Confirmed to happen in Valheim version 0.217.46. I'm now getting the following error whenever I have this mod loaded and I run any console command (I tested this with the "help" command). There are other mods with the exact same issue and error.
the console is not working. And it is because of this fashion. If you remove this mod from the download, everything works. This is the second mod that causes this problem. The first configuration manager - but this problem is solved by a new improved configuration manager. And this second mod is the problem in it - because everything works without it.
Any chance of an update on this. Still works "ok" but have to keep resetting it's position since the update. Doesn't seem to want to stay in place. LOL
This is actually NOT true! The Mod needs a "loader", in this case BepInEx Also the "BepInEx" does not work with the Public test and maybe also not with last Stable (no tested)
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[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <da52c09f594f4a7480000b7420815ba7>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <1c0bbb94c86e42bb92d9376327e3b555>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
TMPro.TMP_InputField.SendOnSubmit () (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.EventSystem:Update()
...this really screws over multiplayer servers that have enforced configs.
The Mod needs a "loader", in this case BepInEx
Also the "BepInEx" does not work with the Public test and maybe also not with last Stable (no tested)