I've been using this mod on my server, and have encountered gamebreaking issues. From what i can tell, the Sunken Crypts and Frost Caves occasionally spawn in with no floors. This makes them unuseable and also drops all enemies from those caves onto the world below.
Can this be installed for just one character/world on my system or if I install this does it affect all games/worlds I play in? I usually do all mods through Thunderstore so I am not sure how this works
I also want to know the answer to this question. Usually use Thunderstore and I dont want this mod to take affect on all my players/worlds, just a new player+world.
If the difficulty settings are set to their default, the changes to mobs shouldn't even apply. If it's still an issue with default settings, I'll need more information from the logs to figure out what's happening.
I recently started using this mod and really like it however the game patch that just came out introducing caves seems to have broken this mod. The caves were spawning with only the entrance and one room. I disabled this mod and they started generating normally. I'd love to see this mod updated.
Any Idea what could cause such bug: [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: RevenantsRevenge.RevenantsRevenge+ShowStar.MoveOriginalLevel3 (UnityEngine.GameObject go) (at <b6de1f56a6d047d9b20a6f53eae3a57c>:0) RevenantsRevenge.RevenantsRevenge+ShowStar.Prefix (EnemyHud& __instance) (at <b6de1f56a6d047d9b20a6f53eae3a57c>:0) (wrapper dynamic-method) EnemyHud.DMD<EnemyHud::ShowHud>(EnemyHud,Character,bool) EnemyHud.LateUpdate () (at <e722c8a71dc84a138485f8895f96ae76>:0)
Is there a way to custom or on-demand generate the newly expanded dungeons in explicit regions that we select? There are some regions on our seed that have nothing in the swamp that would be great to introduce the new expanded dungeons into.
Still at this point this mod shows some black walls that can be crossed, they are not ostacles, but it generates lag and FPS drops, this happens when the mod generates a new dungeon with more rooms
and I recommend that you activate the bugs reports to put the errors and not put them in this thread
It would be awesome if we could choose to just enable the expanded dungeon sizes piece of this mod and disable anything regarding creatures/spawning. I know we can leave the settings to vanilla, but they still seem to affect spawns when using other creature mods.
+1 on this as I use Creature Level, but when I tried this it did make the dungeons and villages a lot more interesting. So If the author could refocus the mod on those setting, then he would be onto a winner!!
since yesterday your mod wont work on my pc. i set the creature minimal level 2 and max lv 4 but there is still creature with no star. But it work fine 2 days ago but now seems not working again any solution?
Could you enable donations for your mod? I'd love to throw some love your way because this is a seriously awesome and unique mod and I'd love to see it grow.
98 comments
This makes them unuseable and also drops all enemies from those caves onto the world below.
I usually do all mods through Thunderstore so I am not sure how this works
Thanks
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RevenantsRevenge.RevenantsRevenge+ShowStar.MoveOriginalLevel3 (UnityEngine.GameObject go) (at <b6de1f56a6d047d9b20a6f53eae3a57c>:0)
RevenantsRevenge.RevenantsRevenge+ShowStar.Prefix (EnemyHud& __instance) (at <b6de1f56a6d047d9b20a6f53eae3a57c>:0)
(wrapper dynamic-method) EnemyHud.DMD<EnemyHud::ShowHud>(EnemyHud,Character,bool)
EnemyHud.LateUpdate () (at <e722c8a71dc84a138485f8895f96ae76>:0)
and I recommend that you activate the bugs reports to put the errors and not put them in this thread
TIA