Last version by Grasmann from discord scoreboard_iconfix_grasmann_01.04.2025.rar All change from Scoreboard edited fix 26.03.25 + Icon fix + memory cache for the loaded history. For those who experience random game crashes I can advise you to do the following steps before updating the modification and launching the game:
delete all scorboard settings from the file C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\user_settings.config
scoreboard = { .... }
delete all history files from C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\scoreboard_history\
At the moment, if you have done everything correctly modification is fully functional:
P.S The config for moving the window is located in: ...\Warhammer 40,000 DARKTIDE\mods\scoreboard\scripts\mods\scoreboard\scoreboard_hud.lua Change the value highlighted in bold in a text editor. As a reference, it is indicated as in the screenshot above. These settings are relevant for 1440p 16:9: local base_x = -10 --horizontally ... position = {base_x, 200, base_z} --vertically
If y'all are like me and want the exact numbers and don't want the mod to convert numbers over 1000 into decibel values (i.e. 2.2k to show as its total value; 2254).
Go into the mods folder (or if you're using vortex just right click it and click on Open in File Manager) mods\scoreboard\scripts\mods\scoreboard and open scoreboard.lua. Look for Line 314, and right at the beginning of this line; "if value >= 1000 then return string.format("%.1fK", value / 1000) end".
Add two dashes at the start of that line then a space. "--" So that it looks like this.
"-- if value >= 1000 then return string.format("%.1fK", value / 1000) end" (Do not include the quotations)
This will disable that line and prevent the scoreboard from assigning decibels to the values you rack up in the scoreboard! Letting you see your precise counts! :D It won't cause an expansion in the size of the scoreboard itself so you'll be fine unless you're pulling in some REALLY big numbers, then you might have some digit overlapping, but that wouldn't happen right? 😋
The mod's functionality has been fully restored! Scoreboard edited fix 26.03.25 from Google Drive. Checked, the scoreboard works again as before in all modes
Just so this gets farther up and we can reuse the drive link. If you want to get the history list back, in history/scoreboard_history_view.lua, change local mission_challenge = Danger.by_index[tonumber(category_config.mission_challenge)] to local mission_challenge = Danger[tonumber(category_config.mission_challenge)]
Thank you! I checked the thread and this information was also published there and confirmed by me! Scoreboard will live! Now the file has been edited and updated!
If you don't want it, don't download it. Take it and edit it yourself from the Discord thread. Do you realize that I'm not the developer of this mod? I can't just take someone else's product and upload it from my account.
It takes 2 seconds to modify the file as MoralitySquad said. There is no need to download the file from the discord if you don't want to (I didn't). Thanks for finding a fix guys!
I'll keep an eye out for when the scoreboard history gets fixed (unless there's a fix already for that too?). The error I'm getting:
GUID: 65f11d22-3ffa-4793-99f2-e15236bec501 Log File: Info Type: ----------------------------------------------- [Script Error]: [string "./../mods/scoreboard/scripts/mods/scoreboard/..."]:106: bad argument #1 to 'pairs' (table expected, got nil) ----------------------------------------------- [Crash Link]: crashify://65f11d22-3ffa-4793-99f2-e15236bec501
Ragnarok101 The updated one from the author so far only has a fix for functionality with the latest patch. But it still does not take into count all the newly released enemy types that were added in 2024. Mine has both. But the author reported in the discord that he might soon take the time to add everything there too.
I think you misunderstood. I am using your version since the start of the update lol. But if I use the original 2.18 as a base, instead of your version from the 26th march / 2.2, I actually get the proper counted scoreboards oddly enough. Using your version I end up with scoreboards on Havoc where everybody has only like 1-2 kills everywhere. I'm enabling the tac overview and saving of scoreboards to see if it makes a difference next time, because those are the only changed settings from the vanilla config.
Edit: yeah it seems like enabling saving of scoreboards is what makes it properly count it now at the end of the round
WonderlandAlice Everything is calculated correctly in any mode. You can be convinced of this if you take the data from the table columns and compare it with the Kill Tracker at the end of the match. They will be almost identical. The scoreboard does not take into account enemies blown up by barrels, enemies, etc. Your comments are misleading people and that's sad.
P.S The config for moving the window is located in: ...\Warhammer 40,000 DARKTIDE\mods\scoreboard\scripts\mods\scoreboard\scoreboard_hud.lua Change the value highlighted in bold in a text editor. As a reference, it is indicated as in the screenshot above. These settings are relevant for 1440p 16:9
local base_x = -10 --horizontally ... position = {base_x, 200, base_z} --vertically
Frostie212 Wow, I didn't even think about that. Apparently you don't have rights. Try using this link (Darktide Modders) to log into the server first, and then that link after joining.
This is probably a translation issue, but your comment has nothing to do with the problem I had, though. You're showing a screenshot of a normal maelstrom and you have scoreboard saving and the tac overview enabled. I specifically said my issue existed only in Havoc, when saving scoreboards and tac overview were disabled, which I could resolve by enabling those. I've tested it again, just now with those settings turned off and restarting the game, then getting into another Havoc, which produced a wrong scoreboard once again:
Enabling the aforementioned settings gives me the correct end of round scoreboard, so this isn't really a problem anymore either. I don't want the scoreboards to be saved or have the tac overview, but it's working this way for me.
Yes, it is, unfortunately. There is a version with corrected icons from the developer in discord (from 01.04.2025 18:28). But there is another problem with clearing history which causes a crash. I recommend to use it while you have it and wait for the new release.
Are all scoreboards saved separately somewhere? I have a LOT of scoreboards I'd like to clear out, and all I can find in the mod folders are LUA files. It's very tedious to delete them one by one. I don't want to delete all of them, but just the older ones. Is there a way to do that?
Edit: Sorry! I just remembered they are saved separately at \AppData\Roaming\Fatshark\Darktide\scoreboard_history if anyone else wonders...
I installed and am using the latest version of the scoreboard mod, but I noticed that the class icons aren"t showing up on the scoreboard. Is there a way to fix this issue?
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All change from Scoreboard edited fix 26.03.25 + Icon fix + memory cache for the loaded history.
For those who experience random game crashes I can advise you to do the following steps before updating the modification and launching the game:
scoreboard = {
....
}
- delete all history files from C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\scoreboard_history\
At the moment, if you have done everything correctly modification is fully functional:P.S The config for moving the window is located in:
...\Warhammer 40,000 DARKTIDE\mods\scoreboard\scripts\mods\scoreboard\scoreboard_hud.lua
Change the value highlighted in bold in a text editor. As a reference, it is indicated as in the screenshot above. These settings are relevant for 1440p 16:9:
local base_x = -10 --horizontally
...
position = {base_x, 200, base_z} --vertically
(i.e. 2.2k to show as its total value; 2254).
Go into the mods folder (or if you're using vortex just right click it and click on Open in File Manager) mods\scoreboard\scripts\mods\scoreboard and open scoreboard.lua. Look for Line 314, and right at the beginning of this line;
"if value >= 1000 then return string.format("%.1fK", value / 1000) end".
Add two dashes at the start of that line then a space.
"--"
So that it looks like this.
"-- if value >= 1000 then return string.format("%.1fK", value / 1000) end" (Do not include the quotations)
This will disable that line and prevent the scoreboard from assigning decibels to the values you rack up in the scoreboard! Letting you see your precise counts! :D It won't cause an expansion in the size of the scoreboard itself so you'll be fine unless you're pulling in some REALLY big numbers, then you might have some digit overlapping, but that wouldn't happen right? 😋
C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\
Scoreboard edited fix 26.03.25 from Google Drive.
Checked, the scoreboard works again as before in all modes
All the changes I made earlier (see comment from 15 November 2024, 2:59AM)+ FIX for Nightmares & Visions patch (From discussion thread in the discord).:
Please write a comment for those who found this useful, if it's not too much trouble, to "pin" the comment to the top
local mission_challenge = Danger.by_index[tonumber(category_config.mission_challenge)]
tolocal mission_challenge = Danger[tonumber(category_config.mission_challenge)]
Now the file has been edited and updated!
I'll keep an eye out for when the scoreboard history gets fixed (unless there's a fix already for that too?). The error I'm getting:
GUID: 65f11d22-3ffa-4793-99f2-e15236bec501
Log File:
Info Type:
-----------------------------------------------
[Script Error]: [string "./../mods/scoreboard/scripts/mods/scoreboard/..."]:106: bad argument #1 to 'pairs' (table expected, got nil)
-----------------------------------------------
[Crash Link]:
crashify://65f11d22-3ffa-4793-99f2-e15236bec501
Edit: yeah it seems like enabling saving of scoreboards is what makes it properly count it now at the end of the round
P.S The config for moving the window is located in: ...\Warhammer 40,000 DARKTIDE\mods\scoreboard\scripts\mods\scoreboard\scoreboard_hud.lua
Change the value highlighted in bold in a text editor. As a reference, it is indicated as in the screenshot above. These settings are relevant for 1440p 16:9
local base_x = -10 --horizontally
...
position = {base_x, 200, base_z} --vertically
Enabling the aforementioned settings gives me the correct end of round scoreboard, so this isn't really a problem anymore either. I don't want the scoreboards to be saved or have the tac overview, but it's working this way for me.
I don't want to delete all of them, but just the older ones. Is there a way to do that?
Edit: Sorry! I just remembered they are saved separately at \AppData\Roaming\Fatshark\Darktide\scoreboard_history if anyone else wonders...
thank you!!
Could be that it works anyway but ui_extension should be somewhere near the bottom of the load order.