Hi, the mod is still working for me. "Mod does not work propperly" more detail please. Also make sure everything is up to date and the mod is not disabled in mod options by any chance.
Prob, it is only for my hardware problem. who press the tons of key at a same time like { WASD + LeftShift + LeftAlt + SpaceBar + MouseSide4, MouseSide5 }.
Hi, those require player camera to look at the object, so the way I've implemented won't work with them. the closest thing you'll get is Auto Loot by d3fallt
Hello, just curious is it possible to make something like "guarantee hold for heavy attack"? Because sometimes idk why but something interrupts heavy attacks charging when you are mixing them with light attacks. For example L3-H2 combo on Krouk Cleaver.
Hi, The best a mod could do is prevent the action that causes the Heavy attack to turn into a Light attack. Not sure if your issue cause by what exactly but an example I found, a heavy turn to light during sprint bug. Its possible to make a mod that disables sprinting during the bugged attack so the bug would not occur. However, this would mean sacrificing the ability to sprint for the duration of the bug. imo its too big trade off and just not worth it for me.
Could you explain how exactly "Added attack prevention after weapon swap attempt, to help psyker exploding issue." works? I feels like often my attacks don't work after swapping weapons, which is pretty annoying. So I'm trying to work out if this new feature is responsible.
basically, mouse inputs will be ignored completely after pressing weapon swap key until weapon got swap. if weapon already got swap, then mouse inputs should work normally.
I never have the issue you describe, I think I've played like 20+ games after the feature got added. can you reproduce it in psykhanium? what weapons were you using? how do you make attack to work again? do you use [Q] or [1],[2] ? how is your ping? you can use mod Ping Monitor to check it how often the issue occurring?
you can try remove this part from the code which will remove the feature, let me know if it helps or not.
if mod.promise_exist and not EXCEPTION_ATTACK_PREVENT_ACTION[current_action] then if action_name == "action_one_pressed" or action_name == "action_one_hold" then return false end
if action_name == "action_two_pressed" or action_name == "action_two_hold" then return false end end
if removing this completely fixed it then the feature is probably the cause, Its maybe due to server desync I'm not sure. I can try adding extra check in there, please dm me on discord.
52 comments
Thought I already posted this but I cant seem to find it in the comments..
Also make sure everything is up to date and the mod is not disabled in mod options by any chance.
Super duper helpful message. Have you checked if your computer and/or your brain is turned on?
failed,
as if it discards my keyboard input.
Could you create a mod that
guarantee "Pick up items/interact objects/revive teammate" ?
Prob, it is only for my hardware problem.
who press the tons of key at a same time
like { WASD + LeftShift + LeftAlt + SpaceBar + MouseSide4, MouseSide5 }.
Hi, those require player camera to look at the object, so the way I've implemented won't work with them.
the closest thing you'll get is Auto Loot by d3fallt
Not sure if your issue cause by what exactly but an example I found, a heavy turn to light during sprint bug. Its possible to make a mod that disables sprinting during the bugged attack so the bug would not occur. However, this would mean sacrificing the ability to sprint for the duration of the bug. imo its too big trade off and just not worth it for me.
if weapon already got swap, then mouse inputs should work normally.
I never have the issue you describe, I think I've played like 20+ games after the feature got added.
can you reproduce it in psykhanium?
what weapons were you using?
how do you make attack to work again?
do you use [Q] or [1],[2] ?
how is your ping? you can use mod Ping Monitor to check it
how often the issue occurring?
you can try remove this part from the code which will remove the feature, let me know if it helps or not.
if mod.promise_exist and not EXCEPTION_ATTACK_PREVENT_ACTION[current_action] then
if action_name == "action_one_pressed" or action_name == "action_one_hold" then
return false
end
if action_name == "action_two_pressed" or action_name == "action_two_hold" then
return false
end
end
if removing this completely fixed it then the feature is probably the cause, Its maybe due to server desync I'm not sure. I can try adding extra check in there, please dm me on discord.