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SeventeenDucks

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SeventeenDucks

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156 comments

  1. Anajamois
    Anajamois
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    • 0 kudos
    For me personally this mod no longer works and force-crashes the game. The game worked again after removing it

    That's a pity, I liked being able to shout NO
  2. Rubix1337
    Rubix1337
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    • 1 kudos
    Its insane that modders are doing this and not the developers...
  3. xeonzs
    xeonzs
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    • 0 kudos
    How do I prevent the text being printed in the chat?
    I looked at the LUA files but I don't see a distinct section that I should adjust or what to remove.
  4. KoLbI1
    KoLbI1
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    Great mod, any tips on how to add a daemonhost message? sometimes this bastard hides somewhere and deaf players need to be informed without wasting time writing in the chat xD
    1. Neferata13
      Neferata13
      • supporter
      • 5 kudos
      Author doesnt reply anymore. Best to ask in the DT modding Discord
  5. ICairngormI
    ICairngormI
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    Can you add a bind for Dibs?
    1. Neferata13
      Neferata13
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      • 5 kudos
      Its dead Jim. Well it still works but the author doesn't reply anymore...
  6. SanctionedPsyker
    SanctionedPsyker
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    • 8 kudos
    If anyone is annoyed by the fact that this mod will continue to have callout/ping hotkeys active while the chat window is open, you can edit the mod to prevent this.
    Apparently this was going to be added as a feature, but this mod hasn't been updated in over a year now..

    Anyway, within the ForTheEmperor folder, there is a file "ForTheEmperor.lua" - this should be located in:
    Warhammer 40,000 DARKTIDE\mods\ForTheEmperor\scripts\mods\ForTheEmperor

    You can open this with any text editor. Within this file is the following function:

    local comms_allowed = function()
    local game_mode = Managers.state.game_mode and Managers.state.game_mode:game_mode_name()

    if
      not (game_mode and Managers.player)
      and (game_mode == "coop_complete_objective" or game_mode == "shooting_range" or game_mode == "prologue")
    then
      return false
    end

    local player_unit = Managers.player:local_player_safe(1).player_unit

    return player_unit and ScriptUnit.has_extension(player_unit, "health_system"):is_alive()
    end

    You will want to add:
    or (Managers.ui:using_input())to the if statement in this function, which will prevent the mod from reading hotkey inputs while the UI Manager (e.g. the chat window) is actively reading player inputs.
    So, the function should look like this after editing:

    local comms_allowed = function()
    local game_mode = Managers.state.game_mode and Managers.state.game_mode:game_mode_name()

    if
      not (game_mode and Managers.player)
      and (game_mode == "coop_complete_objective" or game_mode == "shooting_range" or game_mode == "prologue")
      or (Managers.ui:using_input())
    then
      return false
    end

    local player_unit = Managers.player:local_player_safe(1).player_unit

    return player_unit and ScriptUnit.has_extension(player_unit, "health_system"):is_alive()
    end

    Save the file, and reload the mod (either via DMF or restarting your game).
    You will now be able to use the chat window and other UI elements without accidentally triggering voicelines or pings. The mod will otherwise work as normal.
    1. Newt5ISMYUSERNAME
      Newt5ISMYUSERNAME
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      This is it, it worked, thank you! I was hoping to replace TagKeys with this mod since it has more functions, but went back after the author told me that it was supposed to be like that. Now I've replaced TagKeys with this mod. <3
  7. seyl0n
    seyl0n
    • member
    • 1 kudos
    Request:  Could we perhaps get a "lock coms-wheel" setting?

    I seem to accidentally drag options around when using the wheel during blocking/ADS alot lately :D


    The new features are amazing btw! Tyvm for your work!
    1. SeventeenDucks
      SeventeenDucks
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      • 10 kudos
      Oh sure, good idea. You must be one of those fast paced gun-fu tactical comms-wheelers :P
    2. seyl0n
      seyl0n
      • member
      • 1 kudos
      s#*! gets hectic sometimes, okay
    3. n3L
      n3L
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      • 0 kudos
      has this ever been added? i installed the mod for the first time recently and didnt see the option, but constantly rearanged the wheel. it was completely unusable.
    4. Mathias82
      Mathias82
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      The last update sadly broke the mod.
    5. seyl0n
      seyl0n
      • member
      • 1 kudos
      Figured it out on my own anyway.

      Replace Line 176 with
      if hovered_entry and Mouse.button(3) == 1 then -- right-click held (1) , mb5 held (3) 
      I don't hit mouse5 by accident mid-fight, so I just swapped the drag-function to that (instead of RMB).
    6. Yerziah
      Yerziah
      • member
      • 2 kudos
      if hovered_entry and 1 == 0 then -- disable right click drag
      Personally went for this, just start the game without modifying and sort your wheel the way you want it, then change the line to this.
      Since 1 will never be equal to 0, since well, 1 is 1, not 0... then this will just clog the condition to never be filled, no more accidental dragging.
    7. Tunnfisk
      Tunnfisk
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      • 3 kudos
      Absolute G. Thanks!
    8. ComedownMach1ne
      ComedownMach1ne
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      "Replace Line 176 with"

      in what file?

      edit:
      nevermind, found it. file is just named "ForTheEmperor.lua" in first folder
    9. Xavenberg
      Xavenberg
      • member
      • 0 kudos
      Awesome! Many thanks!
  8. Soldier1987
    Soldier1987
    • supporter
    • 1 kudos
    Hi & thx for the mod.

    I got a little issue.
    I'm not even sure IF that's a bug:

    The THX button was down at the centre.
    Now for me its's centre doen to the left, " I need ammo" in it's place...

    I prefered the former setup.
    1. FoxyMender
      FoxyMender
      • member
      • 0 kudos
      I'm sure you figured it out by now, but in case you haven't: the mod adds the function to drag the buttons around in the wheel using 'right click'. Simply right click and drag them into the order you like.
  9. Baigins
    Baigins
    • supporter
    • 0 kudos
    Could we have an option to say sorry with the voicelines from friendly fire? 
    1. StepDadChris
      StepDadChris
      • member
      • 0 kudos
      +1
  10. EramirusD
    EramirusD
    • member
    • 2 kudos
    Mb add "sorry"?