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667 comments
first of all, many thanks for your mods in improving all of the Witcher games! Big kudos to you!
Would it be possible for you to "add" a simple level cap remover to this mod in a future update? (i.e. simply increasing the max level in the dzip file)
as this mod here does: https://www.nexusmods.com/witcher2/mods/1054 ?
I understand fully you not wanting to include cheats like always win and 2 talents per level, but simply increasing the max level limit is not a "cheat" in my view, as level 35 is quite little, and by the end I could maybe get to level 40 ish, (dark mode enemies are not giving me much xp anyways in act 3) thus giving me just a few talents more... In my current run for example, I am almost finished, and I have 38319 xp and no longer receive XP from most, if any, enemies... I think it would be reasonable for me to then be able to have 38 talents instead of the arbitrarily capped 35, and for me it does not feel like cheating in any way since no XP tables are altered.
By the way, do you know what the thing is with the Diagram: Armor of Ysgith? In my current run, I have not found it.
According to fandom
https://witcher.fandom.com/wiki/Diagram:_Armor_of_Ysgith
it is used to create the Armor of Ysgith, but in the CDPR forum
https://forums.cdprojektred.com/index.php?threads/diagram-armor-of-ysgith.8405/
a user says it is not implemented... is this diagram random loot that sometimes spawns or is it really not implemented? If it is not implemented, I guess that could be added too in a future version...
I like the Armor of Ysgith more than the Vran armor, but as a completionist I want to finish the Vran armor quest AND create the Armor of Ysgith for the Vigor and other bonuses...
https://www.nexusmods.com/witcher2/mods/826
There is a random background NPC name that appears with the "Name" suffix. Sadly I don't remember what name that was, it was a female NPC that i've seen in Flotsam.
When you speak to the dwarf Isidor Kay in Loc Muinne (Roche's Path if that matters) the first dialogue line that he speaks has english subtitles, while my language version is polish.
I have recently realised that q212r_08_son_lives.w2scene (talk with Manfred and Sven after saving the latter from duel in Kaedweni Camp) has a terrifyingly illogical flow.
If we tell Sven to "butt out", Geralt doesn't say what information he wants from Manfred, and yet Manfred knows it already. If one chooses "Nothing's ever free" the dialogue makes sense. It could be avoided by making "butt out" an optional dialogue choice with only "Nothing's ever free" moving dialogue forward.
Basically how FCR2 is set up is that it adds "mods" to the UserContent folder in documents, one for each act and all of them have a scripts.dzip file in them, I'm assuming activating said mods loads this file instead of the one in CookedPC, so I should merge your mod's changes and repack into each of those, I'm not sure that's how it works though so it would be great if anyone could confirm.
The other option (CookedPC overruling mods) makes no sense to me, also if that was the case it would be really hard for me to merge since there's no documentation of every file changed by FCR.
Thanks for your mod and also for making your exact changes available, would have been impossible otherwise.
I also just realized that using the loose files option you provide probably will make everything a lot easier
Find these two files:
base_scripts\game\gameplay\cstakedown.ws
base_scripts\game\player\player.ws
Find the edits in those scripts using a text editor like Notepad++. I have marked all my edits in the script. Restore those edits to vanilla state. Unpack vanilla base_scripts.dzip if you need to compare how vanilla looks like and look in those same files. After making the edits, save the files and use GIBBED tools again to pack the scripts back into base_scripts.dzip file. Copy your edited scripts file to game folder.
For example for combat commentary change you will find the line in player.ws script:
//PlayVoiceset(1, "witcher_alone_enemies_oneliners");//===ProjectMersey===
To restore it to vanilla you will want to remove // from the beginning of the line, so the voiceset can play.
I did just have one final question. With the combat taunts, I have reverted this line to the vanilla version and still never hear them in game. Are they just rare? I looked up some combat gameplay to check and Geralt's combat lines never seem to trigger.
Also I likely won't bother as it looks a more complex process but how would I go about restoring the vanilla item weights? .xml files look a completely different thing compared to the other files.
https://youtu.be/MHpJ-ZGD0BY?feature=shared
* In Flotsam I encountered a female elf named "market_crowd_elf_woman6f42b800". It was before witnessing the execution. I never encountered her again.
* When Ziggy is leading Geralt to Loredo, he should be walking instead of running. There's no need for him to run, and he has quite a long dialog on the way.
* Malena loves to get stuck in place if you let her lead the guards into the ambush. I had to reload the game a few times before speaking with the guards before she finally decided to actually walk to the ambush site.
* After drinking Gaspar and Farid's potion, they go into Einar's house and just stand there all day and night. Not sure if it's a bug, but maybe they should exit the town and despawn instead?
* Now this is super annoying, the item pop up that shows up whenever you get an item during a quest or a conversation is super short, like half a second and most of the time it's gone before you even end the dialog.
* The Flotsam troll never regenerates his health after "talking" with him.
* When talking with Ves in Flotsam you can ask her how she became a soldier and you can proceed to flirt with her, If you do, the question how she became a soldier leads to a new dialog (Geralt asks if she stole her father's armor and pretended to be him) but it's greyed out like if asking the same question again despite it being a new dialog.
* There's a door above the guy cooking in a pot in Flotsam harbor with an open prompt, but you can't actually interact with it. https://ibb.co/HgDPGPX
* Not sure if it's a bug (I think it is) but Kayran can be looted twice (it has two loot spots).
* Triss needs White myrtle petals, Green mold and Wolf's aloe leaves to remove Geralt's tattoo after the Hung Over quest but the ingredients aren't consumed in the process. I'm guessing this is also the case with Philippa/Sile in act 2.
* There's a locked chest in the sleeping guards area when you're sneaking through Loredo's mansion at the end of act 1 (siding with Vernon path). I don't think the key exists, so just maybe make it non-interactive (unless there really is a key somewhere)?
Typo in The Assassins of Kings journal entry - Grand Maser should be 'Grand Master'
- It says you fixed talking to Dandelion about the Poem of the Wild Hunt on Iorveth's path, but I don't think that was broken. I'm on Roche's path and cannot mention the poem to Dandelion at all, even after visiting Myron who tells me he's not interested in poetry and I should look for someone who is.
Any chance of doing something about the weird shaky camera after a quickload?
* Madame Carole wants money for talking to Geralt, if you agree to pay, you can ask her anything you want, but you don't actually lose any gold.
* After exhausting all Zyvik's dialog options, if you talk to him, you'll have two options: play dice or say goodbye. If you choose goodbye Geralt will say something about watching out for the fire, which is completely out of context.
* Every time you get ignited (like by stepping into a campfire) you get the Pyromaniac perk even if you already got it.
* After winning at dice all items from Skalen Burdon he becomes not interactable even though there's still an interaction prompt. He should have a standard greeting at least.
* Gameplay tweak: The riposte perk you get after performing it a few times gives Geralt a 10% chance of performing an automatic riposte when blocking. Geralt has no invulnerability during the animation, which often spells certain doom when he decides to auto perform it toward an enemy when fighting multiple opponents (it happened to me multiple times). This means the mere act of blocking can be very dangerous when fighting multiple humans. Would it be possible to make Geralt invulnerable during the animation when the riposte is procced from that perk? You could lower the chance to 5% to compensate the buff.
https://ibb.co/V3Sv3r2