I dont think this is quite standalone yet. Log throwing this when trying to load them.
[Error : BepInEx] Could not load [BlackSerpentShield 0.0.1] because it has missing dependencies: com.jotunn.jotunn [Error : BepInEx] Could not load [SilverFalchion 0.0.1] because it has missing dependencies: com.jotunn.jotunn
For anyone wondering what they need to do to make this mod and the silver falchion work, youll need jotunn. Once thats installed they both loaded with zero issues.
plz help me correct this: objectrenderer_ShieldSilver_BumpMap.png objectrenderer_ShieldSilver_MainTex.png objectrenderer_ShieldSilver_MetallicGlossMap.png
Hey there, after a long time now I wanted to play Valheim again and of course facing the same issue. I went through it and could get it working for me, so I like to share my steps:
Be sure to have the newest version of BepInEx
Also be sure that you have downloaded and installed the optional file for FBX from "Custom Meshes?"-Mod
To your question for naming object_ShieldSilver_BumpMap.png object_ShieldSilver_MainTex.png object_ShieldSilver_MetallicGlossMap.png
Owner of the Custom Textures mod is telling me the filenames for your mod textures are wrong. I'm running into an issue where the textures map correctly to the item, but when I drop it the normal particle effect that shows up with dropped items uses one of these textures instead.
Tried a few renames of images to get the engine to use the right particle effects but I keep breaking other things. Could use some assistance. This is happening with your other mods also.
Yeah, sorry! I posted this quickly because at the time I was getting help from the owner of Custom Textures and other members of that Discord.
The issue is this, and it's happening with a few of your texture/mesh replacements I've been using: when I add the files to the plugins folder, the new meshes and textures are used, but when I drop each of the items, the gleam particle effect that happens with a dropped item uses the main texture png instead of whatever particle it's supposed to use. Badger (of Badger's 2k Re-Texture mod) helped me through Discord to rename a number of the items so that they would work correctly, but we ran into an issue with the Silver and Iron swords. Since they both use the same model renderer, the game was confused as to which images to use for the MetallicGlossMap/MainTex/BumpMap, and I ended up with wonky looking weapons. We got the Iron Sword working (I swapped to Iron Sword of the Chieftain) but I couldn't get the Silver Falchion to work (it looked like the texture was wrapped the wrong way).
The situation as I understand it is that the files themselves don't have the correct naming structure that the latest version of Custom Textures is using. Badger helped me with the following mods: Silver Shield of the Serpent Recurve Hunter's Bow Fang Spear of the Hunter Skullcrusher Iron Mace Bearded Iron Axe
But I can't use Silver Falchion or Iron Sword of the Chieftain, as the game gets confused with those textures.
I honestly had to get help myself so I can’t for the life of me parse it out; you’ll have to go to the updated CustomTextures mod and read through that since it seems pretty complicated
I know this is late, but it should be objectrenderer_prefabID_meshLayerName_maintex.png objectrenderer_prefabID_meshLayerName_bumpmap.png otherwise it tries to replace all the "_maintex" within the gameobject.
I am using this shield as the Blackmetal shield by renaming the mesh directory to Blackmetal and model.fbx to default.fbx. Also, the texture files to *Blackmetal* as well. It works but it's a bit off for some reason. I think because maybe the sizes of the silver shield and black metal shield are a bit different? But anyway if you could tweak this to work as the black metal shield that would be much appreciated. BTW, IronGate needs to hire you as a consultant to develop a non-goofy mesh and texture pack. Your works is beautiful.
I think I have a fix for this (by accident). Just use default style of the Black Metal Shield and I think that will work. I made two shields. The first I chose one of the styles (I can't remember which one) and it has a spot or two where a yellowish/brown splotch that bleeds through. The second shield (I meant to upgrade the first but instead crafted another). The second shield, I think it is using the default mesh/skin and it looks perfect.
So yes, this shield can be used as the Black Metal Shield by following how I install the mod (posted above).
I have used your mentioned method to replace the black metal shield with this shield. However, it is still a bit off. Things I have currently done are: Renamed the mesh directory to Blackmetal and model.fbx to default.fbx Renamed all textures by replacing *Silver* with *Blackmetal*
I think I might be doing something wrong as you mention "just use default style of the black metal shield' but I do not understand how to do this. Could you elaborate on this?
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[Error : BepInEx] Could not load [BlackSerpentShield 0.0.1] because it has missing dependencies: com.jotunn.jotunn
[Error : BepInEx] Could not load [SilverFalchion 0.0.1] because it has missing dependencies: com.jotunn.jotunn
For anyone wondering what they need to do to make this mod and the silver falchion work, youll need jotunn. Once thats installed they both loaded with zero issues.
I went through it and could get it working for me, so I like to share my steps:
To your question for naming object_ShieldSilver_BumpMap.png object_ShieldSilver_MainTex.png object_ShieldSilver_MetallicGlossMap.png
The issue is this, and it's happening with a few of your texture/mesh replacements I've been using: when I add the files to the plugins folder, the new meshes and textures are used, but when I drop each of the items, the gleam particle effect that happens with a dropped item uses the main texture png instead of whatever particle it's supposed to use. Badger (of Badger's 2k Re-Texture mod) helped me through Discord to rename a number of the items so that they would work correctly, but we ran into an issue with the Silver and Iron swords. Since they both use the same model renderer, the game was confused as to which images to use for the MetallicGlossMap/MainTex/BumpMap, and I ended up with wonky looking weapons. We got the Iron Sword working (I swapped to Iron Sword of the Chieftain) but I couldn't get the Silver Falchion to work (it looked like the texture was wrapped the wrong way).
The situation as I understand it is that the files themselves don't have the correct naming structure that the latest version of Custom Textures is using. Badger helped me with the following mods:
Silver Shield of the Serpent
Recurve Hunter's Bow
Fang Spear of the Hunter
Skullcrusher Iron Mace
Bearded Iron Axe
But I can't use Silver Falchion or Iron Sword of the Chieftain, as the game gets confused with those textures.
My current one is as follows:
object_NAMEOFOBJECT_MainTex
object_NAMEOFOBJECT_BumpMap
object_NAMEOFOBJECT_MetallicGlossMap
objectrenderer_prefabID_meshLayerName_maintex.png
objectrenderer_prefabID_meshLayerName_bumpmap.png
otherwise it tries to replace all the "_maintex" within the gameobject.
So yes, this shield can be used as the Black Metal Shield by following how I install the mod (posted above).
Things I have currently done are:
Renamed the mesh directory to Blackmetal and model.fbx to default.fbx
Renamed all textures by replacing *Silver* with *Blackmetal*
I think I might be doing something wrong as you mention "just use default style of the black metal shield' but I do not understand how to do this. Could you elaborate on this?
I just love your work. I want more items in high resolution from you <3