day0508 seems to be the only one who's figured out how to unpack the pak/ucas/utoc files for this game, as well as creating new paks. It'd be nice if he had some way of sharing that knowledge. There's no discord or any sort of community for the game either. I've been researching how to do it, but no luck so far.
First mod I'd go for is removing the aeries time limits, some of those fights are miserable. There must be a data table in there with values for each battle, setting the values to a very high number would do it.
Edit: UnrealUnZen can easily extract the files, but the uasset files don't work with any of the usual tools. It's going to be difficult to make mods without tools. Hex editing only goes so far. It seems FModel is able to read the uassets.
Edit2: Found it. X21/Data/Dungeon/DT_DungeonData.uasset contains the timers. 1 Hour should be enough for every fight. Now I have to figure out how to pack it... this could take a while.
ToM のように uasset を 16 進数編集して再パックすることはできませんか? UnrealUnZen の再パックはうまくいきましたか?
他に使用できる梱包ツールはありますか?
day0508 thanks for replying.
I don't know how to use UE4.27 to create mods. My understanding is that this way was impossible. I need a lot more instruction than that. Can you provide more details?
My understanding is that you cannot import a uasset into UE4.27. So what are you doing?
Can you not hex edit the uasset and repack like with ToM? have you had any luck with UnrealUnZen for repacking?
VoM uses iostore for storing assets. The old packing tools (and many tools that work with uassets) won't work. UnrealUnZen is the only packing tool, and it doesn't work with VoM based on my testing.
Edit: UnrealUnZen does seem to work when I tested it on other files. It just doesn't work for DT_DungeonData. Changes to that file doesn't affect the aeries timer, even though you would think it would. So that datatable isn't used I guess, then where is it getting the data from.
Guys, Is it possible to make a version of Careena without the wing, horns and tail? Is it also possible to make Palamena's tail disappear? There is also an exaggeration in the size of the accessories on their clothesclothes. Example: very large wings on the crown of Undine's headdress for Palamena, the crystals on Careena's fringe, etc... Is it possible to reduce the size of these accessories? Or remove them altogether? About Val's hair... is it possible to put any other hair from the game on him?
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First mod I'd go for is removing the aeries time limits, some of those fights are miserable. There must be a data table in there with values for each battle, setting the values to a very high number would do it.
Edit: UnrealUnZen can easily extract the files, but the uasset files don't work with any of the usual tools. It's going to be difficult to make mods without tools. Hex editing only goes so far. It seems FModel is able to read the uassets.
Edit2: Found it. X21/Data/Dungeon/DT_DungeonData.uasset contains the timers. 1 Hour should be enough for every fight. Now I have to figure out how to pack it... this could take a while.
BP構造体とデータテーブルを作ります。
Lv99_modはこの方法で作りました。
動作しない場合、 C++で構造体を作ります。
fps_modはこの方法で作りました。
UE4.27のIOStoreとchunk機能を有効にする
modに必要なファイルのみにchunkを割り当てて、パッケージ化をする
Using UE4.27,
Create BP structures and data tables.
Lv99_mod was created this way.
If it does not work, create the structure in C++.
fps_mod was made in this way.
Enable IOStore and chunk feature in UE4.27
Assign chunk to only the files needed by the mod and package them.
UE4.27を使用してMODを作成する方法がわかりません。私の理解では、この方法は不可能だったということです。それよりももっと多くの指導が必要です。詳細を教えていただけますか?
私の理解では、uasset を UE4.27 にインポートすることはできないということです。それで、あなたは何をやっているのですか?
ToM のように uasset を 16 進数編集して再パックすることはできませんか? UnrealUnZen の再パックはうまくいきましたか?
他に使用できる梱包ツールはありますか?
day0508 thanks for replying.
I don't know how to use UE4.27 to create mods. My understanding is that this way was impossible. I need a lot more instruction than that. Can you provide more details?
My understanding is that you cannot import a uasset into UE4.27. So what are you doing?
Can you not hex edit the uasset and repack like with ToM? have you had any luck with UnrealUnZen for repacking?
Are there any other packing tools that can work?
would you be interested to also fix tha atrocious low draw distance of npcs and monsters please ? this is a major issue for immersion :/
https://www.youtube.com/watch?v=ZEzE9_ZGdpw
Edit: UnrealUnZen does seem to work when I tested it on other files. It just doesn't work for DT_DungeonData. Changes to that file doesn't affect the aeries timer, even though you would think it would. So that datatable isn't used I guess, then where is it getting the data from.
There is also an exaggeration in the size of the accessories on their clothesclothes. Example: very large wings on the crown of Undine's headdress for Palamena, the crystals on Careena's fringe, etc... Is it possible to reduce the size of these accessories? Or remove them altogether?
About Val's hair... is it possible to put any other hair from the game on him?
Cheers! Take care! Be safe!