Could this be updated to allow for heavy attacks? and adjustable timing? it'd be great for my ogryn build with thrust pickaxe to do swings perfectly timed to get all 3 stacks of thrust before swinging
In my experience, getting modded inputs to work with specific timing is very inconsistent. On top of that, getting the information for timing heavy attacks isn't as simple as you might intuitively think. So that sort of thing isn't really feasible - or at least, not without a new approach that I'm not aware of.
Could you add more cancel options on weapon switch and falling down? I often end up having my weapon drawn and having it on constant "hit with weapon" mode. Somehow this does now always happen so not sure what inputs I make that cause this but I see this not as a cancel option and I have all cancal options turned on. I think it happens when I fall down and get helped up or something. I love this mod but that is annoying.
Maybe it this "temporary interruption" and that is automatically resumes alter, I will now try with this off. What is "temporary interruption" exactly in game?
I used AHK scipt for V2 where holding mouse was was auto attack and then I put middle mouse as the normal mouse1 for string attacks. It worked but I needed to press it all the time and in the menu and thing it was kind ot weird to used middle mouse. This is much better I will see if there is a similar mod for V2. Its so relaxing not even having to hold down any key and not having to deal with AHK stuff, I guess I could write a toogle in AHK as well but this gave me the idea.
I also had it bugged out there the toggle did not work a couple of times now I need to switch weapon and manually hit attack a few times for it to work again or something.
So I finally gave this mod a go after recent Ogryn buffs and it's great. However, the full auto feels a bit unengaging gameplay-wise after a while so I came up with a solution that I also implemented (I'm a software dev but little to no experience with lua and mod development): Burst mode. It basically does 3-4 swings with single press of the mapped key and further inputs refresh the counter (instead of stop attacking like toggle), so you can basically keep attacking at full attack speed while tapping your mapped key at a relaxed pace. It has some small issues and bugs that I couldn't track down, but it's completely usable.
I can upload the code somewhere if you'd be interested in adding this feature to the mod, I doubt I'm the only one who'd find this mode useful and I'm sure an experienced mod dev can clean up the jank from my implementation in no time.
This mod pretty much made the game playable for me. Thank you so much!
The only piece of feedback I have is maybe allowing Interrupt settings to be separated. What I mean by this is for example I'd love for Melee Special to interrupt the auto attack feature and toggle it off, while the Block would interrupt but NOT toggle it off. Fine tuning the settings basically, but other than that this mode is amazing and I can't imagine myself playing without it.
Any chance to add: local SWING_DELAY_FRAMES = 1 local RELEASE_DELAY_FRAMES = 1 as a setting so it will be possible to change values in mod menu while the game is running?
I am 0 at code and tried to add it my self but no luck
Lowering those values below what they start as shouldn't make you swing faster unless you're playing at an unplayable low framerate. Increasing them will make you swing more slowly, but doing that based on frames isn't a great solution. The values are set to make the mod work with all weapons, so changing them at all is not recommended. Obviously, you do you, but I'm not going to add sliders for numbers that are not supposed to be changed.
Great mod! I'm currently very close to being in heaven with this thing. The only thing i'm wondering about if there's a possibility to have combined input, like in the case with: Hold Block+Attack=Push But in this case it would be: Hold Attack+Hold Block=Heavy attack?I've sort of achieved this with Catachan Sword by: Hold Special+Hold Attack But it's more of a fluke and won't work for other weapons.
Although now that I've read other messages, looks like it'll keep being a wish. In any case, I'll keep on swinging, thank you!
Is it possible to make a similar mod that prevents the behavior where holding LMB will chain heavy attacks rather than doing just one heavy attack? It can get annoying with some weapons
Would it be possible to cancel the auto swing with a run input ?
It would be great to if we could put the auto swing on with a double clic. That way I could either double clic to spam or maintain to charge with the same button. But I guess it's not possible.
Anyway thx for your work, old gamers will need similar accessibility options.
94 comments
Maybe it this "temporary interruption" and that is automatically resumes alter, I will now try with this off. What is "temporary interruption" exactly in game?
I used AHK scipt for V2 where holding mouse was was auto attack and then I put middle mouse as the normal mouse1 for string attacks. It worked but I needed to press it all the time and in the menu and thing it was kind ot weird to used middle mouse. This is much better I will see if there is a similar mod for V2. Its so relaxing not even having to hold down any key and not having to deal with AHK stuff, I guess I could write a toogle in AHK as well but this gave me the idea.
I also had it bugged out there the toggle did not work a couple of times now I need to switch weapon and manually hit attack a few times for it to work again or something.
I can upload the code somewhere if you'd be interested in adding this feature to the mod, I doubt I'm the only one who'd find this mode useful and I'm sure an experienced mod dev can clean up the jank from my implementation in no time.
The only piece of feedback I have is maybe allowing Interrupt settings to be separated. What I mean by this is for example I'd love for Melee Special to interrupt the auto attack feature and toggle it off, while the Block would interrupt but NOT toggle it off. Fine tuning the settings basically, but other than that this mode is amazing and I can't imagine myself playing without it.
local SWING_DELAY_FRAMES = 1
local RELEASE_DELAY_FRAMES = 1
as a setting so it will be possible to change values in mod menu while the game is running?
I am 0 at code and tried to add it my self but no luck
I'm currently very close to being in heaven with this thing.
The only thing i'm wondering about if there's a possibility to have combined input, like in the case with:
Hold Block+Attack=Push
But in this case it would be:Hold Attack+Hold Block=Heavy attack?
I've sort of achieved this with Catachan Sword by:Hold Special+Hold Attack
But it's more of a fluke and won't work for other weapons.Although now that I've read other messages, looks like it'll keep being a wish.
In any case, I'll keep on swinging, thank you!
Would it be possible to cancel the auto swing with a run input ?
It would be great to if we could put the auto swing on with a double clic. That way I could either double clic to spam or maintain to charge with the same button. But I guess it's not possible.
Anyway thx for your work, old gamers will need similar accessibility options.
cheers