This mod does not work properly. Different numbers are displayed on the scoreboard for each player in the group. A direct comparison with each other is not possible. Player A has 100 points. However, player B sees 115 points from player A, while player C sees 90 points from player A. Is there a fix for this? Otherwise the mod is unusable.
I was wondering, is the scoreboard somehow potentially skewed towards the user, or is it able to fairly and truthfully track all players' stats in the match?
I often play with friends whose data in the table is identical to mine, no matter how far apart we are. As a matter of fact, the scorboard gets data from in-game methods, just developers decided not to display them, although they have such a possibility.
The data shown will differ if a player disconnected during the run. For that player the tracking will reset from the point he rejoined the session - that might be what causes this question.
Nop, the rejoin issue is very self-explanatory and noticeable. I just often ended with too much score compared to others and there's no way I was actually doing better.
I customized the scoreboard to show mostly kills, dmg, bossdmg done and dmg taken etc. I only look at those stats. Team Score calculating methods are a bit weird for me.
Cellhawk Lol, then just turn off all the junk. Everyone always looks at the basic metrics that influence successful completion, such as: damage, damage to bosses, number of kills of regular enemies, number of kills of special enemies.
Last version by Grasmann from discord scoreboard_iconfix_grasmann_01.04.2025.rar All change from Scoreboard edited fix 26.03.25 + Icon fix + memory cache for the loaded history. For those who experience random game crashes I can advise you to do the following steps before updating the modification and launching the game:
delete all scorboard settings from the file C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\user_settings.config
scoreboard = { .... }
delete all history files from C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\scoreboard_history\
At the moment, if you have done everything correctly modification is fully functional:
P.S The config for moving the window is located in: ...\Warhammer 40,000 DARKTIDE\mods\scoreboard\scripts\mods\scoreboard\scoreboard_hud.lua Change the value highlighted in bold in a text editor. As a reference, it is indicated as in the screenshot above. These settings are relevant for 1440p 16:9: local base_x = -10 --horizontally ... position = {base_x, 200, base_z} --vertically
If y'all are like me and want the exact numbers and don't want the mod to convert numbers over 1000 into decibel values (i.e. 2.2k to show as its total value; 2254).
Go into the mods folder (or if you're using vortex just right click it and click on Open in File Manager) mods\scoreboard\scripts\mods\scoreboard and open scoreboard.lua. Look for Line 314, and right at the beginning of this line; "if value >= 1000 then return string.format("%.1fK", value / 1000) end".
Add two dashes at the start of that line then a space. "--" So that it looks like this.
"-- if value >= 1000 then return string.format("%.1fK", value / 1000) end" (Do not include the quotations)
This will disable that line and prevent the scoreboard from assigning decibels to the values you rack up in the scoreboard! Letting you see your precise counts! :D It won't cause an expansion in the size of the scoreboard itself so you'll be fine unless you're pulling in some REALLY big numbers, then you might have some digit overlapping, but that wouldn't happen right? 😋
I've tried this and several other "fixes" to no avail. Crashes are however intermittent. But resolve once scoreboard is deactivated. Oh well, I try it again at a later date when another update comes up.
Wow! That's cool. Maybe there's a chance to see the limits on the stored log entries? You're combining all the work, aren't you? (Scoreboard edited fix 26.03.25 + Icon fix + memory cache for the loaded history)
"feats" are the major choices you make in the Talent Tree (Blitz, Aura, Ability, Keystone) but they only show up on the Scoreboard when you install Loadout Monitor
Just wondering if I'm doing something wrong. Scoreboard shows 0 boss kills regardless of bosses killed. Also "lesser enemies" killed is always less than 100. Sorry if I'm ignorant to using the scoreboard, first time using it. All info appreciated. Consistent over 6 games.
edit: just played another game with just 2 people and the lesser kills are showing properly. edit 2: Im wondering if its because we were playing havoc mode and most of the enemies were havoc specific? Boss damage seemed to be calculated however boss kills were not.
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Need to be improved to detect bleed damage from a dog after last update. These events dont count right now at all.
All change from Scoreboard edited fix 26.03.25 + Icon fix + memory cache for the loaded history.
For those who experience random game crashes I can advise you to do the following steps before updating the modification and launching the game:
scoreboard = {
....
}
- delete all history files from C:\Users\XXXX\AppData\Roaming\Fatshark\Darktide\scoreboard_history\
At the moment, if you have done everything correctly modification is fully functional:P.S The config for moving the window is located in:
...\Warhammer 40,000 DARKTIDE\mods\scoreboard\scripts\mods\scoreboard\scoreboard_hud.lua
Change the value highlighted in bold in a text editor. As a reference, it is indicated as in the screenshot above. These settings are relevant for 1440p 16:9:
local base_x = -10 --horizontally
...
position = {base_x, 200, base_z} --vertically
(i.e. 2.2k to show as its total value; 2254).
Go into the mods folder (or if you're using vortex just right click it and click on Open in File Manager) mods\scoreboard\scripts\mods\scoreboard and open scoreboard.lua. Look for Line 314, and right at the beginning of this line;
"if value >= 1000 then return string.format("%.1fK", value / 1000) end".
Add two dashes at the start of that line then a space.
"--"
So that it looks like this.
"-- if value >= 1000 then return string.format("%.1fK", value / 1000) end" (Do not include the quotations)
This will disable that line and prevent the scoreboard from assigning decibels to the values you rack up in the scoreboard! Letting you see your precise counts! :D It won't cause an expansion in the size of the scoreboard itself so you'll be fine unless you're pulling in some REALLY big numbers, then you might have some digit overlapping, but that wouldn't happen right? 😋
You're combining all the work, aren't you? (Scoreboard edited fix 26.03.25 + Icon fix + memory cache for the loaded history)
but they only show up on the Scoreboard when you install Loadout Monitor
Scoreboard shows 0 boss kills regardless of bosses killed. Also "lesser enemies" killed is always less than 100. Sorry if I'm ignorant to using the scoreboard, first time using it. All info appreciated. Consistent over 6 games.
edit: just played another game with just 2 people and the lesser kills are showing properly.
edit 2: Im wondering if its because we were playing havoc mode and most of the enemies were havoc specific? Boss damage seemed to be calculated however boss kills were not.