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jonHinkerton

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jonhinkerton

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27 comments

  1. TrollofReason
    TrollofReason
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    The INT bonus in place of FEL bonus, does that apply to Officer abilities as well, or just skills & attribute tests?
    1. jonhinkerton
      jonhinkerton
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      It affects abilities.
  2. Dzengrave
    Dzengrave
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    jonhinkerton, Hello! I made a Russian translation, would you like to add it?
    https://drive.google.com/file/d/1xQDLKxM_Orv5TY7oj3agRPVPMdoKjNA-/view?usp=sharing
    1. jonhinkerton
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      Rad. I'll add it to the project, thanks.
    2. faxcon7
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      Hi, plz fix russian translation - localisation file is almost empty. 
    3. jonhinkerton
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      Is the one I included different than the one currently at your link?
  3. meagermantis
    meagermantis
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    I'd love to use this. I imagine officer or operative would be the best choices for it. Just have to figure out a build to really capitalize on the RT's int bonus. Are there any equipment that are really tailored to an int main stat?
  4. failedlegend
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    Not sure if this is intended or If i messed something up but the Threat Analysis is adds your TOTAL int to crit chance, I assuming thats NOT the intended function yeah? (I assume its supposed to Int Bonus, so 50 int = +5% instead of +50%)

    Otherwise I'm loving this origin, fits my RT perfectly and so far I'm LOVING the reactivity, I wasn't expecting that (There was a line similar to C3PO explaining how many languages he knows except iirc you used it to insult someone...I think the other heir....something like "im familiar with ovewr 25k labguyages culters, tenets, etc. and I still don't unbderstand what your balbbering on about)
    1. jonhinkerton
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      Heh, yeah, it was very much a hat tip to 3P0, but if 3P0 had no time for Kunrad's bullshit.

      I've fixed the multiplier problem, thanks.
  5. Arakaim
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    love the origin--lot of fun with operative, and can't wait to try operative-executioner.

    only thing i've noticed is textures for capes can be weird--tried to equip the rogue trader cape (the one with the cool shoulders) and it stretched the textures in a strange way on the character.
    1. dbadousek
      dbadousek
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      I had the same issue with the Von Valancius Cloak, I was able to fix using redress by excluding the SpauldersAdeptusAdministratum.

      I also noticed if I set the outfit option Show Backpack to off, cloaks are not dispalyed.
  6. TechPriestofMars11
    TechPriestofMars11
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    I really liked this origin, and I wanted to expand on it by giving it another skill. It would be a skill that would give one point of INT for every exploit removed.
    I tried with Blueprint Patching and the Blueprint Editor, but I can't get it to work. Any tips or help would be greatly appreciated. 
    Thanks for your work.
    1. jonhinkerton
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      You need to do two things,

      first create a new buff blueprint which will have a property calculator component with a getter for the ranks of itself and a stat bonus component that applies that custom value to int.

      Next, edit Adept_Keystone_Buff_Clue_Effect to add another action to the damage trigger that applies one rank of your new buff to the contextcaster.

      It's a good idea though. I'd be willing to add it to the next set of talents.
    2. TechPriestofMars11
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      Thank you for your help. I will try to get it to work.

      It would be great if you were to add the talent to your next set. I'm sure you will do a better job than I will do.
    3. rfollen1
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      Please do! And thank you for doing your mods. They are pretty cool!
    4. TechPriestofMars11
      TechPriestofMars11
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      I think I got the Blueprint part right. I have to create a Blueprint for the talent too, right?
    5. jonhinkerton
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      yes, one for the talent, one for the buff and then add a conditional action to the keystone buff that checks for the talent as a fact.
    6. TechPriestofMars11
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      Thank you.

      I give up for now. I can't get it to work. Thanks for you help, though.
  7. vwert
    vwert
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    Could you make a version of this that has the psyker clothing instead, I tried to override the clothing using redress but my character ends up wearing both simultaneously.
    1. vwert
      vwert
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      Nvm I just had to go into the excludes menu in redress.
  8. Otocolubus
    Otocolubus
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    So I really want to try this mod out but Im completely lost onto the micropatches (am not using modfinder and do all the changes directly into the game), but yeah like I said Im completely lost on how to install micropatches into the gamefolders.

    To clarify myself:
    What files do I need? is it just the micropatches 1.17.4
    Where and how to install it properly?

    I dont feel like the github explains it to other people than mod creators.

    Thanks for the help!
    1. jonhinkerton
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      So there are two versions of micropatches, one for players and one for devs. You want the one with "mod" in the name here.  Micropatches goes in a different folder than Sage because it is a different kind of mod (there are two, always check instructions closely). Micropatches goes in C:\Users\Yourname\AppData\LocalLow\Owlcat Games\Warhammer 40000 Rogue Trader\UnityModManager. You do not need to update the mod manifest for mods in this folder. Unity manages them.

      The second step is to install jhSage. It goes in the owlmods folder, which is C:\Users\yourname\AppData\LocalLow\Owlcat Games\Warhammer 40000 Rogue Trader\Modifications. For mods in this folder you do need to edit OwlcatModificationManagerSettings.json, putting "JHSage", into the active and enabled lists.

      Yes, it's needlessly complicated, but that is the state of RT modding we are stuck with.
    2. Otocolubus
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      Thanks alot for the help!!!
  9. TechPriestofMars11
    TechPriestofMars11
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    Great mod. I love the concept and the look. Just a thought, though. It would be useful for it to be possible to change agility for Int, not just dodge.
    It would make a brainy melee assassin viable.
  10. kealoz
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    My dreams of being a pencil pushing bureaucrat ordering my minions around can now come true!