About this mod
This is an advanced tool for configuring spawners.
With this, it is possible to change almost all of the default settings for the way spawners work in Valheim.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
This is an advanced tool for configuring all world spawners.
With this, it is possible to change almost all of the default settings for the way spawners work in Valheim.
Want to have a world without trolls? Possible! (probably)
Want to have a world with ONLY trolls? Possible! (almost)
Want to have a world where greydwarves only spawn at night? Possible!
Just want to have more/less of a mob type? Simple modifiers exist!
Features
- Change spawning rates of specific mobs
- Replace existing spawn configurations throughout the world
- Set almost any of the default parameters the game uses
- Add your own spawn configuration to the world
- Modify the localized spawners by mob type and location
- Dump existing game templates as files using the same format as the mod configs.
- Easy to copy-paste and change the parts you want.
- Investigate what the world throws at you.
- Server-side configs
- Modify the spawners in camps, villages and dungeons
- Support for Creature Level and Loot Control
- Support for MobAILib
- Support for Epic Loot
Documentation
Documentation can be found here: Spawn That Documentation
Manual Installation:
- Install the BepInEx Valheim
- Download the latest zip
- Extract it in the \<GameDirectory\>\Bepinex\plugins\ folder.
- Launching the game and joining a world will config files in the "<GameLocation>/BepInEx/config" folder.
Client / Server
Spawn That needs to be installed on all clients (and server) to work.
From v0.3.0 clients will request the configurations currently loaded by the server, and use those without affecting the clients config files.
This means you should be able to have server-specific configurations, and the client can have its own setup for singleplayer.
For this to work, the mod needs to be installed on the server, and have configs set up properly there. When players join with Spawn That v0.3.0, their mod will use the servers configs.
Example Configuration
[WorldSpawner.321]
Name = Angry Test Boars
PrefabName = Boar
Biomes = Meadows
Enabled = true
HuntPlayer=true
MaxSpawned = 30
SpawnInterval = 1
SpawnChance = 100
SpawnDuringDay = true
SpawnDuringNight = true
ConditionLocation = Runestone_Boars
ConditionDistanceToCenterMin = 500
ConditionAreaSpawnChance = 50
[WorldSpawner.321.CreatureLevelAndLootControl]
SetInfusion=Fire
[WorldSpawner.321.EpicLoot]
ConditionNearbyPlayerCarryLegendaryItem = HeimdallLegs