46 comments
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The How-to vid is not up to date. This mod is not enough. Many mods modify same files and no hex named file are generated through your tool. I want some mods but many mods replaces eachothers files.
Won't recommend this tool unless a better update and how-to video is uploaded.
I have 4 mods that all replace the same file with each a workaround on 4 differents items. -
Quando eu arrasto os 2 arquivos do mod para o WD2Extract nada acontece
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I did everything right, it says it worked, but when I entered the game, I didn't work at all
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Really feel you should be more detailed about the installation and stuff, given the video is inaccurate with the txt file.
Am I supposed to put the whole "generated" folder into "patch" or do I need to go into its subfolders and take all the individual files from "generated" into "patch"?
It's a completely different file structure from what's shown in your video.
Edit: The answer is to put ALL files/folders generated by each .fat extraction into the "patch" folder. "generated", "ui", "graphics", random number named files like shown in the video, it all goes into the patch folder. -
Found out that some people with system32 invalid folder while trying in command (same with me), type cd\ fixed for me
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hi i have an issue, when i try to extract files i don't get one file, some mods i get a lot of files with numbers and sometimes i just get folders called "ui" and more of those
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what do i do if it asks to replace file destination
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学习视屏一直打不开怎么办
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I followed the exact method showed in the tutorial. I generated the files, and made a .dat and .fat file, but for some reason the mods don't apply, keep in mind installed the modifed files to my game. For whatever reason, the mods won't combine.
They were extracted to the game as loose files such as .lib and .obj files but I read that they should patch fine, but they didn't patch. What should I do?
Edit: Figured out that the patcher really likes to get specific and will not combine them if the root folder name in the patched folder isn't "generated" -
So what do you do when a mod generates a folder called "generated" including .lib files.
Can I just shove that in alongside the rest?
Thanks for the mod :)
Edit: Yeah you can just shove everything in the patch folder and it works perfectly. Thanks lol.