Loved this mod, but yes, I can confirm it does break the command console after Ashlands update.
I just went through 50 mods to find out what was breaking my console and it was this. I have a brand new clean and updated Valheim and the latest Bepinex, plus 49 other mods mostly by Azumatt and JereKuusela, and all of the others are fine.
Hope you can fix this, because I really hate the default grass texture!
I'm pretty sure this mod author has quit making Valheim mods, so the only way this (or any of his mods) get updated is if somebody forks them from his Github page and updates them themselves.
With any other mods I'd take a crack at it, but any kind of Unity or Unreal mods are above my level, as they require C++ or C# coding knowledge that I just don't have... Now, Skyrim, Witcher 3, Fallout 4. Those are fairly easy to get into modding.
Having looked at the code on his Github page for this mod, there doesn't seem to be a lot to it, but I just don't have the knowledge of how Unity or BepinEx works to know what to change in that code to fix it. Someone with some experience should be able to figure it out though.
Just a heads up, I think the last game update may have borked something. When loaded with Monstrum (and I'm assuming anything that adds custom world structures) the game is unable to generate a new world. And by itself it seems to break console commands. I'm not sure why or how that's happening.
I finally figured some settings to remove the pop in completely, and also thin out the grass a bit to try compensate for the extra distance rendering. it seems like a perfect happy medium. gonna share my settings.
GrassPatchSize seems to thin it out, there might be a better range to find. ClutterDistance could probably go even lower. there's absolutely non pop in for me using these settings.
Thanks a bunch for this mod! I'm using it with the fps boost mod that removes shadows and everything seems to look pretty good, without the choppiness i was having before. also using a pile of custom textures.
Confirming these are great settings to tweak. Thank you for the tip remy. And thank you to aedenthorn for the fantastic mod. This pairs perfectly with Louis' Texture Pack (https://www.nexusmods.com/valheim/mods/124)- his grass is a darker green and a different feel. I will include a screenshot if there's interest. Cheers!
Results: - Increased FPS - Slightly Less Dense Grass - Grass Cover Distance Greatly Increased, in-alignment with distant objects popping in - Regarding Popping Small Grass and Other Objects: So far I've found no setting or method to alter that.
No effect? I messed with PlayerPushFade = 3, 1, 0.5 (default 0.05) - No noticeable changes LodMinDistanceMult / LodMaxDistanceMult - Tried both of these at 3 and 5 (default 1) - No noticeable changes.
sorry for the late reply. i recently turned it off and got a big boost. can't really even tell the difference. I use the grass texture that comes with HD Valheim, it's nice and smooth, not jagged. when i toss in the louis pack i delete his grass.
Here is what I did. Seemed to work quite well but I am on max settings with a 3080 TI so might be worse off for others depending on hardware and specs.
## Settings file was created by plugin Grass Tweaks v0.4.0 ## Plugin GUID: aedenthorn.GrassTweaks [General] ## Enable this mod # Setting type: Boolean # Default value: true Enabled = true ## Nexus mod ID for updates # Setting type: Int32 # Default value: 306 NexusID = 306 [Settings] ## Use LOD # Setting type: Boolean # Default value: true UseLod = true ## Use XZ LOD Distance # Setting type: Boolean # Default value: true UseXZLodDistance = true ## Min LOD distance multiplier # Setting type: Single # Default value: 1 LodMinDistanceMult = 2 ## Max LOD distance multiplier # Setting type: Single # Default value: 1 LodMaxDistanceMult = 12 ## Clutter scale minimum multiplier # Setting type: Single # Default value: 1 ScaleMinMult = 1 ## Clutter scale maximum multiplier # Setting type: Single # Default value: 1 ScaleMaxMult = 1 ## Clutter amount multiplier # Setting type: Single # Default value: 1 AmountMult = 1 ## Clutter distance # Setting type: Single # Default value: 40 ClutterDistance = 120 ## Grass patch size # Setting type: Single # Default value: 8 GrassPatchSize = 8 ## Player push fade # Setting type: Single # Default value: 0.05 PlayerPushFade = 0 ## Shadow Casting Mode # Setting type: ShadowCastingMode # Default value: On # Acceptable values: Off, On, TwoSided, ShadowsOnly ShadowCastingMode = On
This looks great but I had a bug where the grass affected by the player seemed to be in a line ahead of the player. I could see grass ahead of me moving as I move. Setting `PlayerPushFade = 1.0` fixes this so the zero was probably causing a math error.
What settings does one use so that the grass does not pop in within line of sight? (I can stand in the medows and have a radius of like 20 meters around me where the grass pops and disappears)
93 comments
https://www.nexusmods.com/valheim/mods/2798
I just went through 50 mods to find out what was breaking my console and it was this. I have a brand new clean and updated Valheim and the latest Bepinex, plus 49 other mods mostly by Azumatt and JereKuusela, and all of the others are fine.
Hope you can fix this, because I really hate the default grass texture!
Is there a chance for a fix?
With any other mods I'd take a crack at it, but any kind of Unity or Unreal mods are above my level, as they require C++ or C# coding knowledge that I just don't have... Now, Skyrim, Witcher 3, Fallout 4. Those are fairly easy to get into modding.
Having looked at the code on his Github page for this mod, there doesn't seem to be a lot to it, but I just don't have the knowledge of how Unity or BepinEx works to know what to change in that code to fix it. Someone with some experience should be able to figure it out though.
## Clutter amount multiplier
# Setting type: Single
# Default value: 1
AmountMult = 0.5
## Clutter distance
# Setting type: Single
# Default value: 40
ClutterDistance = 280
## Grass patch size
# Setting type: Single
# Default value: 8
GrassPatchSize = 12
GrassPatchSize seems to thin it out, there might be a better range to find.
ClutterDistance could probably go even lower. there's absolutely non pop in for me using these settings.
Thanks a bunch for this mod! I'm using it with the fps boost mod that removes shadows and everything seems to look pretty good, without the choppiness i was having before. also using a pile of custom textures.
My settings:
AmountMult = 0.5
ClutterDistance = 200
GrassPatchSize = 12
Results:
- Increased FPS
- Slightly Less Dense Grass
- Grass Cover Distance Greatly Increased, in-alignment with distant objects popping in
- Regarding Popping Small Grass and Other Objects: So far I've found no setting or method to alter that.
No effect?
I messed with PlayerPushFade = 3, 1, 0.5 (default 0.05) - No noticeable changes
LodMinDistanceMult / LodMaxDistanceMult - Tried both of these at 3 and 5 (default 1) - No noticeable changes.
## Settings file was created by plugin Grass Tweaks v0.4.0
## Plugin GUID: aedenthorn.GrassTweaks
[General]
## Enable this mod
# Setting type: Boolean
# Default value: true
Enabled = true
## Nexus mod ID for updates
# Setting type: Int32
# Default value: 306
NexusID = 306
[Settings]
## Use LOD
# Setting type: Boolean
# Default value: true
UseLod = true
## Use XZ LOD Distance
# Setting type: Boolean
# Default value: true
UseXZLodDistance = true
## Min LOD distance multiplier
# Setting type: Single
# Default value: 1
LodMinDistanceMult = 2
## Max LOD distance multiplier
# Setting type: Single
# Default value: 1
LodMaxDistanceMult = 12
## Clutter scale minimum multiplier
# Setting type: Single
# Default value: 1
ScaleMinMult = 1
## Clutter scale maximum multiplier
# Setting type: Single
# Default value: 1
ScaleMaxMult = 1
## Clutter amount multiplier
# Setting type: Single
# Default value: 1
AmountMult = 1
## Clutter distance
# Setting type: Single
# Default value: 40
ClutterDistance = 120
## Grass patch size
# Setting type: Single
# Default value: 8
GrassPatchSize = 8
## Player push fade
# Setting type: Single
# Default value: 0.05
PlayerPushFade = 0
## Shadow Casting Mode
# Setting type: ShadowCastingMode
# Default value: On
# Acceptable values: Off, On, TwoSided, ShadowsOnly
ShadowCastingMode = On
And no matter what I set these to - Nothing changes =/
What is the range we are talking about? 2? 20? 2000? And minimum/maximum values?
Clutter distance seems to also account for grass and needs to be far enough like in bgi123's example.
In fact I used all his values in the 3 distance-related entries and that looks pretty good!