This is a great mod that allows reducing a lot of the more egregious WTF, DO YOU EVEN MATH, BRO? from Valheim. But ... is it possible to change a few item WEIGHTS?
Let's start out with the fact that you cannot smelt 12lb of iron out of 10lb of scrap iron, let alone 12lb of copper out of 10lb of copper ore. It's beyond absurd. (Native copper lodes exist, in rare conditions, but typical real-world copper ores yield maybe twenty pounds of copper PER TON of ore.) So metal ingots are FAR too heavy. ABSURDLY heavy. Especially when you then need, what, 20 ingots — 240 POUNDS of iron — to make a sword that the game says weighs 0.8 pounds?
The yield from smelting scrap iron is not AS ridiculous. You after all are just remelting and cleaning the dross from dirty, rusty, already refined iron. It's not wildly implausible to expect maybe between 80% and 90% yield there. (But still not 120%. That requires literal magic.)
(Edited to add: Someone elsewhere pointed out that using techniques available to the Vikings, the yield of useful iron from BOG IRON was in the 10%-20% range. I'd be willing to entertain an argument that the game's developers meant bog iron when they said scrap iron.)
And speaking of that sword ... metal weapons are too light. 0.8lb for a sword? A 12" chef's knife weighs 0.8lb. I have a one-handed arming sword that would not be in the least out of place in the game and it weighs exactly 3.04 pounds. The game's axes and maces are also too light, at 2 pounds; axes should probably be about twice that, and maces heavier still. (A 2lb axe isn't an axe, it's a hatchet. My FORGING HAMMER has a 6lb head; the mace should be at least that, probably closer to 8lb.)
So anyway, to sum up, here's what I'd like to be able to do: 1. Reduce the weight of metal ingots to 1lb (1lb of metal from 10lb of ore is ... not entirely implausible, given sufficiently rich ore.) 2. Reduce the weight of scrap iron from 10lb to no more than 1.5lb, which gives a plausible yield for remelting scrap iron. It requires vastly less willing suspension of disbelief to be able to pull fifty to a hundred pounds of scrap iron out of a single tomb, than most of a ton, unless the "tomb" is on the scale of the Valley of the Kings. When we look at actual tomb finds in the real world, fifty pounds of metal artifacts in a single tomb is a FANTASTICALLY rich find. 3. Increase the weights of certain metal tools and weapons (a sword should be about 3lb, an axe 3 to 4 pounds, a mace probably 6 to 8).
So ... is this, editing item weights, something doable in a mod? Is it something Recipe Config could do, or would it be better in a separate mod? Is there perhaps another already-existing way to do it?
version 1.0.3 gives me alot of red lines when loading and once done, shows a character as a choice to play I don't have named RAGNAR. Also shows a password error which I play solo so no password used even. Dropped back to version 1.0.1 and everything loads fine and seems to be working.
Maybe BetterArchery is the problem? Because it is also adding Recipes.
Edit: Yes it is! At least for me. Disabled the BetterArchery Recipes and deleted the entries in CraftingRecipes.cfg. (version 1.0.1 probably works with 1.0.3 too)
Maaan, thank you. Crafting turnip stew and bread in stacks of 10 now to help feed the newbies in the server, saving me so much time my mans. Game changer <3
So this somewhat has nothing to do with the mod but recipe related still. I killed Eikthyr (multiple times), got the forsaken power, have plenty of wood, got my workbench to 3 Star but I STILL can't make the Antler Pickaxe. The game just won't give me the recipe. I can't progress any further. Does anyone know how to fix this? I really don't start a new world.
51 comments
Let's start out with the fact that you cannot smelt 12lb of iron out of 10lb of scrap iron, let alone 12lb of copper out of 10lb of copper ore. It's beyond absurd. (Native copper lodes exist, in rare conditions, but typical real-world copper ores yield maybe twenty pounds of copper PER TON of ore.) So metal ingots are FAR too heavy. ABSURDLY heavy. Especially when you then need, what, 20 ingots — 240 POUNDS of iron — to make a sword that the game says weighs 0.8 pounds?
The yield from smelting scrap iron is not AS ridiculous. You after all are just remelting and cleaning the dross from dirty, rusty, already refined iron. It's not wildly implausible to expect maybe between 80% and 90% yield there. (But still not 120%. That requires literal magic.)
(Edited to add: Someone elsewhere pointed out that using techniques available to the Vikings, the yield of useful iron from BOG IRON was in
the 10%-20% range. I'd be willing to entertain an argument that the game's developers meant bog iron when they said scrap iron.)
And speaking of that sword ... metal weapons are too light. 0.8lb for a sword? A 12" chef's knife weighs 0.8lb. I have a one-handed arming sword that would not be in the least out of place in the game and it weighs exactly 3.04 pounds. The game's axes and maces are also too light, at 2 pounds; axes should probably be about twice that, and maces heavier still. (A 2lb axe isn't an axe, it's a hatchet. My FORGING HAMMER has a 6lb head; the mace should be at least that, probably closer to 8lb.)
So anyway, to sum up, here's what I'd like to be able to do:
1. Reduce the weight of metal ingots to 1lb (1lb of metal from 10lb of ore is ... not entirely implausible, given sufficiently rich ore.)
2. Reduce the weight of scrap iron from 10lb to no more than 1.5lb, which gives a plausible yield for remelting scrap iron. It requires vastly less willing suspension of disbelief to be able to pull fifty to a hundred pounds of scrap iron out of a single tomb, than most of a ton, unless the "tomb" is on the scale of the Valley of the Kings. When we look at actual tomb finds in the real world, fifty pounds of metal artifacts in a single tomb is a FANTASTICALLY rich find.
3. Increase the weights of certain metal tools and weapons (a sword should be about 3lb, an axe 3 to 4 pounds, a mace probably 6 to 8).
So ... is this, editing item weights, something doable in a mod? Is it something Recipe Config could do, or would it be better in a separate mod? Is there perhaps another already-existing way to do it?
Edit: mods I use... MassFarming, Planting Plus, Clock, BetterArchery, AutomaticDoor, ImprovedSigns, ValheimPlus
Mods: V+, BuildShare, SkToolbox, Unstripped DLLs, Clock Mod, Extended Item Data Framework, Heightmap Unlimited, Epic Loot, Better Trader, Better Continents, ModConfigEnforcer, Creature Level and Loot Control, EpicLootAddon MCE
Maybe BetterArchery is the problem? Because it is also adding Recipes.
Edit: Yes it is! At least for me. Disabled the BetterArchery Recipes and deleted the entries in CraftingRecipes.cfg. (version 1.0.1 probably works with 1.0.3 too)
i dont remember doing anything special but i need your help =)