Ci mettiamo al lavoro per la traduzione? Ovvero tu mi dici cosa devo fare e io traduco e poi ti mando le stringhe
Si partirebbe dalla traduzione itailiana aggiornata alla patch 10.7 quindi servirebbero anche i (spero pochi) cambiamenti dalla 10.7 alla 11.5
Ho provato ad usare quella traduzione sulla CE reborn sperando che l'unico problema fossero stringhe di testo non tradotte ma in realtà rompe i dialoghi, non permettendo di scegliere le opzioni (1 2 3 ecc)
Orco can, è un lavoro mastodontico, non so se riesco a mettermi in un progetto come questo.... Cioè, stiamo parlando di, probabilmente, migliaia di file Se però pensi che per te sia possibile ti suggerirei di cominciare usando il programma WinMerge Prendi la cartella "CE_reborn" e quella della traduzione e comparali con questo programma, poi naviga tra i file uno per uno, impara la struttura e copia i frammenti di traduzione Buona fortuna
ovviamente ho cheisto aiuto anche all'autore dell'ultima traduzione. per molte cose prenderò quelle linee. Il mio problema è proprio capire cosa è nuovo e cosa invece non lo è. se ci sono files in più è facile. il difficile (o lungo) è controllare all'interno dei files
proverò a vedere questo winmerge se può aiutarmi. E cmq inizierò coi txt (cartella vdata). per gli altri files sto avendo problemi di comunicazione col traduttore. non ci intendiamo
Looking at the console log, it says that the model kerri.mdl is the likely culprit, as I get an infinite amount of messages about it in the Hollywood hub. Error Quote: "ERROR: Can't draw studio model models/character/npc/common/prostitute/kerri/kerri.mdl because CBaseEntity is not derived from C_BaseAnimating"
Uploaded an hotfix One of the main fixes is the Pull Toy from Gary's quest reimplemented in the Empire Hotel. If you've already entered that level in your current playthrough you have two options: - to not extract the "maps" folder from the archive (and use the code give item_g_wireless_camera_3to spawn that item); - to extract that folder and start a new game.
Uploaded an hotfix :) Due to another fix I had to make, if you've already entered the Empire Hotel level I suggest you to not extract the "maps" folder from the archive (or extract it and start a new game)
Hi there. I think I'm doing something wrong. When I download this mod, it brings up this in the downloads: Unconfirmed 608973.crdownload, can't do things like unzip or anything else really.
The santa monica beach textures get buggy with fullbright at the parking lot stairs, and the beach gets black textures around the sand and the hill. This happened after getting the astrolite.
Hey, i was curious, you had that version of Companion Mod for The Final Nights, what about for this? Is there any chance you could make a mod that combines the two? Or do you know if I can just install Companion Core on top of this?
Combining Camarilla Edition and Final Nights? FN was built on an early version of CE and both took their own directions.... I don't see how I can combine them (unless you mean a single installer which you can choose which version to install, but even then it will be really much work....)
No I mean Companion Mod. You combined Companion Core with Final Nights. I'm wondering if that can be done with Camarilla Reborn? Or can I just first Install Camarilla Reborn and then also install Companion Core?
what about Camarilla Edition with some "Final Nights" rules/features? i really love the investigation stystem in the final night. i don't remember what else is good. Definitely i don't mind about new clans and powers.
No I mean Companion Mod. You combined Companion Core with Final Nights. I'm wondering if that can be done with Camarilla Reborn? Or can I just first Install Camarilla Reborn and then also install Companion Core?
Sorry for not being more clear.
Opsie, now I got it sorry.... Technically speaking part of CM is already present into CE reborn (in particular a development feature to rebuild maps' nodes, necessary with all the frequent updates). I guess a new feature in the future (not soon, quite busy in this period) could be an option in the installer to activate CM.... Specially if there's interest.
what about Camarilla Edition with some "Final Nights" rules/features? i really love the investigation stystem in the final night. i don't remember what else is good.
Mmh.... the two projects are too much different, too much work to cram them together.
Definitely i don't mind about new clans and powers.
I think CE, being the only overhaul of the vanilla 7 clans, needs to be kept as it is
Well, speaking for myself, I'm SUPER interested. I want companions so desperately. lol It's how I've played the game ever since my first run. So whenever you can get to it, I'd love that. Thanks for all your hard work.
With this mod, the other mods I'm working on my own, those I'm working with friends, my personal life.... I literally haven't the time to put myself on another project (specially one big as that one).
126 comments
EDIT: the problem has been resolved
Ovvero tu mi dici cosa devo fare e io traduco e poi ti mando le stringhe
Si partirebbe dalla traduzione itailiana aggiornata alla patch 10.7 quindi servirebbero anche i (spero pochi) cambiamenti dalla 10.7 alla 11.5
Ho provato ad usare quella traduzione sulla CE reborn sperando che l'unico problema fossero stringhe di testo non tradotte ma in realtà rompe i dialoghi, non permettendo di scegliere le opzioni (1 2 3 ecc)
Cioè, stiamo parlando di, probabilmente, migliaia di file
Se però pensi che per te sia possibile ti suggerirei di cominciare usando il programma WinMerge
Prendi la cartella "CE_reborn" e quella della traduzione e comparali con questo programma, poi naviga tra i file uno per uno, impara la struttura e copia i frammenti di traduzione
Buona fortuna
Il mio problema è proprio capire cosa è nuovo e cosa invece non lo è.
se ci sono files in più è facile. il difficile (o lungo) è controllare all'interno dei files
proverò a vedere questo winmerge se può aiutarmi. E cmq inizierò coi txt (cartella vdata). per gli altri files sto avendo problemi di comunicazione col traduttore. non ci intendiamo
https://imgur.com/a/R8pP4Yd
One of the main fixes is the Pull Toy from Gary's quest reimplemented in the Empire Hotel. If you've already entered that level in your current playthrough you have two options:
- to not extract the "maps" folder from the archive (and use the code
give item_g_wireless_camera_3
to spawn that item);- to extract that folder and start a new game.
https://imgur.com/a/oMYIfVW
Due to another fix I had to make, if you've already entered the Empire Hotel level I suggest you to not extract the "maps" folder from the archive (or extract it and start a new game)
Thank you.
Sorry for not being more clear.
Opsie, now I got it sorry....
Technically speaking part of CM is already present into CE reborn (in particular a development feature to rebuild maps' nodes, necessary with all the frequent updates).
I guess a new feature in the future (not soon, quite busy in this period) could be an option in the installer to activate CM.... Specially if there's interest.
Mmh.... the two projects are too much different, too much work to cram them together.
I think CE, being the only overhaul of the vanilla 7 clans, needs to be kept as it is