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jonHinkerton

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jonhinkerton

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68 comments

  1. TrueLGTW
    TrueLGTW
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    The mod's design seems super cool. I really like how the mod is focused on the 1st tier of archetypes, specifically, it feels a lot more thought out and balanced. Hopefully this mod is expanded to cover the DLC archetypes when the last DLC come out.
  2. lonelinesslove
    lonelinesslove
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    Hello! How can I solve the problem of this mod displaying a blank interface (without displaying text) in Chinese language?
    1. Sopppyamoeba8402
      Sopppyamoeba8402
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      No chinese localization, not much u can do, except translating it yourself
    2. jonhinkerton
      jonhinkerton
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      There is a chinese version now.
  3. Faolian
    Faolian
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    I'm not sure why but i cannot install this mod through modfinder - if i drag the zip across to install it crashes
    1. jonhinkerton
      jonhinkerton
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      My fault, try the new file.
  4. sector2
    sector2
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    I can't get the skills text to appear
    I already installed MicroPatches and it still doesn't work
    1. jonhinkerton
      jonhinkerton
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      So the entry is there but the text is blank?
    2. sector2
      sector2
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      yes
    3. jonhinkerton
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      Are you playing in a language other than English? I only put in English localization.
    4. sector2
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      Yes, I play in Spanish.
      Is there a way to modify the file so that the text appears in English.
    5. jonhinkerton
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      Ok, I ran the text through a dodgy chatGPT translation and added it to the file as version 1.0.1, If any of the translations are ridiculous 1) send me what it means in english so I can laugh too, and b) suggest a less funny but more useful version.
    6. sector2
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      Man, you're a genius (it's a Latin expression that means you're great)
    7. Kessap
      Kessap
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      Hey, can you do the same for the french localisation please? Translated or not ^^
    8. jonhinkerton
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      I added the french file to the optional files for the mod. I will bundle it in  the next release.
    9. lonelinesslove
      lonelinesslove
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      Chinese localization is also required. Please, thank you
    10. jonhinkerton
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      You can make on until I get around to it. Go into the mod folder and then into the localization folder and take the file called enGB.json. open the file and paste the contents into chatgpt and tell it to translate it. Usually when I do that the formatting is preserbed but the text gets switched over.  Take the output and make it a file called znCN.json and put it into the localization folder.

      FWIW you can use this technique with any mod, and any language, you just need to check what the file name is fir your language.
  5. hrwd
    hrwd
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    So...what's new?
    1. jonhinkerton
      jonhinkerton
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      There was an error in the Overhead Smash fighter talent - I had probably started with a copy of one of the flamer/melta talents because I had it checking that the weapon wielded was two handed and melta, which obviously it never is. Anyway, I deleted the extra condition so it works now. Also cleaned up the wording. I must have been tired when I made that one. 
  6. hrwd
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    Hey Jon!

    Regarding my thoughts about Debuffs, Operative etc. There are 2 inquiries that I have:

    1. Regarding the "Marked Target" talent ... is 1 Exploit really enough? I've been thinking that INT xor PER / 2(or 3) Exploits would be more comfortable and useful. What do you think?

    2. I actually don't need more debuffs in T2(there is always the BH arch, awesome thing!), but would you be willing to take a look at a possibility of adding just one more feat that relates to Exploits to Operative? Don't think more is needed tbh.

    Thank you for all your work!
  7. DocMadfox
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    Throwing up an endorsement. I respeced Argenta to be a Chainsword + Hand Flamer Warrior and it is fantastic.
  8. xithrascin
    xithrascin
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    does this work on the newer patches? keeps showing up that it needs game version 2.1.0

    For reference i am running it in desktop mode on the steam deck and have to install my mods manually. tried adding to the game to OwlcatModificationManagerSettings.json but none of the other mods needed it nor have been put in. see screenshot here https://imgur.com/WogmSf3

    thank you to anyone who takes their time out to help :)
    1. jonhinkerton
      jonhinkerton
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      Several things. First the screen you've captured is the Unity Mod Manager which is built into the game, but there is another mod manager as well, which can be found on the loading screen in the lower left - it says like DLCs and Mods. This is because there are two kinds of RT mods, Unity mods and Owlmods. The differences are technical but what you need to know is that a) they go in different folders and b) owlmods have configuration and Unity mods don't.

      So, in this case, the mod you're looking for, Enhanced Archetypes, is an owlmod. It won't be on the page you've shared. Fwiw, I don't know what the Enhanced Content mod is. Is it a pathfinder mod? RT is only on game version 1.3, so it's possibly not in the right place.

      Anyway, I'm not familiar with how a steamdeck works, but in windows you put unity mods in the UnityModManager folder and Owlmods go in the Modifications folder. Unity handles the manifest for itself, but over on teh owlmod side you need to take care of it. If steamdeck can run Modfinder it will take the load off of you, but otherwise you need to update the config file as detailed in the description.

      Like I said, I'm a little out of my league advising on steamdeck, but you could try the Owlcat Discord, the modding channels there are very helpful for users and developers alike.
    2. xithrascin
      xithrascin
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      i see it now in the owlmod manager after putting it into that folder! i'm assuming all jh-xXx mods are like this then? for the steam deck, the hard part is getting modfinder to both see and edit the files in the pfx folder, so i had to add it manually.

      For anyone else on a steam deck, the location is

      /home/deck/.steam/steam/steamapps/compatdata/2186680/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Warhammer 40000 Rogue Trader

      even if you have it installed on another drive.
    3. jonhinkerton
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      I make both kinds of mods depending on what I am trying to do, just check the installation instructions to see which folder it goes in to tell.
  9. Hathur
    Hathur
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    Love the new features, especially for Soldier and Warrior. You did a great job with these. Any chance you might do the advanced archetypes at some point?
    1. jonhinkerton
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      Almost certainly I will look at them eventually, unless someone else decides to first. At the moment though I feel like broader tier 1 types give the most in terms of launching new build options.
  10. hrwd
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    Hey, if you don't mind.

    A Crime Lord OP can go for a Debuff build, but in such a case, he don't have a clear second(advanced) Archetype to choose. So, if you could touch up that side? Make CL OP debuff possible(without turning into a gimmick).

    Also, any thoughts about Origins? And what if I have Be Smart and I take Audacity? Does that mean I substitute INT for AGI?
    1. jonhinkerton
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      Audacity and Be Smart probably work together because they are doing different things. Be Smart is swapping a stat completely while Audacity works against the dodge calculation. Be Smart and another base stat substitute talent do not work together though.
    2. hrwd
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      Thank you. Any thoughts about the Debuffs and Operative? I know this mod is aimed at T1 Archetypes, but ... what do you think?