it wasn't at first, but yeah currently this mod does that. because I discovered there are some instances where player is considered in mid-air, when running on uneven ground and stair.
Would it be possible for it queue up an ultimate? For example, if I see Dash is coming off ultimate in 2 seconds and I press it, can it activate after 2?
I was on Rolling Steel and threw a battery while jumping, after I threw the battery for a couple of seconds I was still fine but I still had the battery animation playing I just had no battery in my hands, and I couldn't do anything tho tried to block or switch to my weapons but nothing happened and then my game crashed. I don't know if it was because of the battery throw or what but the crash thing said it was because of this mod here is the error code and I don't think I pressed my ability button but I was ogryn with taunt.GUID: e0762257-4d3a-467b-a7f6-c72b14b9261a Log File: Info Type: ----------------------------------------------- [Script Error]: [string "./../mods/guarantee_ability_activation/script..."]:399: bad argument #1 to 'find' (string expected, got nil) ----------------------------------------------- [Crash Link]: crashify://e0762257-4d3a-467b-a7f6-c72b14b9261a
Does this mod have controller support? About to find out for myself but i had to ask, i have noticed my shouts occsionally dont activate in crucial moments and looking forward to testing. Thank you
nope but with this mod installed try not to spam from now on. if you pressed once it should activate as soon as it ready
from what I've tested there are sometimes it did not get activated, I think its because I was blocking horde, and cancel the ability by accident. (this applies with every ability that can be held) if you find yourself in the same situation, try turning Hold Ability to off, it should help (No longer needed with "Prevent cancel on short ability press" enabled) I'm currently testing Zealot's dash with 2 charges. I'll see how I feel about it
I've added an option for you for preventing Zealot's double dash, try turning it on in the mod option quick 2nd dash is still useful in some situation, so this is disabled by default
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because I discovered there are some instances where player is considered in mid-air, when running on uneven ground and stair.
GUID: e0762257-4d3a-467b-a7f6-c72b14b9261a
Log File:
Info Type:
-----------------------------------------------
[Script Error]: [string "./../mods/guarantee_ability_activation/script..."]:399: bad argument #1 to 'find' (string expected, got nil)
-----------------------------------------------
[Crash Link]:
crashify://e0762257-4d3a-467b-a7f6-c72b14b9261a
but that bug likely cause from something else. I cannot fix that.
edit: the crash should now be fixed in 1.3.4
is it turned on? I cannot reproduce this..
also the mod will not prevent 2nd charge if you press the ability another time when dash already ended for the first one.
from what I've tested there are sometimes it did not get activated, I think its because I was blocking horde, and cancel the ability by accident. (this applies with every ability that can be held)
if you find yourself in the same situation, try turning Hold Ability to off, it should help(No longer needed with "Prevent cancel on short ability press" enabled)I'm currently testing Zealot's dash with 2 charges. I'll see how I feel about it
quick 2nd dash is still useful in some situation, so this is disabled by default