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KamiUnitY

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KamiUnitY

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58 comments

  1. KamiUnitY
    KamiUnitY
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    I have updated the mod to version: 1.4.0

    This update does not include any changes related to the Arbites update. I’m still unable to reproduce reported bug. if anyone encounter one please make sure you are using the latest version of the mod.

    This version introduces a new feature to make actions like combo canceling (QQ or whatever people call it) easier. If you don’t like the new behavior, you can disable it by setting the Queue Limit in the mod options to 1, which will make it behave like the previous version.
  2. BJH2001
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    With the release of the arbites class using remote detonation with this mod installed causes you to use all your charges at once.

    I'm guessing this is tied to the guarenteed grenade swap too? Either way I hope this can be fixed!
    1. KamiUnitY
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      Hi there, I'm still trying to reproduce this. how often did the bug occur? Are you running the latest version of the mod?
    2. BJH2001
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      Hey, I believe I had the latest version (At least Nexus was telling me I did when I wrote the post) having downloaded the version you posted yesterday seems to have fixed it. I know it was weapon swap causing it but whatever changes you made seem to have fixed it so that's great! Sorry for wasting your time and seriously thanks for the mod it's a game changer.
  3. Dolphin74
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    You're doing great! This is just awesome!
  4. Khornetto
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    What's with that hilariously shitty AI pic. A screenshot from the game, one of the dozens of thousands of existing 40k pics? naaah, s#*! pic of a mutated dude holding a gun that's actually a long bayonet. Very reassuring on the quality of them mod, lmfao
    1. KamiUnitY
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      Glad you have a laugh. The messed-up weapon images were just a joke, tried to swap, it didn’t work, then I ended up trying to shoot my boltgun with a sword and vice versa. buggy ai was like cherry on top.
  5. Hapsq
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    Mod does not work propperly after nightmares and visions update.

    Thought I already posted this but I cant seem to find it in the comments..
    1. KamiUnitY
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      Hi, the mod is still working for me. "Mod does not work propperly" more detail please.
      Also make sure everything is up to date and the mod is not disabled in mod options by any chance.
    2. CaffeineGremlin
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      mOd DoEs nOt WoRK ProPErlY

      Super duper helpful message. Have you checked if your computer and/or your brain is turned on?
  6. ageclipse
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    Is there a chance you could combine all of these GUARANTEE mods into a single mod?  like "Don't eat my input" mod?  Cheers.
    1. KamiUnitY
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      Thanks for the suggestion! however, I prefer keeping them separate for the ease of maintenance hope you understand! 😊
  7. lltomohikoll
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    i noticed on some situation/animatio on picking up/interacte objects/reviving player
    failed,
    as if it discards my keyboard input.

    Could you create a mod that 
    guarantee "Pick up items/interact objects/revive teammate" ?
    1. lltomohikoll
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      Sorry for that i hadn't checked your other mods.

      Prob, it is only for my hardware problem.
      who press the tons of key at a same time
      like { WASD + LeftShift + LeftAlt + SpaceBar + MouseSide4, MouseSide5 }.
    2. KamiUnitY
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      picking up/interacte objects/reviving player

      Hi, those require player camera to look at the object, so the way I've implemented won't work with them.
      the closest thing you'll get is Auto Loot by d3fallt
  8. TarsusDK
    TarsusDK
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    Not using this mod can get you killed
  9. biirdiest
    biirdiest
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    does this work after the update?
    1. KamiUnitY
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      it does :)
  10. DepressedWookiee
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    I know this needs updating, but I'm fairly sure this causes a crash when switching weapon marks in the Psychkahnium. I could be wrong though.
    1. KamiUnitY
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      Hi, I cannot reproduce this. could you provide the console log of the crash game for me?
  11. qloriti
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    Hello, just curious is it possible to make something like "guarantee hold for heavy attack"? Because sometimes idk why but something interrupts heavy attacks charging when you are mixing them with light attacks. For example L3-H2 combo on Krouk Cleaver.
    1. KamiUnitY
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      Hi, The best a mod could do is prevent the action that causes the Heavy attack to turn into a Light attack.
      Not sure if your issue cause by what exactly but an example I found, a heavy turn to light during sprint bug. Its possible to make a mod that disables sprinting during the bugged attack so the bug would not occur. However, this would mean sacrificing the ability to sprint for the duration of the bug. imo its too big trade off and just not worth it for me.