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This page was last updated on 10 February 2025, 2:52AM
- Changelogs
-
-
Version All Versions
- please see https://github.com/cabarius/ToyBox/tree/main/ToyBox#readme
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Version 1.7.13
- * (***ADDB***) PatchTool: List elements now properly show all their fields instead of only the fields of the list type
- * (***ADDB***) PatchTool: Properly track Element-types created via field Instantiation
- * (***ADDB***) PatchTool: Fix collections filled with null elements breaking ui
- * (***ADDB***) PatchTool: Catch error when target blueprint is missing (e.g. due to mod changes)
- * (***ADDB***) PatchTool: Support sbyte
- * (***ADDB***) Apply performance Transpilers only once. Whoopsie.
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Version 1.7.12
- * (***ADDB***) PatchTool: Fix regression which broke enum patches
- * (***ADDB***) PatchTool: Properly deserialize nested operations with the custom converter
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Version 1.7.11
- * (***ADDB***) PatchTool: Finish implementing patch versioning (I forgot)
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Version 1.7.10
- * (***ADDB***) PatchTool: Make patch .json files better readable by serializing enums as strings and adding a No-Op when enums are unused.
- * (***ADDB***) PatchTool: Show failed patches in the list as actually failed.
- * (***ADDB***) PatchTool: Various Patcher optimizations, which very vastly improved initial load time for patches.
- * (***ADDB***) PatchTool: Make it possible to indirectly modify localization of things by allowing changing of keys under LocalizedString => Shared => LocalizedString
- * (***ADDB***) PatchTool: Prevent broken Blueprint references from crashing the UI.
- * (***ADDB***) PatchTool: Prevent internal ToString exception from crashing the UI.
- * (***ADDB***) Prevent CompanionInParty.CheckCondition patch from causing exceptions on game load by no longer getting companion state of disposed units
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Version 1.7.9
- ### ToyBox Rogue - Ver 1.7.9 built for Rogue Trader 1.3.1.6
- * (***ADDB***) Fix Dice Rolls Cheats (e.g. "Always Roll 1") using the wrong unit as initiator for the damage negation roll from the "The Emperor Protects" feature. E.g. this could result in enemies being invincible if "Always Roll 1" is activated for the Party.
- * (***ADDB***) Fix "Ignore Talent Prerequisites", "Ignore Required Stat Values" and "Ignore Required Class Levels" not working for inverted checks. *Note: Unconfirmed since nobody was available for testing*
- * (***ADDB***) Fix localization removing Add/Remove buttons from Party Editor Browsers.
- * (***ADDB***) Patch Tool: Remove NameSpace from generic types, making list types a lot more readable
- * (***ADDB***) Patch Tool: Implement being able to null/delete field values (hidden by default)
- * (***ADDB***) Patch Tool: Implement being able to create field values (hidden by default)
- * (***ADDB***) Patch Tool: Add toggle to keep fields open after changing a value
- * (***ADDB***) Patch Tool: Rewrite UI to be path based --> Allow patching struct types
- * (***ADDB***) Patch Tool: Fix patching some Blueprints causing CTDs
- * (***ADDB***) Patch Tool: Fix patching some other Blueprints causing CTDs
- * (***ADDB***) Patch Tool: Fix adding new elements to Collections of references breaking things
- * (***ADDB***) Add Slider to Enhanced Camera to (persistently) offset the Camera Elevation by a specified value
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Version 1.7.8
- * (***ADDB***) Fix somewhat critical error in PatchTool which would DeepCopy Blueprints, messing up cached references (noticeable e.g. when Proficiency Requirements aren't satisfied after patching something until the game is restarted once).
- * (***ADDB***) No longer ignore delegates when Deep Copying => Fix e.g. Abilities disappearing from Weapons after patching them until restarting the game.
- * (***ADDB***) Prevent possible issue with Patch Tool?.
- * (***ADDB***) Fixed Patch Tool not being able to manually remove the last patch operation in the Patch Manager.
- * (***ADDB***) BPId Cache now Caches Items, Weapons and Armors (mostly noticeable in that the BlueprintPicker in PatchTool now has those as categories).
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Version 1.7.7
- * (***Di-Crash***) Add "Skeleton replacer" to Party => Stats. This feature allows tweaking the characters experience in a way. Using different sliders, you can e.g. modify your characters height and/or proportions, offsets etc.. It's a little more involved, but offers quite a bit of freedom.
- * (***jonHinkerton***) Add Button (allows binding to hotkey) to open faction trade vendor window from anywhere.
- * (***ADDB***) Add "Show hidden loot in Checklist" to the Loot Tab. The checklist doesn't show loot which wasn't seen yet.
- * (***Di-Crash***) Minor UI adjustments in Party => Stats.
- * (***ADDB***) Patch Tool fixes: Fix Patch Tool for types implementing IList<T>; Fix Patch Tool possible stack overflow in DeepCopy
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Version 1.7.6
- * (***ADDB***) Fix Patch Tool not being able to modify top level primitives.
- * (***ADDB***) Improve Patch Tool UI (now highlighting currently selected row).
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Version 1.7.5
- * (***ADDB***) Fixed major issue in the Patch Tool system (fields in a collection could cause the patch to fail with a System.ArgumentException).
- * (***ADDB***) List elements now have their exact type shown.
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Version 1.7.4
- * (***ADDB***) Fix NRE in Patch Tool (Fix Deep Copy throwing when Object.GetHashCode throws).
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Version 1.7.3
- * (***ADDB***) Add LoadPreset BP Action for BlueprintAreaPresets.
- * (***ADDB***) Patch Tool:
- * Creating a new Element or Component now automatically assigns the Owner Blueprint.
- * Fix null strings crashing UI.
- * Fix UI Clipboard Label inverted Logic.
- * (***ADDB***) Prevent certain exceptions in Search 'n Pick with modded BPs
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Version 1.7.1
- * (***ADDB***) Various Patch Tool UI fixes
- * (***ADDB***) Add LoadPreset BP Action for BlueprintAreaPresets.
- * (***ADDB***) Patch Tool:
- * Creating a new Element or Component now automatically assigns the Owner Blueprint.
- * Fix null strings crashing UI.
- * Fix UI Clipboard Label inverted Logic.
- * (***ADDB***) Prevent certain exceptions in Search 'n Pick with modded BPs
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Version 1.7.0
- * (***ADDB***) Implemented new ***Blueprint Patch Tool***
- * (***ADDB***) Reimplemented Allow Equipment Change During Combat. That one was more complicated to fix than I expected...
- * (***ADDB***) Hide Loot Coloring Options, since we don't actually have a heuristic to determine how valuable an object is.
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Version 1.6.12
- * (***ADDB***) Rewrite the Psychic Phenomena customizer since it seems like it might've caused crashes for some people.
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Version 1.6.11
- * (***ADDB***) Reinstall on checksum failure now reinstalls current version.
- * (***ADDB***) Fix very rare issue with Browser.
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Version 1.6.10
- * (***ADDB***) Added check for corrupted mod files.
- * (***ADDB***) Added notice gui when the mod is opened for the first time.
- * (***ADDB***) Changed auto-update to make it less error-prone.
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Version 1.6.9
- * (***ADDB***) Fixed an issue where game files included faulty elements, which could potentially affect some answers not being shown is Dialog Preview was enabled. (Nobody confirmed any missing answers but I'll rate this as critical anyways).
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Version 1.6.8
- * (***ADDB***) After getting another report about "A Card Inverted", it seems like Remote Companion Dialog had an issue about units who had yet to spawn, sometimes preventing dialog options to appear. This should be fixed now.
- * (***ADDB***) Implement auto-update for incompatible outdated versions (enabled by default).
- * (***ADDB***) Implement always auto-update (tries to keep you on the latest version) (disabled by default).
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Version 1.6.7
- * (***ADDB***) Recompile for new version.
- * (***ADDB***) Change the mod display name if the mod is forcibly turned off.
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Version 1.6.6
- * (***ADDB***) Fixed dialog preview for ConditionHaveFullCargo and ContextConditionHasItem.
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Version 1.6.5
- * (***ADDB***) It seems that previous versions of ToyBox broke the "A Card Inverted" quest. It took me a while to figure out because nobody really reported the issue directly, but this should be fixed now.
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Version 1.6.4
- * (***ADDB***) Thanks to someone sending me a save; Actually fix the No Jealousy option for Kibella.
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Version 1.6.3
- * (***ADDB***) Tried to fix: No Jealousy option doesn't work for Kibella when *exactly* one other character is romanced.
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Version 1.6.2
- * (***ADDB***) Fixed BPs not loading in various menus.
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Version 1.6.1
- * (***ADDB***) Fix max walk distance/Min sprint distance multipliers.
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Version 1.6.0
- * (***ADDB***) Fix for new version.
- * (***ADDB***) Implement Ignore Career Prerequisites better.
- * (***ADDB***) It is now possible to override origin for dialog purposes, making it possible to role play as a different (or multiple different) origins compared to what was chosen at character creation (Bag of Tricks => Dialog).
- * (***ADDB***) Something something static Harmony Patch Analyzer => Fixes; Initiative Rolls Cheats never worked???
- * (***ADDB***) Skip "Copying..." phase when no search query is used.
- * (***ADDB***) Fix the issue that Party tab browsers were flickering with Show All activated.
- * (***ADDB***) Something something Browser more resistent to malformed Blueprints?
- * (***ADDB***) Optimize "Collating..." phase. A lot. Like, really a lot.
- * (***ADDB***) Even more BP Loader optimizations. Ugh. (In relation to that added ToyBox => Settings => "Blueprint Loader Amount of Shards").
- * (***ADDB***) Fixed blueprints sometimes loading twice in Search 'n Pick
- * (***ADDB / Microsoftenator***) Optimized Blueprint Loading times even more by improving Owlcat ReflectionBasedSerializer. (Probably ~25% to 50% on top of the previous reduction).
- * (***ADDB / Microsoftenator***) Fixed issue where the new BlueprintLoader could randomly blow up.
- * (***ADDB***) Implemented partial loading. This means, if you aren't looking at Search 'n Pick, other tabs don't need to load every Blueprint. This massively reduces load times after the game was loaded the first time. (Certain tabs load more than 10 times faster).
- * (***ADDB***) Threaded Blueprint Loading. When ToyBox needs to load blueprints it should now work faster. (Reduction of all Blueprint loading times of around ~25% to 50%).
- * (***ADDB***) Added options to use BPIdCache and Automatically build said cache (by forcing a preload) in ToyBox => Settings.
- * (***ADDB***) Added option to enable blueprint preloading in Settings.
- * (***ADDB***) Added options to change Blueprint Loading thread amount and chunk size in ToyBox => Settings.
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Version 1.5.10a
- (ADDB) Added Size Change to Party => Stats (this allows changing grid size of companions; < Large = 1x1; Large = 2x2; Huge = 3x3; Gargantum = 4x4). After saving + reloading the Character Model size will change automatically depending on the new size.
- (ADDB) Fixes for new version (mostly fixing respec).
- (ADDB) Added improved glyph support detection. If you're symbols used to be nice but are now weird then please report that!
- (ADDB) Reworked Ascii Glyphs (for systems where default glyphs aren't supported).
- (ADDB) Ported to SDK style project; Code Cleanup; etc. All in all this should not influence usage experience but should make developing and building for other people easier.
- (ADDB) Removed experimental invisibility fix because it didn't work?
- (ADDB) Removed some stuff related to Outfits which wasn't really finished.
- (ADDB) Search 'n Pick now allows colonizing planets (this is pretty experimental; feel free to provide feedback). You need to be in the respective Star System on the Star System Map to Colonize a planet.
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Version 1.5.10
- * (***ADDB***) One of my previous changes broke Visual size multiplier; fixed that.
- * (***ADDB***) (Maybe) readded changing Ranks of features which support that.
- * (***Deltharis***) Reversing Advantage/Disadvantage for RT.
- * (***Deltharis***) Added ship options for roll cheats.
- * (***Deltharis***) Modified the infinite action stuff. An option to allow multiple attacks should now exist.
- * (***ADDB***) Fix Achievements tab?
- * (***ADDB***) Addressed a caching issue which made Achievements tab behave weirdly when loading another save.
- * (***ADDB***) Fix BlueprintVoiceEditor crashing mod when editing Unit without an existing voice.
- * (***ADDB***) Fixed Remote Companion Dialog somehow causing the game to assume that a companion was turned into an ExCompanion.
- * (***ADDB***) Maybe fix units teleporting during dialog?
- * (***ADDB***) Fix Show Interestingness Coefficient feature sometimes crashing the mod.
- * (***ADDB***) It is now possible to use the Party => Stats window to let AI take control of Companions during fights.
- * (***ADDB***) To prevent collisions this update introduced some changes which will reset existing VisualSizeMultiplier options. Until now those have been based on Character Name. They are now based on Character Unique Id.
- * (***ADDB***) Added experimental fix for recruited characters being invisible when changing Areas. **You need to manually activate this with the toggle located in the Party Tab.
- ** * (***ADDB***) Development mode now allows cheat-only commands.
- * (***ADDB***) Fixed some recruited units being controlled by AI instead of the player.
- * (***ADDB***) Probably finally fixed Highlight Hidden Objects...
- * (***ADDB***) Fix (keep) highlighting wrong objects.
- * (***ADDB***) Maybe fix Remote Companion Dialog including Companions before recruiting them.
- * (***ADDB***) Readd unstart Etude.
- * (***ADDB***) Made Achievement Enabler opt-out by default. (If you are updating the mod then this changes nothing for you).
- * (***ADDB***) Remove more log spam.
- * (***ADDB***) Fixed broken Custom Portrait Editor.
- * (***ADDB***) Fixed some stuff staying highlighted when activating highlight hidden objects.
- * (***ADDB***) Infinite Actions now no longer works for enemies.
- * (***ADDB***) Added new option to really don't use AP (even for attacks and stuff).
- * (***ADDB***) Fixed Search 'n Pick gets stuck on collation in Progression Category.
- * (***ADDB***) Added option to pick character filter in Search 'n Pick window.
- * (***ADDB***) Did some work at Camera Tweaks in Enhanced UI; soem stuff works now; some not.
- * (***ADDB***) Added option to change/freeze Veil Thickness.
- * (***ADDB***) Maybe Removed Buff Multiplier error.
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Version 1.5.9g
- (ADDB) Development mode now allows cheat-only commands.
- (ADDB) Fixed some recruited units being controlled by AI instead of the player.
- (ADDB) Maybe fix Remote Companion Dialog including Companions before recruiting them.
- (ADDB) Fix Show Interestingness Coefficient feature sometimes crashing the mod.
- (ADDB) Fix BlueprintVoiceEditor crashing mod when editing Unit without an existing voice.
- (ADDB) Fixed Remote Companion Dialog somehow causing the game to assume that a companion was turned into an ExCompanion.
- (ADDB) Maybe fix units teleporting during dialog?
- (ADDB) It is now possible to use the Party => Stats window to let AI take control of Companions during fights.
- (ADDB) To prevent collisions this update introduced some changes which will reset existing VisualSizeMultiplier options. Until now those have been based on Character Name. They are now based on Character Unique Id.
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Version 1.5.9d
- (ADDB) Fixed broken Custom Portrait Editor.
- (ADDB) Fixed some stuff staying highlighted when activating highlight hidden objects.
- (ADDB) Infinite Actions now no longer works for enemies.
- (ADDB) Added new option to really don't use AP (even for attacks and stuff).
- (ADDB) Fixed Search 'n Pick gets stuck on collation in Progression Category.
- (ADDB) Added option to pick character filter in Search 'n Pick window.
- (ADDB) Did some work at Camera Tweaks in Enhanced UI; some stuff works now; some not.
- (ADDB) Added option to change/freeze Veil Thickness.
- (ADDB) Maybe Removed Buff Multiplier error.
- (ADDB) Readid unstart Etude.
- (ADDB) Made Achievement Enabler opt-out by default. (If you are updating the mod then this changes nothing for you).
- (ADDB) Remove more log spam.
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Version 1.5.9
- (ADDB) Fixed Remote Companion Dialog not showing dialog for... remote companions.
- (ADDB) Fixed respecced from 0 for Cassia.
- (ADDB) Added cheat to disable psychic phenomena.
- (ADDB) Added option to dump/extract built-in portraits.
- (ADDB) Fix Jealousy Begone (someone reached the part of the game where the jealous dialog can be triggered and noticed it still triggered; with that save I was able to fix it).
- (ADDB) Fix Highlight Objects not revealing everything when the corresponding options are enabled.
- (ADDB) Add Voice to StatEditor.
- (ADDB) Leveling up respecced from 0 companions now displays the picked/unpicked feats correctly.
- (ADDB) Maybe fix some broken dice tweaks that broke while trying to fix some broken dice tweaks?
- (ADDB) I accidentally broke Search 'n Pick in one of the last patches I think.
- (ADDB) Add QoL option to disable end turn keybind.
- (ADDB) KillAll could fail in some fights which crashed the mod (Invalid Cast Exception); that's fixed.
- (ADDB) Since someonee requested it; changed PCMale and PCFemale overrides (Love is Free) to now also work for stuff that isn't explicitly a romance dialog (e.g. during private companion dialogs).
- (ADDB) Disabled Expand Answers For Conditional Responses because it was actually broken and I don't have time to look at that whole system.
- (ADDB) Added workaround for people who use Ignore Talent Perquisite in Character Creation.
- (ADDB) Maybe fix some broken dice tweaks?
- (ADDB) Added Show Risky Toggles option which hides a Show All Dialog Answers (Ignore Everything) options.
- (ADDB) Removed log spam because of missing Etude Comment Translation
- (ADDB) The Level Up preview no longer displays wrong numbers when doing a level up.
- (ADDB) Rewrote object highlight system because people don't turn it off before combat.
- (ADDB) Experimental Fix for issue where leaving a unit from another region selected in Search 'n Pick would crash the mod because that unit was already disposed.
- (ADDB) Fix Stats Editor for Abelard (and any other companion with missing base soul marks).
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Version 1.5.8a
- (ADDB) Allow Respec From Zero for Companions and RT. See Level Up Category.
- (ADDB) Fixed weird behaviour when changing stats using the Textfield.
- (ADDB) Fixed Search 'n Pick - missing key update if collation happens too fast
- (ADDB) Remove ~250 unimplemented settings (and UI Labels/Toggles in relation to them)
- (ADDB) Maybe fix experience multiplier
- (ADDB) Maybe fix BuffDuration multiplier
- (ADDB) Remove Continue Audio on Lost Focus since the game natively supports this
- (ADDB) Fix Soul Mark Editor
- (ADDB) Fix some other stuff like Navigator Resources and Respec
- (ADDB) Maybe Re-Add Remote Dialog options (buggy; report if you encounter anything!)
- (ADDB) Maybe Re-Add Bi + Poly Romance options (buddy; report if you encounter anything!)
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Version 1.5.6
- please see https://github.com/cabarius/ToyBox/tree/main/ToyBox#readme
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Version 1.5.3f
- See https://github.com/cabarius/ToyBox/tree/main/ToyBox#readme for release notes
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Version 1.5.3
- Port of ToyBox to Rogue Trader
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- Author's activity
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February 2025
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10 Feb 2025, 2:52AM | Action by: ADDB
File added
'ToyBox [version 1.7.13]'
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10 Feb 2025, 2:50AM | Action by: ADDB
Changelog added
'Change log added for version 1.7.13'
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10 Feb 2025, 2:49AM | Action by: ADDB
Attribute change
'Mod version changed to 1.7.13.'
January 2025
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31 Jan 2025, 6:01PM | Action by: ADDB
Changelog added
'Change log added for version 1.7.12'
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31 Jan 2025, 6:01PM | Action by: ADDB
File added
'ToyBox [version 1.7.12]'
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30 Jan 2025, 8:11PM | Action by: ADDB
File added
'ToyBox [version 1.7.11]'
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30 Jan 2025, 8:10PM | Action by: ADDB
Changelog added
'Change log added for version 1.7.11'
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30 Jan 2025, 8:10PM | Action by: ADDB
Attribute change
'Mod version changed to 1.7.11.'
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30 Jan 2025, 7:26PM | Action by: ADDB
File added
'ToyBox [version 1.7.10]'
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30 Jan 2025, 7:22PM | Action by: ADDB
Changelog added
'Change log added for version 1.7.10'
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30 Jan 2025, 7:22PM | Action by: ADDB
Attribute change
'Mod version changed to 1.7.10.'
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22 Jan 2025, 12:59AM | Action by: ADDB
File added
'ToyBox [version 1.7.9]'
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22 Jan 2025, 12:56AM | Action by: ADDB
Changelog added
'Change log added for version 1.7.9'
December 2024
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22 Dec 2024, 6:06AM | Action by: ADDB
Changelog added
'Change log added for version 1.7.8'
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22 Dec 2024, 6:06AM | Action by: ADDB
File added
'ToyBox [version 1.7.8]'
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18 Dec 2024, 3:36AM | Action by: ADDB
File added
'ToyBox [version 1.7.7]'
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18 Dec 2024, 3:34AM | Action by: ADDB
Changelog added
'Change log added for version 1.7.7'
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06 Dec 2024, 3:46AM | Action by: ADDB
Changelog added
'Change log added for version 1.7.6'
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06 Dec 2024, 3:46AM | Action by: ADDB
File added
'ToyBox [version 1.7.6]'
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04 Dec 2024, 2:09AM | Action by: ADDB
Changelog added
'Change log added for version 1.7.5'
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- Mod page activity
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May 2025
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19 May 2025, 10:00AM | Action by: fhgo
Tracked
'Toy Box'
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19 May 2025, 10:00AM | Action by: fhgo
Untracked
'Toy Box'
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19 May 2025, 1:42AM | Action by: Copper825
Endorsed
'Toy Box'
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18 May 2025, 11:32PM | Action by: Claricon
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18 May 2025, 10:14PM | Action by: noobnarc
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18 May 2025, 7:07PM | Action by: matthew93
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18 May 2025, 1:49PM | Action by: gouzei1
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18 May 2025, 12:39PM | Action by: wozhenshi233
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18 May 2025, 11:15AM | Action by: sethlaurant
Tracked
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18 May 2025, 11:15AM | Action by: sethlaurant
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18 May 2025, 7:20AM | Action by: warswriter
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18 May 2025, 7:20AM | Action by: warswriter
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18 May 2025, 5:05AM | Action by: Eomatrix
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18 May 2025, 12:00AM | Action by: SinMonolith
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17 May 2025, 8:44PM | Action by: KaSPeR547
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17 May 2025, 5:26PM | Action by: faucheur17
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17 May 2025, 3:58PM | Action by: LobsterImmortal
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17 May 2025, 12:57PM | Action by: sbshisb
Endorsed
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17 May 2025, 11:17AM | Action by: nikita2000016
Tracked
'Toy Box'
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17 May 2025, 9:24AM | Action by: Xener130
Endorsed
'Toy Box'
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