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jonHinkerton

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jonhinkerton

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44 comments

  1. Xyphos
    Xyphos
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    using the firestorm class and my ship gets turned into a sword class with this mod on, is there a way i can have my firestorm but larger with this mod
    1. jonhinkerton
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      selecting "Original" and saving then reloading should set you back to firestorm. Let me doublecheck that  still works though.
    2. DocMadfox
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      Same problem. Firestorm just becomes a Sword class. Additional problem: Original just becomes whatever ship model I selected last.
    3. jonhinkerton
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      Updated 1.3 should fix this.
    4. Xyphos
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      cheers :)
    5. DocMadfox
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      Sorry to bug you, but the "Original is your last ship used" bug is still happening with the Falchion pre-order ship. I didn't even switch it so not sure how I wound up in a Dictator. 
    6. mark192837
      mark192837
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      heya man, for me it keeps happening, either switches to sword or preorder edition ship, firestorm nowhere to be seen. maybe adding it manually with an option/button or something? i dunno
  2. Skvintar
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    How to download it on to the game if it was bought on steam?
    1. jonhinkerton
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      The instructions from the description are accurate for a Steam install.
  3. Dukoth
    Dukoth
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    whats the possibility of getting a tyrant class cruiser or a dauntless light cruiser, could probably get the models from battle fleet gothic armada (honestly the ships in this game are likely sourced from there already)
    1. jonhinkerton
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      working with models is a little outside of my experience, but given the issues with the existing cruisers not having all of the pieces needed to appear in the loadout window, I wonder how many pieces would be missing starting from scratch... I suspect it's not the kind of thing I will ever be able to tackle but you never if someone who can do it will come along.
  4. caprera
    caprera
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    I can't click the config to expand the options
    1. Drachenritter
      Drachenritter
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      Had the same problem, but simply closing the Mod Manager Windows and open them again fixed it.
  5. scareon
    scareon
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    Any chance for a Necron class? maybe a cairn or scourge?
    1. jonhinkerton
      jonhinkerton
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      some of ya'll are wildin
    2. scareon
      scareon
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      i want to go full ape mode
  6. csafl
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    Why hasn't my model on the ship equipment interface changed
    1. jonhinkerton
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      Which ship are you using? Only the frigates work right now. I am still trying to figure out why the renderer can't deal with the cruisers.
    2. Ajaji2012
      Ajaji2012
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      Did u manage to find any solution or is it not possible
  7. Inquisitive117
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    This is rad, thank you. I really love the look of the Imperial Cruisers we dont get access to.
  8. mikoyan88
    mikoyan88
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    Is it relatively straightforward to add the Xenos ships (Eldar and Dark Eldar) as well? Appreciate the insides wouldn't match too well, but I'm playing through as an Eldar Iconoclast (thanks to redress and toybox) and that'd be the icing on the cake.

    Amazing mod BTW, I really wish full ship customization had been included from the start.
    1. jonhinkerton
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      straightforward? Probably. I didn't try any because it's so lore-unfriendly. I only added the chaos ships for heretics to change to - though I admit they're kind of rad. I might look at it when I get back to working on the big ship loadout screen. Doesn't hurt me if ya'll want to be weird.
    2. mikoyan88
      mikoyan88
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      Thanks for getting back so quick - It'd be a cool "nice to have" if you do get round to looking at it.

      As a related tangent, have you ever taken a look at the original 1987 rogue trader rules? Space marines with Shuriken catapults, Eldar with lasguns, and a Half Eldar space marine librarian...
    3. jonhinkerton
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      Oh, I was there. I bought my first 40k minis in, oh I would say late 89? Played squats and harlequins and to be honest, I didn't stay with it into 2e because I was just too broke in college but have followed the minis and lore all along aside from a brief foray in 8e. And I do recall the diversity in weapons. Making you take a talent to use xeno weapons is a decision, to be sure, but a harmless one. the eldar having no option to use human weapons is something I would be quicker to address.
    4. mikoyan88
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      I'm the same - started playing a bit later ('97 ish); don't play anymore but I still love the early lore, up until 3ed
  9. Patich
    Patich
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    ТHX!
  10. Asraphaelo
    Asraphaelo
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    +1 for being able to change your friendly npc ship too, otherwise this is a banger mod