This mod balances the explosive ordnances in the game to that of their historical values. Speed, Range, Damages for bombs, torpedo's, airplanes and other weapons. DEPREICATED MOD - Devs have rolled the changes from this mod into the base game
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Changelogs
Version 0.276
Updated for 1.08g
Version 0.275
Updated for 1.08f9
Version 0.274
Updated for 1.08e4
Version 0.272
Updated for game version 1.08f2
Version 0.271
Updated for game version 1.08f
Version 0.270
Beta test bomb values for game version 1.08f
Version .233
Updated for game versions 1.08e5
Version .232
Updated for game version 1.08e3
Fire at will by default is off (changeable in config file)
Collision avoidance by default is off (changeable in config file)
Version .231
Updated for game version 1.08e2
Version .26
Added the IJN 250kg AP & 800kg AP Bombs
Version .25
Updated for game version 1.08e8h1
Version .24
Updated for game versions 1.08e6
Removed Torpedo values from the mod as vanilla game now includes historic values
Version .23
Updated for game version 1.08e
Type 90 - (+)28 dmg
Reduced AAA short range by 50m (+50 over base game)
Reduced AAA long range by 190m (+250 over base game)
Reduced Magazine explosion chance by .01 (+.09 over base)
Version .22
Updated for game version 1.08d10h1
Version .21
Updated for game version 1.08d9
Version .2
Mark 13 Mod 5 - (-)75 dmg, (0) speed, (+)10 range
Mark 14 Mod 2 - (-)35 dmg, (+.5/0) speed, (0) range
Mark 15 Mod 1 - (-)153.8 dmg, (0/+.5/0) speed, (+700/0/0) range
Mark 18 Mod 1 - (+)54.9 dmg, (0) speed, (-)350 range
Mark 24 - (+)7.6 dmg, (0) speed, (0) range
Mark IX * - (+)0.2 dmg, (0) speed, (0) range
Type 91 Mod 3 - (-)7.2 dmg, (0) speed, (-)400 range
Type 93 Mod 3 - (-)175.7 dmg, change from single speed to 3 speed 37/41/49, change from single range to 3 range 40000/32000/20000 [game had speed 49 @ range 15000]
Type 95 Model 1 - (-)166.6 dmg, (0) speed, (+)4500/3500 range
betty - 'Torp' (+)16%, '800kg' (17%), 'x4 250kg' (+)20% range
dauntless - 'bomb loadout' (+)11% range
devastator - 'Torp' (-)2%, '1000lb' (+)15%, 'x2 500lb' (+)15% range
kate - 'Torp' (-)1%, '800kg' (+)1%, 'x3 250kg' (-)2% range
val - bomb loadout (+)18% range
destroyed plane refresh time - (+) 399
Magazine explosion chance - (+)0.1
This mod balances the explosive ordnances in the game to that of their historical values. Speed, Range, Damages for bombs, torpedo's, airplanes and other weapons.
What does that mean in regards to the game play and feel? Overall it means that time to kill has been slightly increased across the board in general (their are some outliers where TTK has been reduced, check the documentation for full change details).
Torpedo's Stats are set to their relevant details for Torp Modifications listed below for the year of '43, including warheads, running speeds and running ranges based off the list below (no mod listed is reference version aka Mod 0). This mods torpedo values have been removed as the vanilla game now includes historic values!
Spoiler:
Show
Mark 13 Mod 5 183.3kg TNT
Mark 14 Mod 2 230kg TNT
Mark 15 Mod 1 224.1kg TNT
Mark 18 Mod 1 269.9kg HBX
Mark 24 41.7kg TPX
Mark IX* 340.2kg TNT
Type 91 Mod 3 240kg Type 97
Type 93 Mod 2 490kg Type 97
Type 95 Model 1 405kg Type 97
Type 96 550kg Type 97
Bombs and other ordnances The damages updated based on explosive compositions weight (kg) converted to TNT equivalent Depth Charges lethal radius updated as well as their damage values AAA range and burst radius updated to historical values
Short range based on Type 96 autocannon
Long range based on Type 89 naval gun
Spoiler:
Show
60kg Bomb 23.6kg of Type 98
250kg Bomb 97kg of Type 98
250kg AP Bomb 27.9kg of Shimose
800kg Bomb 382kg of TNP
800kg AP Bomb 320kg of Shimose
100lb Bomb 24.5kg of Amatol
250lb Bomb 55.8kg of Amatol
500lb Bomb 118.8kg of Amatol
1000lb Bomb 240.4kg of Amatol
1000lb AP Bomb 120.2kg of Amatol
2000lb Bomb 476.7kg of Amatol
HVAR 3.4kg of Composition B
Standard Drum Rolled Depth Charge 90.7kg of Torpex
Aerial Depth Charge 106.1kg of Torpex
Launched/Thrown Depth Charge (hedgehog) 15.9kg of Torpex
Airplanes All aircraft range values changed to match payload weight being carried in regards to their airframe as follows,
Single Engine Frame R = (100 - (.04 * W)) / 100
Twin Engine Frame R = (100 - (.02 * W)) / 100
Quad Engine Frame R = (100 - (.01 * W)) / 100
Whereas R = Range modifier applied (for payload selected) & W = Weight in kg of total payload; R values are rounded up to hundredths decimal.
Example: Take the IJN air launched Type 91 Mod 3 Torpedo which has a net weight of 849kg and look at 2 aircraft carrying such a payload; The CV launched Torpedo bomber Kate would have it's range modified as follows .66 = (100 - (.04 * 849)) / 100 The Twin Engine Medium Bomber Betty would have it's range modified as follows .83 = (100 - (.02 * 849)) / 100 So the single engine Kate would achieve just 66% of it's stated range and the twin engine Betty would achieve 83% of it's stated range.