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Spryto

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spryto

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98 comments

  1. HamBandit
    HamBandit
    • member
    • 8 kudos
    I've been using this mod on my server, and have encountered gamebreaking issues. From what i can tell, the Sunken Crypts and Frost Caves occasionally spawn in with no floors.
    This makes them unuseable and also drops all enemies from those caves onto the world below.
  2. TayJan90
    TayJan90
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    • 0 kudos
    Can this be installed for just one character/world on my system or if I install this does it affect all games/worlds I play in?
    I usually do all mods through Thunderstore so I am not sure how this works
    1. TayJan90
      TayJan90
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      I also want to know the answer to this question.  Usually use Thunderstore and I dont want this mod to take affect on all my players/worlds, just a new player+world.

      Thanks
  3. Hiranus
    Hiranus
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    Can you add option to disable mob spawning part of your mod? this would make it perfectly compatible with CLLC.
    1. spryto
      spryto
      • member
      • 1 kudos
      If the difficulty settings are set to their default, the changes to mobs shouldn't even apply. If it's still an issue with default settings, I'll need more information from the logs to figure out what's happening.
  4. OneOldBlockHead
    OneOldBlockHead
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    • 0 kudos
    I recently started using this mod and really like it however the game patch that just came out introducing caves seems to have broken this mod. The caves were spawning with only the entrance and one room. I disabled this mod and they started generating normally. I'd love to see this mod updated.
  5. DevilInLaw
    DevilInLaw
    • member
    • 5 kudos
    Any Idea what could cause such bug:
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    RevenantsRevenge.RevenantsRevenge+ShowStar.MoveOriginalLevel3 (UnityEngine.GameObject go) (at <b6de1f56a6d047d9b20a6f53eae3a57c>:0)
    RevenantsRevenge.RevenantsRevenge+ShowStar.Prefix (EnemyHud& __instance) (at <b6de1f56a6d047d9b20a6f53eae3a57c>:0)
    (wrapper dynamic-method) EnemyHud.DMD<EnemyHud::ShowHud>(EnemyHud,Character,bool)
    EnemyHud.LateUpdate () (at <e722c8a71dc84a138485f8895f96ae76>:0)
  6. IllusionMan
    IllusionMan
    • member
    • 0 kudos
    Do you know if theres a way to "reload" the dungeon? Like a command or a line that after X time the dungeons will be reloaded and start again from 0.
    1. spryto
      spryto
      • member
      • 1 kudos
      There's nothing in the game for it. I've seen people talk about it as an idea for a mod, but I haven't seen a mod that does it yet.
    2. kevikev
      kevikev
      • supporter
      • 5 kudos
      Is there a way to custom or on-demand generate the newly expanded dungeons in explicit regions that we select?  There are some regions on our seed that have nothing in the swamp that would be great to introduce the new expanded dungeons into.
    3. Delta1308
      Delta1308
      • supporter
      • 0 kudos
      There is a solution : download the mod CLLC : Creature Level and Loot Control who has an option to respawn camps/dungeons after X mins
    4. Delta1308
      Delta1308
      • supporter
      • 0 kudos
      There is a solution : download the mod CLLC : Creature Level and Loot Control who has an option to respawn camps/dungeons after X mins
  7. thormirll
    thormirll
    • member
    • 0 kudos
    Still at this point this mod shows some black walls that can be crossed, they are not ostacles, but it generates lag and FPS drops, this happens when the mod generates a new dungeon with more rooms

    and I recommend that you activate the bugs reports to put the errors and not put them in this thread
  8. ShindoSoul
    ShindoSoul
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    It would be awesome if we could choose to just enable the expanded dungeon sizes piece of this mod and disable anything regarding creatures/spawning.  I know we can leave the settings to vanilla, but they still seem to affect spawns when using other creature mods. 
    1. Nollauno
      Nollauno
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      • 3 kudos
      +1 on this as I use Creature Level, but when I tried this it did make the dungeons and villages a lot more interesting. So If the author could refocus the mod on those setting, then he would be onto a winner!!

      TIA
    2. blahqwer7
      blahqwer7
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      • 0 kudos
      +1
  9. wxan
    wxan
    • member
    • 0 kudos
    since yesterday your mod wont work on my pc. i set the creature minimal level 2 and max lv 4 but there is still creature with no star. But it work fine 2 days ago but now seems not working again any solution?
  10. SSyl
    SSyl
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    • 6 kudos
    Could you enable donations for your mod? I'd love to throw some love your way because this is a seriously awesome and unique mod and I'd love to see it grow.
    1. spryto
      spryto
      • member
      • 1 kudos
      Sure, thanks for the support.
    2. SSyl
      SSyl
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      Just donated. Thanks so much for your work!