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OdinThePine

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OdinThePine

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71 comments

  1. JonarusDrakus
    JonarusDrakus
    • supporter
    • 3 kudos
    Mod currently not functional - I can added to the .json file all I like, but it never appears in the in-game mod list, and none of the options appear in character creation.

    I can only guess that its a game/mod vesion issue (there was a patch/update today, possibly something to do with behind-the-scenes prep fpr the new DLC, which does include new character creation options)
    1. OdinThePine
      OdinThePine
      • member
      • 8 kudos
      Hello, I'm starting to get back to work on the projects in preparation for the DLC. I did a fresh install with Micropatches 1.17.6 and, unexpectedly, everything seems to be working, in character creation and on old saves. Try pasting the contents of the .json here
  2. Dzengrave
    Dzengrave
    • member
    • 7 kudos
    OdinThePine, Hello! I made a Russian translation, would you like to add it?
    https://drive.google.com/file/d/1IayTFW1f1AII77SH0xrA_wcrTx5a60n7/view?usp=sharing
    1. faxcon7
      faxcon7
      • member
      • 0 kudos
      Благодарю. 
  3. MercurialS
    MercurialS
    • member
    • 0 kudos
    Hello author, I failed to use this MOD. I detected that the actived mod in the OwlcatModificationManagerSettings file would clear the MOD name after I edited every time. Is this due to a MOD conflict?
    1. Uhrwerknacht
      Uhrwerknacht
      • member
      • 0 kudos
      Same here, every time I add the file name to the OwlcatModificationManagerSettings and save, it appears to get removed. 
    2. OdinThePine
      OdinThePine
      • member
      • 8 kudos
      Someone else had this but in another mod. I can't check right now, but assuming nothing changed in MicroPatches, this mod can't conflict with any other - it add new entry, editing none. 99% i't a formatting issue.
      This is an example of a working Manager.json:
      {
        "$id": "1",
        "SourceDirectories": [],
        "EnabledModifications": [
          "HomeworldsOfTheExpanse",
          "OriginsOfTheExpanse",
          "jhSage",
          "PsykersOfTheExpanse"
        ],
        "ActiveModifications": [
          "HomeworldsOfTheExpanse",
          "OriginsOfTheExpanse",
          "jhSage",
          "PsykersOfTheExpanse"
        ],
        "DisabledModifications": []
      }

      But the best way to manage your mods is ModFinder, you can check for updates and auto-install everything from there.  
  4. AbrahamtheHeavy
    AbrahamtheHeavy
    • member
    • 1 kudos
    Ogryn world would be very cool (cold and high gravity so buffs to strength and tankiness at the cost of intelligence) but then the character would have to look like an ogryn or it would be pretty sad
  5. lev39rus
    lev39rus
    • member
    • 0 kudos
    Good afternoon, some skills without description =(
  6. YoungAndNaughty
    YoungAndNaughty
    • member
    • 0 kudos
    Hello! Love your mod. Hope to see updates in the future.
  7. Kanrasias
    Kanrasias
    • member
    • 0 kudos
    Hey there, i love the mod, though i have question, since theres a world for Dogmatic Characters and one for heretics, will you also make one for Iconoclast Characters?
  8. hrwd
    hrwd
    • member
    • 0 kudos
    How about "Paradise World" or other posh, high end worlds as an option for Nobles?
  9. vwert
    vwert
    • supporter
    • 0 kudos
    I think the homeworld talents should be marked as origin talents like how the vanilla homeworld talents are.
  10. vwert
    vwert
    • supporter
    • 0 kudos
    Could you make the Supply Line talent from agri world heal wounds instead of injuries, I don't really need to heal 5 injuries from having 5 stacks of stockpile and would benefit a lot more from healing wounds from stockpile instead.