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This page was last updated on 01 January 2024, 7:14PM
- Changelogs
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Version 0.4.8
- New: config options to change the item used for class selection
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Version 0.4.6
- Updated for compatibility with Mistlands
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Version 0.4.2
- Bug fixes:
o Fixes the option to allow class changes at the altar
- Bug fixes:
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Version 0.4.0
- New Features:
o Updated for "Hearth and Home"
o Added a config option to disallow class changing at the altar
Bug fixes:
o Fixed a bug with Rogue dagger throw not always working
- New Features:
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Version 0.3.9
- New Features:
o Line of Sight checks added for all AoE attacks (including base game attacks AoE attacks); this feature can be toggled in the mod options
Tweaks:
o Fade now has a maximum distance
Bug fixes:
o Water glide will no longer cause the player to clip through objects
- New Features:
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Version 0.3.8
- Bug fixes:
o Fixes a conflict with "Teleport wolves" mod
- Bug fixes:
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Version 0.3.7
- Bug fixes:
o Fixes a bug where the player would lose their class if they died before logging out or quitting the game.
- Bug fixes:
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Version 0.3.6
- Bug fixes:
o Rogue backstab works in multiplayer environments where the player is not the zone owner
o Fixed a bug where rogue double-jump was not working near other players
- Bug fixes:
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Version 0.3.5
- Tweaks:
o AoE attacks generated by projectiles should properly account for the caster faction (fireball, meteor)
o Added a short delay after pressing (and holding) jump before shaman "glide" will activate
o Added a second check during mod startup to look for asset files in the same folder as the dll
o Ranger can fire arrows at 90% effectiveness for 3 seconds after a dodge roll; dodge roll no longer applies a short duration movement boost
o Summoned creatures are destroyed when the player teleports
Bug fixes:
o Chi Blast no longer grants Chi
o Flying kick will no longer move you above or over a roof or dungeon wall
- Tweaks:
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Version 0.3.4
- New Features:
o Added configuration option to increase unarmed damage; server enforceable
o Added configuration modifiers for all class abilities; server enforceable
Balance:
o Metavoker force Wave cooldown increased 6s->20s, chance to stagger based on target mass; vertical force is capped
Tweaks:
o Chi skill costs are no longer affected by the global energy cost modifier
o Group AoE abilities will now affect allied NPC's - this applies to the following abilities: Regenerate, Biome Buff, Heal, Purge, Shell, and Enrage
o Several abilities can now target players if the player is considered an enemy: Monk flying kick, Berserker dash, Rogue backstab
o Flying kick increases monk charges when hitting an enemy; travel distance reduced by 40%, damage reduced by 60%
o Berserker Dash damage for each consecutive hit increased from 50%->62.5%
o Shadow Wolf takes 10% damage from allies
o Added Monk "Chi Blast" alternate ability "Chi Surge" which drains charges to increase movement speed and restore health and stamina
o Chi Blast now consumes all remaining charges, damage scales proportionally, requires at least 1 charge to use
- New Features:
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Version 0.3.3
- Bugs fixes:'
o Metavoker death aura fixed
- Bugs fixes:'
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Version 0.3.2
- New Features:
Class perks/bonus skills:
o Berserker
- Stamina cost when attacking with 2h weapons reduced by 30%
- Gains 4% bonus damage for every 10% missing health
o Duelist
- Redirect energy from a successful riposte to reduce the cooldown of S. Slash and Hip Shot
o Druid
- Nature's restoration - may consume ancient seeds, pine cones, fir cones, or beech seeds to quickly restore stamina
o Enchanter
- Elemental touch - 35% chance for any damage dealt by the enchanter to deal additional elemental (fire/frost/lit) damage based on alteration skill
- Elemental absorption - 50% of any elemental damage blocked by an enchanter is absorbed as stamina
o Mage
- Inferno - alternate attack to frost nova that deals heavy fire damage to all nearby enemies
- Ice Dagger - alternate attack to fireball, short range piercing attack that slows enemies; very short cooldown
o Priest
- Dying Light - any hit that would kill the priest reduces HP to 1 instead; can only trigger once every 10m
o Ranger
- Woodland stride - passive skill that reduces stamina used while running by 25%
- Poison resistance - passive skill that reduces poison damage by 25%
- Quick Dodge - the Ranger will move 2x faster for 2s following a dodge roll
o Shaman
- Water glide - press and hold jump to glide across water
- Spirit guide - gain 25 stamina any time an enemy dies near the shaman
o Metavoker
- Force wave - press attack while holding block to create a powerful wave of energy that knocks all enemies back
o Valkyrie
- Store block charges and release them as an icy wave or throw a spear that encases an enemy in an icy prison
Balance:
o Valkyrie Leap correctly calculates height above ground, damage reduced by 20%, AoE size reduced 8m->6m
o Berserker Dash
- Damage reduced from 80%->60% of weapon damage, scaling remains .5% per skill level
- The first enemy hit will take 100% of the damage dealt, each subsequent hit will deal 50% of the previous hit
o Fireball fire damage reduced 15%
o Monk Psi Bolt base damage reduced from 20-60 to 5-25, scaling remains the same
o Berserk stamina cost reduced to 0, but no longer restores health when dealing damage
Tweaks:
o Spell sound effects for Light, Warp, Safe Fall, Flying Kick, Psi Blast, Quick Shot, Backstab, Weaken, Fireball, Meteor and Zone Shock have all been lowered in volume and/or adjusted to use a less grating sound clip
o Warp generates significantly less force, and it's now in the direction of movement
o Shadow Wolf max size has been reduced and will reliably hit enemies smaller than itself
Bug fixes:
o Fixed a bug that was causing safe fall to count building pieces above the player as the lowest fall distance
o Replica no longer works on bosses
- New Features:
-
Version 0.3.1
- New Features:
o Monk Unarmed attacks can be used with the Forsaken and Fisticuff mod fist weapons
Balance:
o Warp
- Returns excess energy as stamina if no enemies are hit at the destination
- Distance scaling reduced by 50%, this indirectly reduces excess energy
- Damage doubled
o Light
- Base damage increased from 4-10 -> 10-20; damage scaling increased by 20%
- AoE effective radius increased 1->4
o Replica
- Radius reduced 30->18; radius scaling unchanged
- Added effects to show the radius and newly created replica's
o Weaken now returns 5 + 10% of damage dealt as stamina to the attacker
o Meadows Zone Buff (enchanter) now also restores a small amount of stamina along with health
o Zone Shock damage increased by 15 + Alteration Skill level
Tweaks:
o Metavoker "Warp" functionality modified to prevent warping to unloaded areas
- Warping a distance less than 140 will instantly move the character (normal behavior)
- Warping a distance between 140 and 200 will force the client into a short load
- Warping greater than 200 forces a full terrain reload and ignores colliders
o Berserk activation animation changed and no longer immobilizes the player
Bug fixes:
o Parsing and config sync options
o Replica skill gain fixed
o Light remains next to the player when created in multiplayer in a shared zone
o Certain ability damages appearing but not applying in multiplayer settings
o Channeled abilities cycling at double the intended speed when in a shared zone
- New Features:
-
Version 0.2.6
- New Features:
o New skill Illusion - represents skill in creating convincing illusions
o New config option to always use the class specified in client configs; this config can be enforced by the server
o 6 new playable classes: Duelist, Enchanter, Metavoker, Monk, Priest, and Rogue. See mod description for more info.
o Compendium entries added with stats and details of each class; unlock these entries after becoming the class
Balance:
o Druid vines delay between each shot increased 24s->30s
o Druid Regeneration cooldown reduced 120s->60s
o Mage Meteor - Initializing meteor credits 1 meteor instantly and grows by 1 for each second channeled - Initial cost increased 40->60
o Berserk cooldown decreased 180s->60s; duration reduced 30s->18s
o Execute cooldown decrease 120s->60s
o Frost Nova cooldown reduced 30->20s
o Shell cooldown reduced 180s->120s; duration reduced 35s->25s
o Enrage cooldown reduced 120s->60s; duration reduced 20s->16s; speed bonus reduced 5%
o Bulwark cooldown reduced 90s->60s; duration reduced 15s->12s
o Shadow Stalk cooldown reduced 120s->45s; duration reduced 30s->20s
Tweaks:
o More compatible config enforcement
o Ranger Shadow Wolf improvements
- New graphics, animations and actions courtesy of Frosty (Vidar)
- Feeding the shadow wolf heals it by 250hp
- The shadow wolf makes less noise
o Fixed a skill reference for Ranger that was using Alteration skill when determining Power Shot charges, but was gaining skill in Discipline
Bug fixes:
o Better icon display
- New Features:
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Version 0.2.5
- Tweaks:
o Version check accounts for European language localization
o Skill name localization changed; should now be compatible with epic loot
Bug fixes:
o Skill icons will now show up even if the player hasn't gained a guardian power
- Tweaks:
-
Version 0.2.4
- New Features:
o Custom assets for druid deathsquito's and ranger wolves
o Servers hosting the mod will now enforce applicable configs and version; a version mismatch will disable any input from a connected player
o Dev commands to change class and raise skills
- raiseskill uses the same format as default cheat code and accepts discipline, evocation, alteration, abjuration, and conjuration as skill names
- vl_changeclass classname - accepts druid, berserker, mage, ranger, shaman, valkyrie, and none (to clear your class)
Balance:
o Druid
- Living Def. base duration reduced 30s->24s; insects (Drusquitos) will correctly destroy themselves, no longer drop items from deathsquito, and will no longer follow the player; Drusquito damage reduced
- Regen heal amount slightly increased
- Vines rate of fire reduced but damage increased to compensate
o Mage
- Fireball will correctly show energy cost (scales with skill); overall damage increased by 33% but cooldown increased 5s->12s
- Meteor fall speed increase ~50% and accuracy increase 20%
o Ranger
- Wolf renamed and retextured as a "shadow wolf"; will no longer drop items from the gray wolf; duration reduced 15m->10m with matching cooldown; health scaling increased 7hp->9hp per skill level; health regen doubled
o Berserker
- Dash damage is now boosted with execute and berserk bonuses; execute expends one charge per enemy hit
- A portion of the Elemental damage dealt while in berserk will be returned as stamina in addition to the portion of Physical damage returned as health
- Berserk status grants immunity to being staggered
- Reusing Execute while there are remaining charges will refresh the charge count
o Valkyrie
- Leap no longer automatically staggers enemies on impact
o Shaman
- Spirit Shock cooldown reduced 60s->30s
- Enrage run speed scaling reduced/fixed
Tweaks:
o Druid vines and Mage meteor will more reliably fire at an enemy target
o Configuration options for a chosen class re-added; this client side config entry will assign a class to a player if the player has no class assignment
- New Features:
-
Version 0.2.3
- New Features:
o Additional config options to offset the ability icon bar for x and y axis
o Added an additional tutorial which lists offerings; this tutorial first activates after the player interacts with the tablet at the guardian altar
Balance:
o Druid
- Druid Root Defenders renamed to "Living Def." and has been reworked:
* Always summons 3 roots in a triangle around the caster along with several violent insects
* Roots and insects have a limited duration, but the duration has been increased by a base amount of 24s, 20% more than normal root lifetime and scales with skill
* Roots have less health and deal less damage; duration, damage, health, and insect count all increase with skill
* Each root will periodically restore a small amount of stamina to the druid as long as the druid remains inside the triangle of roots
- Wild Vines recast timer drastically reduced 60->15s, initial skill gain reduced to match, however, the skill gain for each channeled vine remains the same
- Wild Vines delay between vines reduced .5s->.4s
- Wild Vines damage scaling with skill improved by 20%
- Regeneration cooldown reduced 180s->120s; duration increased 10s->20s, healing rate reduced from every 1s->2s, amount healed reduced by 40%
o Valkyrie
- Bulwark damage mitigation fixed
- Bulwark cooldown and skill gain reduced by 25%
- Bulwark animation no longer restricts movement
o Shaman
- Enrage cooldown reduced 180s->120s, skillgain and duration also reduced by 33%
- Shell cooldown increased 120s->180s, skillgain increased, stamina cost decreased 100->80
- Shell spirit damage bonus drastically increased and improves by 1.5 damage per skill level
- Shell elemental resistances doubled 20%->40% reduction; duration decreased 40s->35s
- Spirit Shock correctly applies bonus from evocation skill
o All AoE buffs (regeneration, shell, enrage) effect radius set to 30m base and scales by .2m per skill level
Tweaks:
o Class selection is now saved for each unique player profile and no longer tied to the config file; class selection can only be made in game
o Some ability names have been abbreviated to prevent overlapping icons
o Fireball and Meteor will no longer hit the player or allies
Bug fixes:
o Fixed error generated if a player logs out without having a class selected
o Fixed error generated when a player applies a class at the altar without having a class
o No longer displays the "item cannot be used at the altar" message when changing classes
o Valkyrie's leap impact only happens once after using leap
o Berserker Dash will no longer go through solid walls
o Added skill data to all abilities and projectiles to be more compatible with mods that spam skill gain to the player
- New Features:
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Version 0.2.2
- Balance:
o Mage Fireball damage scaling increased 50%, base mana cost reduced 70->50 but mana cost now increased by .5 per evocation level
o Mage Meteor cooldown reduced 300s->180s
Bug fixes:
o Mage no longer gains a repeat of their last meteor skill in evocation skill while jumping
- Balance:
-
Version 0.2.1
- Small update that adds configurations to hide icons or align them vertically or horizontally
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Version 0.2.0
- Bug fixes, QoL features, and balance
New Features:
o Support added for hotkey combinations bindings for ability activation
o Classes can now be selected in-game by making a minor sacrifice at a guardian altar
o Ability icons have been added and are displayed next to the guardian power
o Added configuration items to modify ability cooldowns, stamina costs, damage, and skill experience gain
Balance:
- Valkyrie
o Increased height sensitivity of Valkyrie Leap impact which will trigger as long as the valkyrie clears 1m (instead of 4m)
o Increased Leap base impact radius
o Slightly increased Leap damage and scaling; bonus damage is now applied based on max height of the leap
- Ranger
o Shadow Stalk will now clear enemy detection of the player
o Wolf pet base health reduced 50->25 and damage reduced 10->5; pet health bonus from skill increased from 5->7 per skill level; this effectively modifies the health range from [50-550] to [25-725]
o Power Shot use count scaling increased by 20%
- Druid
o Root Defenders base count increased 1->3; skill scaling increased 25%; size adjusts with level
o Regeneration effect radius increased from 16->24
- Berserker
o Berserk speed and damage scaling increased, period damage cap applied to player increased 10->15
- Mage
o Frost Nova correctly applies a short duration slow regardless of enemy resistances; radius increased 8->10 and radius scaling increased .05->.1 per skill level
o Frost Nova extinguishes any burning effect on the caster
o Fireball casting animation time decreased
- Shaman
o Shell effect radius increased 20->30
Tweaks:
o Jumping or dodge roll will end channeled abilities
Bug fixes:
o Abilities will no longer be triggered while interacting with non-combat related interfaces (map, chat, building, etc), or while holding a hammer
o Fixed errors generated by Druid when attempting to grow a root projectiles that had not been spawned
o Fixed a bug where players could not move after using jump while also using a movement restricted or channeled ability
o Shaman skills Enrage and Shell correctly apply skill gain in their respective skills
- Bug fixes, QoL features, and balance
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Version 0.1.0
- Initial release
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- Author's activity
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January 2024
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01 Jan 2024, 7:14PM | Action by: torann
File added
'Valheim Legends [version 0.5.0]'
December 2023
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27 Dec 2023, 7:19PM | Action by: torann
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07 Oct 2023, 10:57PM | Action by: torann
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30 Aug 2023, 12:16AM | Action by: torann
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'Valheim Legends [version 0.4.9]'
December 2022
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18 Dec 2022, 3:41PM | Action by: torann
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'Change log added for version 0.4.8'
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'Valheim Legends [version 0.4.7]'
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07 Dec 2022, 8:58PM | Action by: torann
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'File \'Valheim Legends\' category changed to Old versions.'
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07 Dec 2022, 8:58PM | Action by: torann
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'File \'Valheim Legends\' category changed to Old versions.'
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07 Dec 2022, 8:57PM | Action by: torann
Attribute change
'File \'Valheim Legends\' category changed to Old versions.'
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07 Dec 2022, 8:54PM | Action by: torann
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'Valheim Legends [version 0.4.6]'
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07 Dec 2022, 8:52PM | Action by: torann
File added
'Valheim Legends [version 0.4.6]'
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07 Dec 2022, 8:50PM | Action by: torann
Changelog added
'Change log added for version 0.4.6'
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07 Dec 2022, 8:49PM | Action by: torann
Attribute change
'Mod version changed to 0.4.6.'
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07 Dec 2022, 8:48PM | Action by: torann
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'Valheim Legends [version 0.4.6]'
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'Valheim Legends [version 0.4.6]'
July 2022
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24 Jul 2022, 7:12AM | Action by: torann
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'Description changed.'
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