
      Rangertal
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      Just wanted to pop in here in 2024 and say quisutmichael's settings are the best that I've used. The grass is fantastic and  I got a nice FPS boost. 
  7. bgi123
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    Here is what I did. Seemed to work quite well but I am on max settings with a 3080 TI so might be worse off for others depending on hardware and specs.

    ## Settings file was created by plugin Grass Tweaks v0.4.0
    ## Plugin GUID: aedenthorn.GrassTweaks
    [General]
    ## Enable this mod
    # Setting type: Boolean
    # Default value: true
    Enabled = true
    ## Nexus mod ID for updates
    # Setting type: Int32
    # Default value: 306
    NexusID = 306
    [Settings]
    ## Use LOD
    # Setting type: Boolean
    # Default value: true
    UseLod = true
    ## Use XZ LOD Distance
    # Setting type: Boolean
    # Default value: true
    UseXZLodDistance = true
    ## Min LOD distance multiplier
    # Setting type: Single
    # Default value: 1
    LodMinDistanceMult = 2
    ## Max LOD distance multiplier
    # Setting type: Single
    # Default value: 1
    LodMaxDistanceMult = 12
    ## Clutter scale minimum multiplier
    # Setting type: Single
    # Default value: 1
    ScaleMinMult = 1
    ## Clutter scale maximum multiplier
    # Setting type: Single
    # Default value: 1
    ScaleMaxMult = 1
    ## Clutter amount multiplier
    # Setting type: Single
    # Default value: 1
    AmountMult = 1
    ## Clutter distance
    # Setting type: Single
    # Default value: 40
    ClutterDistance = 120
    ## Grass patch size
    # Setting type: Single
    # Default value: 8
    GrassPatchSize = 8
    ## Player push fade
    # Setting type: Single
    # Default value: 0.05
    PlayerPushFade = 0
    ## Shadow Casting Mode
    # Setting type: ShadowCastingMode
    # Default value: On
    # Acceptable values: Off, On, TwoSided, ShadowsOnly
    ShadowCastingMode = On
    1. fokosti
      fokosti
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      This looks pretty good for me too, thanks!
    2. Gurkenhannes
      Gurkenhannes
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      Looks great and works perfectly. Thank you very much. (RTX 3070)
    3. braedv123
      braedv123
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      This looks great but I had a bug where the grass affected by the player seemed to be in a line ahead of the player. I could see grass ahead of me moving as I move. Setting `PlayerPushFade = 1.0` fixes this so the zero was probably causing a math error.
  8. perilomo
    perilomo
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    What settings does one use so that the grass does not pop in within line of sight? (I can stand in the medows and have a radius of like 20 meters around me where the grass pops and disappears)
    1. labj64
      labj64
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      Distance, says it in the description tab
    2. perilomo
      perilomo
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      Yes, I get that.... But there's 2 values for distance....
      And no matter what I set these to - Nothing changes =/

      What is the range we are talking about? 2? 20? 2000? And minimum/maximum values?
    3. fokosti
      fokosti
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      This is a bit late but I was struggling with this a bit too.

      Clutter distance seems to also account for grass and needs to be far enough like in bgi123's example.

      In fact I used all his values in the 3 distance-related entries and that looks pretty good!
  9. bloodpeter1990
    bloodpeter1990
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    нужно обновить мод. Игра уже выше и версия мода старая. у меня это не работает
  10. dull4h4n
    dull4h4n
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    This could be a great mod if it actually came with an explanation of even the simplest things.