20 comments
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LockedStickySo we're getting that description mod soon, right?
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Terrifying. Thanks.
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I can't seem to get the script working.
darktideBetterDescriptionsUwuify.py:18: SyntaxWarning: invalid escape sequence '\s'
regexLineBeginsReturn = '((?:\s)?return )'
darktideBetterDescriptionsUwuify.py:19: SyntaxWarning: invalid escape sequence '\('
regexLocalWhole = 'local .* = iu_actit\(".*",.*\)\n'
darktideBetterDescriptionsUwuify.py:20: SyntaxWarning: invalid escape sequence '\s'
regexLineComment = '^(?:\s)?--.*\n'
darktideBetterDescriptionsUwuify.py:23: SyntaxWarning: invalid escape sequence '\('
regexLocalStart = 'local .* = iu_actit\(' # local name_rgb = iu_actit(
darktideBetterDescriptionsUwuify.py:24: SyntaxWarning: invalid escape sequence '\)'
regexLocalEnd = ',.*\)\s' # , value)\n
darktideBetterDescriptionsUwuify.py:25: SyntaxWarning: invalid escape sequence '\s'
regexComment = '((?:\s)*--.*\n)'
darktideBetterDescriptionsUwuify.py:27: SyntaxWarning: invalid escape sequence '\.'
regexColoredText = '(\.\. ˝?(?:\w*)_rgb \.\.)|(\.\. ˝?(?:\w*)_rgb(?: end},)?)|(\.\. ˝?(?:\w*)_rgb ")|( ?˝?(?:\w*)_rgb \.\. ")' # .. var_rgb .. | .. var_rgb end}, | .. var_rgb " | var_rgb .. " all with option for wack ass diacritic
darktideBetterDescriptionsUwuify.py:34: SyntaxWarning: invalid escape sequence '\.'
regexRemoveRoleplayFromVar = '\.\. \*{3}(\w|\s)*\*{3}|\*{3}(\w|\s)*\*{3} \.\.'
darktideBetterDescriptionsUwuify.py:35: SyntaxWarning: invalid escape sequence '\*'
regexRemoveRoleplayFromEnd = '\*{3}(\w|\s)*\*{3} end},' # ***rping*** end},
darktideBetterDescriptionsUwuify.py:61: SyntaxWarning: invalid escape sequence '\-'
newuwu = newuwu.replace('\-', '') # stops stammering for escape characters
replacing ENLocalizationFIXAIO.lua
Traceback (most recent call last):
File "darktideBetterDescriptionsUwuify.py", line 328, in <module>
replace(sys.argv[i], f'uwu_{sys.argv[i]}')
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "darktideBetterDescriptionsUwuify.py", line 287, in replace
uwu = uwuipy(None, 0.33, 0, 0.22, 1, True) # seed, stutterchance, facechance, actionchance, exclamationshcance, nsfw
TypeError: 'module' object is not callable -
I look at the picture and see: Oh, my mod... then... WHAAAAT?))) WTF? Hahahaha.
Thank you! LOL! -
Now it worked. Thanks again.
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I can't quite seem to get it to work. Is there a chance it's interacting with some other mod that edited descriptions or changed mark numbers to numbers or the works?
I downloaded this mod, and then the game crashed because of some corrupted files (unlikely to be connected to the mod).
So I verified the files, patched, started the game. And now the names seem to be the obnoxious new ones still.
I believe it was the version that only changed the offensive ones back.-
Ok, your answer helped, if maybe not in the way expected.
I'm using the automodloader, and after your point about the load order, I checked in there, and I found that WhatTheLocalization wasn't in there.
Past of the mod folder dates back over a year, and every now and then things might break.There might have been a file missing that led to the modloader not picking that mod up anymore, so I unpacked it from a backup again, and now everything's working. :)
So, in short, no issue with this mod at all! Also explains how it loaded just fine, and then didn't work, if the dependencies were detected, but never loaded.
Thanks for the help!
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Many thanks for the mod.
I think the optional file is not the good one. I have modified the files and added also marks (from new patch) for the shotguns (but I have kept the old pattern name)
Also, the lasgun miss the pattern names.
By the way.. I think you must point that the mod needs WhatTheLocalization.
Really, many thanks for this.-
lasguns
as an example you have put this:--[[{-- Kantrael Mk VII Infantry Lasgun
id = "ilas1Family",
loc_keys = {"loc_weapon_family_lasgun_p1_m1",},
locales = {"en",},
handle_func = function(locale, value)
return "Infantry Lasgun"
end,
},]]
--[[
{
id = "Pattern",
loc_keys = {"loc_weapon_pattern_",},
locales = {"en",},
handle_func = function(locale, value)
return ""
end,
},]]
so I corrected for{
id = "Pattern",
loc_keys = {"loc_weapon_pattern_",},
locales = {"en",},
handle_func = function(locale, value)
return "Kantrael"
end,
},]]
Also, for shotguns, you should put the mark. We are all using Kantrael, agri or lawbringer to design them. And it looks actually strange to see the pattern name a dot and nothing behind this dot.
I don’t remember if there was mark before the name change, so I have put the ones used actually (so VI and IX)
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Thanks for the explanation!
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I wanted to do something like this in my mod, but now I won't. Thanks)
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Nah them blessing descriptions need some Emperor
Oh no that's supposed to be Hadron saying those, isn't it. Understandable -
Goated. Thanks for making this!