Is there any chance we'll see you update your variant of this mod to include gear from the new pit enemies? Their fashion is quite mint. Their weapons - on the other hand - might be a little too radical in player hands. In general, I wouldn't mind seeing practically everything being craftable—despite the inevitably long blacksmithing list!
Very nice! I'll be looking forward to its eventual arrival! And if we can sneak some more stuff in from the base game and Belerion, that'd be neat too!
It is a pity that the author mods @Olamide7 did not bother with information himself, although the portal visited 3 days ago.
In your version there is only English, the other languages have been abandoned. For this reason, the mod is stripped of what it was, i.e. the full version.
It is not for me in this situation, and I withdraw my kudos.
Question, could you teach me how to edit this mod to create all this items for free? without the ingredients I mean, I recently lost my saved game and now I have to start over from scrath, gathering all the ingredients was a ton of work.
yeah it's totally possible. here's how to do it. 1/ Follow my article to extract res.pak 2/ open data.cdb then look for the craft you want to change, it's referred to as an "item". Let's take an example: say you want to remove the ingredients of the feast Culture Shock look for it in export_en.xml (that you find in lang folder when extracting res.pak)
Spoiler:
Show
<TiltrenFeast> <name>Culture Shock</name> <desc>A full banquet, typical of the region of Tiltren and representative of its citizens: a subtle mix of strength and sweetness.</desc> </TiltrenFeast>
now that you know it's called TiltrenFeast, look for it in data.cdb (with the "item" prefix for the craft) "item": "TiltrenFeast". You gonna find this
Here, i changed it so that i don't need ingredients, and i can learn the craft with knowledge points, i also added in yellow the quantity of items i get per craft 3/ After making the changes you want to data.cdb, save it then re-import it to res.pak (following the article linked above) You're good to go
Whenever I use this then try to load a save it gets stuck on the loading screen. I try starting a new game and it's the same problem. Doesn't matter if I hit continue, new game or try to load any of my saves, it just doesn't load. Any ideas?
nope. Still isn't working. What exactly would cause it? If I knew I wouldn't mind going through it myself to fix it but I only recently started playing so idk what would cause it to get stuck on the loading screen.
I forgot to reply oops! Yeah I probably messed up the files when I was tinkering with them because they weren't updated. Quickly reinstalled it and it works now so thanks
It seems i can't find many items like alazar's bow, or crocsting, but also not the grappling hook. Would you by any chance know why and if there is away to work this out pretty please ?
Called from cdb.$Index.__constructor__ (cdb/Types.hx line 463) Called from $Data.load (cdb/Module.hx line 632) Called from $Main.setLang (Main.hx line 444) Called from $Main.main2 (Main.hx line 888) Called from $Main.main (Main.hx line 872)
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Olamide7 Last active on NEXUS .............29 Mar 2025!!!
It is a pity that the author mods @Olamide7 did not bother with information himself, although the portal visited 3 days ago.
In your version there is only English, the other languages have been abandoned. For this reason, the mod is stripped of what it was, i.e. the full version.
It is not for me in this situation, and I withdraw my kudos.
Edit: Added, check the updated link above
Question, could you teach me how to edit this mod to create all this items for free? without the ingredients I mean, I recently lost my saved game and now I have to start over from scrath, gathering all the ingredients was a ton of work.
1/ Follow my article to extract res.pak
2/ open data.cdb then look for the craft you want to change, it's referred to as an "item". Let's take an example:
say you want to remove the ingredients of the feast Culture Shock
look for it in export_en.xml (that you find in lang folder when extracting res.pak)
<name>Culture Shock</name>
<desc>A full banquet, typical of the region of Tiltren and representative of its citizens: a subtle mix of strength and sweetness.</desc>
</TiltrenFeast>
"item": "TiltrenFeast",
"tool": "CookingPot",
"recipe": [
{
"qty": 1,
"item": "SheepHericoq"
},
{
"qty": 1,
"item": "AppleMatefaim"
},
{
"qty": 6,
"item": "Brandy"
}
],
"props": {},
"learnCost": [
{
"qty": 1,
"item": "RecipeTiltrenFeast"
}
],
"jobLevel": 3,
"group": "CookFeast"
},
"item": "TiltrenFeast",
"tool": "CookingPot",
"recipe": [],
"props": {
"produces": 4
},
"learnCost": [
{
"qty": 1,
"item": "Knowledge"
}
],
"jobLevel": 3,
"group": "CookFeast"
},
3/ After making the changes you want to data.cdb, save it then re-import it to res.pak (following the article linked above)
You're good to go
What exactly would cause it? If I knew I wouldn't mind going through it myself to fix it but I only recently started playing so idk what would cause it to get stuck on the loading screen.
try a new game and see if it works
Yeah I probably messed up the files when I was tinkering with them because they weren't updated. Quickly reinstalled it and it works now so thanks
Hey, mate! Will you update your bild for new DLC? It'll be great if you do it )
Really need those recipes:)
'env' not found in CDB data
Called from cdb.$Index.__constructor__ (cdb/Types.hx line 463)
Called from $Data.load (cdb/Module.hx line 632)
Called from $Main.setLang (Main.hx line 444)
Called from $Main.main2 (Main.hx line 888)
Called from $Main.main (Main.hx line 872)
mod no longer works