range seems a bit off still, like 5-10m? seems pretty pitiful weapon with so short vanilla-campaign range.
maybe that is lore with mindless spy-linked horde as tyranids are, that they come at you despite flames. game-wise flamers should not only melt enemies from existence, but also work as area-denial and forming chokepoints. not possible with modding also, i think.
Thank you, I got it working, but these folders in your download folder are inside client_pc default_other.pak but I could only see them inside my resources.pak so I put them there
Only 1 file conflicts with the version 25_2 of Astartes Overhaul mod. ο»Ώclient_pc\root\paks\client\default\default_other\ssl\weapons\weapon_user\loadout_system\equipment_preset_marine.sso
This is just to correct the appearance of Pyreblaster when Heavy have it inactive. You can skip this file if you don't mind that.
Ahh I see, I have no way of skipping that file then since I am unsure of how to merge mods and such on my own and have to use the packaged version of the mod.
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maybe that is lore with mindless spy-linked horde as tyranids are, that they come at you despite flames. game-wise flamers should not only melt enemies from existence, but also work as area-denial and forming chokepoints. not possible with modding also, i think.
π texts >π strings_english_mod.str
π textures >π ui > π armory >π perks >π perk_support_21.asset >π perk_support_21_0.pct_mip
These files should be in 'client_pc' default_other.pak.
ο»Ώclient_pc\root\paks\client\default\default_other\ssl\weapons\weapon_user\loadout_system\equipment_preset_marine.sso
This is just to correct the appearance of Pyreblaster when Heavy have it inactive.
You can skip this file if you don't mind that.