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SirSmite

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SirSmite

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98 comments

  1. VverdugovV
    VverdugovV
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    Is this mod still working for patch 7.0?
  2. Tyra030
    Tyra030
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    Just wanted to ask for clarification, does this increase the overall lobby size and allow up to 10 people to join? Or is it still capped at 3 and will just include 7 NPC's? Still looks amazing!! Just wanted to make sure I wasn't getting my hopes up, a lot of my friends play SM2 but the 3-player lobby cap has caused some issues requiring people to sit out frequently or run a mission at the same time.
    1. HypercamDeux
      HypercamDeux
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      This mod shouldn't raise the player cap. There is a guy in the process of getting 3+ player operations working right now though so it'll be a thing soon
  3. BarakYisrael215
    BarakYisrael215
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    what file changes the random space marine and gaurdsmen spawns? id like to use ur more enemies but with the random allies spawning sitll enabled
  4. hildrs22
    hildrs22
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    any chance you can add a version ware its Prepakked not a loose file version?
  5. LunaWolfLoken
    LunaWolfLoken
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    I'm following installation instructions to the T, not getting any results for either. I'm definitely missing something important in the steps. Anyone able to run it down for a pea brain?
  6. Doomhammer015
    Doomhammer015
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    Is this not compatible with Astartes 3.1.4? I am seeing multiple visual bugs.
    1. SirSmite
      SirSmite
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      • 37 kudos
      What sort of visual bugs? I've had reports that the 6-man all class version causes low poly models for the player. Not sure what could be causing that other than the recent patch changing how the game deals with loading all the assets for each class. But other than that, I would assume that it's compatible with Astartes as my mod can also draw upon the map settings made by Astartes to allow for guardsmen and dreadnoughts to spawn.
    2. Doomhammer015
      Doomhammer015
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      I am using the 6-man all class version so that might be the issue. The tactical marine sometimes randomly gets a shield that appears and disappears randomly, the bladeguard loses his shield and reappears sometimes, and the map is glitching out (like stuttering) as things are spawning I think. Going to try with different squads to see if the same issues are occuring.

      Edit: Had the shield appearing and disappearing when using the 10-man tactical squad also. So I think its a bug with the tacticals.
  7. Rootrained2kill
    Rootrained2kill
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    Can u please make a 20 man squad option for heavily
    1. SirSmite
      SirSmite
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      • 37 kudos
      I'd prefer to keep my mod staying close to the tabletop numbers. But if you wish to play with 20 bots, you can download the squad files for the heavy, navigate inside the folders to "ssl\main\game\game_modes\descs" and open game_mode_description_library.sso. Scroll down till you find the PVE section and simply change the number for maxPlayersCount to any number you wish. I think I've even seen some pushing it up to 50 or even 100.
  8. Thairose
    Thairose
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    Anyone figure out how to change chapter colors?
    1. SirSmite
      SirSmite
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      • 37 kudos
      You'll have to install a separate mod like my Imperial Fists or Blood Ravens conversions. I do know that the latest version of Astartes mod makes it so that the bots take on whatever customization you use for that class.
  9. hentaislayer
    hentaislayer
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    Using astartes 3.1.2 and tried using 10 man assault squad and it is not loading, I followed the installation steps but it does not work
    1. SirSmite
      SirSmite
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      • 37 kudos
      You're installing the files inside the server_pc version of default_other.pak, yes? I've been away due to work, but I can see if the new updates for Astartes changes things.
  10. Brit09
    Brit09
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    Will this work if only the host has it?
    1. SirSmite
      SirSmite
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      I'm not actually sure. I play solo and haven't really tested it with other players.