For anyone who played this game almost entirely with this mod, did you ever encounter some game breaking bug with this mod or dialogue overlap/ conflictions that destroy the immersion? I am asking because I would really want to start playing the game from the beginning, since I didn't go that far into the story, currently at the middle-end of chapter 2.... also I already regret many of my choices XD
The only issue ever reported was that in some very few cutscenes characters may accidentally stay overlap?; other than that I'm not aware of any issues.
Thank you so much! I mainly play CRPGs for the story and hate to miss content because of party size limit, and this mod provides literally the only feature I need that's missing from ToyBox.
Just for the record, there is a feature that does exactly that in ToyBox. You can switch on dialogue for companions who aren't in your party, so. you never miss out on unique interactions
Thank you for this mod. However I run into a issue here. After I installed this mod, every time during the conversation, the screen will jump to somewhere else and start playing dialogs from other party members that are not currently in my team. In Act 2, I wanted to recruit the demon engine. Even though I did not bring Argenta nor Heinrix in my team, they still killed the demon engine after the Boss fight. They were even not in the animation, it's like a group air killed the demon engine. I tried to unistall the mod, yet the same issue still happned. Is there anything I could do?
Thank you so very much! I go on the walks with my mini army, even took them all on 'vacation' (if you know you know) and no problems at all! Banters work, everyone reacts in dialogues, all is well!
ToyBox just adds members to the party. When the party gets re-created (by moving locations), every party member that goes over the limit will be removed by the game.
You could theoretically combine them (i.e. raise party limit via this mod, then add more party members via ToyBox).
Thank you for making this mod, I dislike party limits in games like this because it slowdown the gameplay too much. This mod help with the pacing for me.
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ToyBox just adds members to the party. When the party gets re-created (by moving locations), every party member that goes over the limit will be removed by the game.
You could theoretically combine them (i.e. raise party limit via this mod, then add more party members via ToyBox).
If you want to do it manually, I can Copy&Paste the instructions from somewhere: