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LeicaSimile

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LeicaSimile

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13 comments

  1. LukeGlitch
    LukeGlitch
    • member
    • 1 kudos
    Does this mod still works?
    1. LeicaSimile
      LeicaSimile
      • member
      • 4 kudos
      It does not. Please remove it if you still have it.
    2. LukeGlitch
      LukeGlitch
      • member
      • 1 kudos
      :( this is so sad, this helped me alot with moving barrels(aka flamers)
    3. LeicaSimile
      LeicaSimile
      • member
      • 4 kudos
      The Grim Protocols update basically fixed flamer explosions for base game so the mod is no longer needed :)
  2. Obsdinagolem
    Obsdinagolem
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    • 0 kudos
    lol, DEPRECATED OBSOLETE
    also the most recently updated mod 
    1. LeicaSimile
      LeicaSimile
      • member
      • 4 kudos
      Been seeing a lot of people reporting crashes since Grim Protocols came out. Figured an update might help call attention for people to uninstall this mod.
  3. Aymerhic
    Aymerhic
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    • 0 kudos
    a bugfix made by a mod sweet, thanks! "random" flamer explosions were very annoying to deal with
  4. Raulikien
    Raulikien
    • member
    • 0 kudos
    Oh, so THAT is why they seemed to explode randomly sometimes...
    1. OneWayMay
      OneWayMay
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      • 0 kudos
      ive had it explode on me randomly in the psykanium. there is still something wrong with them.
  5. DingXiang233
    DingXiang233
    • member
    • 0 kudos
    To be honest ...... I don't see any difference between turning the mod on and off ...... Can you hint a little?
    1. LeicaSimile
      LeicaSimile
      • member
      • 4 kudos
      Check the video in the description. Weaker ranged attacks will trigger the explosion upon flamer death but not always show the effect in base game (you can test this by hitting the flamer backpack once with a low damage gun for example, then killing the flamer with melee). The mod will make sure to show the effect every time the explosion timer is triggered, no matter how weak the attack is. Worth noting that enemy gunfire can also trigger the explosion timer, so the mod will reflect that too.
    2. NonameNorth
      NonameNorth
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      • 0 kudos
      So it's a bug-fix mod, right? Thank you for the fix.
    3. DingXiang233
      DingXiang233
      • member
      • 0 kudos
      Thank you, this looks very useful