Mod currently not functional - I can added to the .json file all I like, but it never appears in the in-game mod list, and none of the options appear in character creation.
I can only guess that its a game/mod vesion issue (there was a patch/update today, possibly something to do with behind-the-scenes prep fpr the new DLC, which does include new character creation options)
Hello, I'm starting to get back to work on the projects in preparation for the DLC. I did a fresh install with Micropatches 1.17.6 and, unexpectedly, everything seems to be working, in character creation and on old saves. Try pasting the contents of the .json here
OdinThePine, Hello! I made a Russian translation, would you like to add it? https://drive.google.com/file/d/1IayTFW1f1AII77SH0xrA_wcrTx5a60n7/view?usp=sharing
Hello author, I failed to use this MOD. I detected that the actived mod in the OwlcatModificationManagerSettings file would clear the MOD name after I edited every time. Is this due to a MOD conflict?
Someone else had this but in another mod. I can't check right now, but assuming nothing changed in MicroPatches, this mod can't conflict with any other - it add new entry, editing none. 99% i't a formatting issue. This is an example of a working Manager.json: { "$id": "1", "SourceDirectories": [], "EnabledModifications": [ "HomeworldsOfTheExpanse", "OriginsOfTheExpanse", "jhSage", "PsykersOfTheExpanse" ], "ActiveModifications": [ "HomeworldsOfTheExpanse", "OriginsOfTheExpanse", "jhSage", "PsykersOfTheExpanse" ], "DisabledModifications": [] }
But the best way to manage your mods is ModFinder, you can check for updates and auto-install everything from there.
Ogryn world would be very cool (cold and high gravity so buffs to strength and tankiness at the cost of intelligence) but then the character would have to look like an ogryn or it would be pretty sad
Hey there, i love the mod, though i have question, since theres a world for Dogmatic Characters and one for heretics, will you also make one for Iconoclast Characters?
Could you make the Supply Line talent from agri world heal wounds instead of injuries, I don't really need to heal 5 injuries from having 5 stacks of stockpile and would benefit a lot more from healing wounds from stockpile instead.
71 comments
I can only guess that its a game/mod vesion issue (there was a patch/update today, possibly something to do with behind-the-scenes prep fpr the new DLC, which does include new character creation options)
https://drive.google.com/file/d/1IayTFW1f1AII77SH0xrA_wcrTx5a60n7/view?usp=sharing
This is an example of a working Manager.json:
{
"$id": "1",
"SourceDirectories": [],
"EnabledModifications": [
"HomeworldsOfTheExpanse",
"OriginsOfTheExpanse",
"jhSage",
"PsykersOfTheExpanse"
],
"ActiveModifications": [
"HomeworldsOfTheExpanse",
"OriginsOfTheExpanse",
"jhSage",
"PsykersOfTheExpanse"
],
"DisabledModifications": []
}
But the best way to manage your mods is ModFinder, you can check for updates and auto-install everything from there.