For people wanting to use this mod while modifying files themselves: The script that is changed by this mod is inside base_scripts.dzip, under base_scripts\game\player\states\extendedmovable.ws, with this addition being made in the OnGameInputEvent function: event OnGameInputEvent( key : name, value : float ) { + if ( theCamera.GetFov() != INSERT_YOUR_OWN_FOV ) + { + theCamera.SetFov(INSERT_YOUR_OWN_FOV ); + }
if ( theGame.IsBlackscreen() ) { return true; } with INSERT_YOUR_OWN_FOV being a placeholer for an integer (might take a float, not sure) in degrees. The FOV you set doesn't seem to be a horizontal FOV, so it might be the horizontal FOV. On a 16:9 display I'm using a value of 60, with values such as 90 being very Quake-y and distorted at the edge of the screen.
This script activates when you make some sort of input to the game, such as clicking a key or moving the mouse after loading a save. You do get a somewhat jarring 1-frame transition when this happens after loading a save. Some custscenes seem to have some "glitches" in them, I'm assuming they were designed around a fixed FOV and you now see things that you weren't meant to see, such as NPC spawning/despawning in view or arrows stuck in mid air... you get the idea. I've also had some issues with the sound in the game after applying this FOV mod with voices sounding distant at specific camera angles, but I've also just reinstaled Windows so it could be something with my machine.
As a first-time player of The Witcher 2 this mod does enhance the experience even with the glitches it (maybe?) causes, since for me at least the default FOV was way too narrow.
Posting here as a super long shot. I downloaded the game from Steam and I do not have anything in my Documents files. I even made the right folders and dropped this mod into them but I was never able to get the User Content Manager to populate with any of the FoV options.
Not sure what else I can try. Haven't come across any reference or post about this that's less then 2 years old.
I overlooked it at first. Other than "The Witcher 1 and 3" this folder is just titled Witcher 2. So, depending how much you have installed in your documents it can be way below The Witcher 1 and 3.
Hello , ive try many times to mod but it never work, or i do it wrong .. i cantsee the mods when ever i create the user content folder , can you help me ? ( i also struggle with english ^^ ) , id realy like to play with a good fov x) thanks al ot
Thanks to you instructions I figured out the proper directory to put UserContent in. Always thought it was under the game installation witcher 2 folder. I was so confused why my mods never showed up in the mods list.
HUGE THANK YOU! It is literally thanks to your mod I am able to play the game. Before I applied it, the game was making me physically sick to the point where I started wandering if I had overdone it with the drinking the night before, lol. But on 85 FOV it's been smooth sailing, all thanks to you!
39 comments
The script that is changed by this mod is inside base_scripts.dzip, under base_scripts\game\player\states\extendedmovable.ws, with this addition being made in the OnGameInputEvent function:
event OnGameInputEvent( key : name, value : float )
with INSERT_YOUR_OWN_FOV being a placeholer for an integer (might take a float, not sure) in degrees. The FOV you set doesn't seem to be a horizontal FOV, so it might be the horizontal FOV.{
+ if ( theCamera.GetFov() != INSERT_YOUR_OWN_FOV )
+ {
+ theCamera.SetFov(INSERT_YOUR_OWN_FOV );
+ }
if ( theGame.IsBlackscreen() )
{
return true;
}
On a 16:9 display I'm using a value of 60, with values such as 90 being very Quake-y and distorted at the edge of the screen.
This script activates when you make some sort of input to the game, such as clicking a key or moving the mouse after loading a save. You do get a somewhat jarring 1-frame transition when this happens after loading a save.
Some custscenes seem to have some "glitches" in them, I'm assuming they were designed around a fixed FOV and you now see things that you weren't meant to see, such as NPC spawning/despawning in view or arrows stuck in mid air... you get the idea.
I've also had some issues with the sound in the game after applying this FOV mod with voices sounding distant at specific camera angles, but I've also just reinstaled Windows so it could be something with my machine.
As a first-time player of The Witcher 2 this mod does enhance the experience even with the glitches it (maybe?) causes, since for me at least the default FOV was way too narrow.
Download here:
https://www.nexusmods.com/witcher2/mods/768
Not sure what else I can try. Haven't come across any reference or post about this that's less then 2 years old.
Thanks for this
Your hard work and attention to detail is worthy of a Kudo and my full Endorsement.
~ S I L E N C E R