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Fixed (I think) the annoying "I dont know any 'IGMActionType_Button'" error. Thanks Aceblade0 for the tip!
Version 6.50
Updated finally for 1.31. I had to reinstall Windows, and GOG gave me 1.31, and since I don't have GOTY, I assume everyone has that patch now?
Fixed immortal enemies.
Quen doesn't seem to break. Had level ?? attacking me at level 1 and it didn't break until I turned off the option...
Version 6.40
Added 6.30 AND 6.31 GOTY compatibility. (note: DAMNIT CDProjekt RED for splitting the versions!!!)
Patch 1.31 requires an update file to be downloaded too for now.
Version 6.31
Added 6.31 GOTY compatibility. (note: DAMNIT CDProjekt RED for splitting the versions!!!)
I can compile it with version 1.30 version using 1.31 scripts. I don't know what else to try if that doesn't work.
Version 6.30.1
Added the new Turkish translation. Thanks Adnan008!
Version 6.30
Updated to 1.30 compatibility to Main file, extra files will take a little longer.
I haven't been able to test much yet, I just wanted to get a version that compiles up ASAP. Please let me know if anything doesn't work.
Version 6.20.1
Updated ZH, JP, DE translations.
Version 6.20
Removed the Menu Manipulation. Was causing too many issues. Sorry guys for the delay.
Version 6.11
Added a minor change to clarify the first two menu options. I did not change the internal version number so your settings won't reset.
Version 6.10
BIG organization update.
I have a way to make menu items appear and disappear. It will help with organization. But certain settings will cause the menu to refresh itself back to main menu.
Cleaned up options menu.
Added a message saying to NOT change Mod settings BEFORE starting/loading a game. It messes things up.
DO NOT CHANGE the settings when not spawned in.
Fixed Undying, not sure when I broke it. =P
Fixed a bunch of situational issues.
Removed the option for Sense Range, since the default is actually far enough by itself, it just takes time to all show up. The Instant Sense option is enough.
Added Sword and Crossbow Multipliers.
Version 6.04
Fixed No Encumbrance, rewrote the function. Now it will show 0 for your carrying weight at all times. Should have done that from the beginning...
Due to confusion with the damage modifiers, I've implemented a default setting on first use and during updates. Everything will return to default after an update. You can also hit the Reset All Settings toggle to do just that.
Version 6.03
Completely redid how the damage functions work, found a new way to do it. It's now all (damage * modifier). So 0 = 0 damage, .25 is a quarter the damage, 12 is 12x the damage, etc. Using this new method, I can fine tune the damage greatly.
Updated Japanese, German, Spanish, Korean, and Russian translations. Thanks everyone!
Version 6.02
Added Crossbow damage multiplier
Added a place in the translation files for translators to put their name, so I can credit everyone properly.
never mind, I finished Sword Damage Multiplier too. :D
Fixed Sign Damage issue, thanks Elys!
Version 6.01
Changed the way Second Life works a bit. You should have 100% Vitality now when it ends.
Updated ZH, ES, ESMX, JP, CZ, and RU Translations
Version 6.00
Redid the main page, thanks Gwent Plus Plus for the inspiration and code!
Lots to test...
Added files for BR and esMX translations. esMX is complete.
Version 5.50
I'm working on too many changes to not increment the number. All 5.43 changes will come with 5.50 :)
Rewrote the Install In-Game Menu.bat file to have output. Before you ask, yes I had too much time on my hands at the time...
Made a cool logo and stuffs.
sortX pointed out I had a lot of whitespace merge issues. I went back and OMG I was sloppy. Cleaned up whitespace, making merging MUCH easier! Thanks sortX!
In reference to the whitespace issues, I just merged 33 mods, not a single conflict with mine now. =D
Added Free mutation research
Added a counterpart to Always Undying, Always Second Life.
Added Crafting at any Crafter.
It was brought to my attention that I was using old XML files for the stacking optional. I was using the ones from content0\bundles\xml.bundle instead of from patch1\bundles\patch.bundleh.bundle
Fixed optional God Mode stacking
Added optional God Mode stacking and Gwent Plus Plus compatibility mod.
Galloping enabled in cities when No Horse Fear is enabled
Added Bomb and Sign specific damage multipliers. (crossbow is tougher)
Version 5.43
FINALLY fixed the long standing bug where you would still lose bombs when tossed into a monster nest.
Fixed the stacking file again to make it work with Better Icons completely.
Posted a new file with just the translation files, so people can translate before I have the features installed. PLEASE if you can translate FR, HU, AR, CZ, or IT, I would really appreciate it!!
Version 5.42
Duration has been added to the Main mod, since I finally found out how to. Was really obvious too. >.<
Delete the old modGodModeStackDuration file!!!
Updated ZH, RU, KR translations.
Added 2 new lines to be translated for a future feature.
Version 5.41.2
Added Updated Chinese Translations
Version 5.41.1
Added updated Polish translation.
Version 5.41
Updated Japanese, German, Spanish, and Russian translations. Thanks everyone!
Version 5.40
Completely redid the way translation files work and look. It's much prettier, but it's also sorted into groups and by the order of the XML. It is much easier for me and I think it will be easier for the translators too. Just don't use Notepad or Excel.
Added a RemoveItem(itemname, optional count) function (case sensitive) that is the opposite of additem. Only works in the console. Just needed it for myself, but I added to the mod 'cause why not? =)
Version 5.39
NO changes to the main file, only the optional Stack/Duration addon
Fixed an issue with the Stack/Duration optional that caused Oils not to work. It unfortunately loses the Well-Fed and Shrine duration changes.
Version 5.38.1
Fixed the double option with the correct tag. Thanks Dovinkriid!
Version 5.38
Deleted a bunch of files that weren't necessary.
Version 5.37.1
Added Japanese translation, because BowmoreLover is WAAAAY to fast at updating it. =D
Version 5.37
Fixed the Thank You pop-up.
Added the option to have Enchants not be removed when changing them
Updated some translations
Finally added Boats take no damage again. So much easier this time than the first, since I learned the code so much more :D
Version 5.36
Added Pezizzle's Damage Override. Setting Damage multiplier to exactly 50 makes it actually use 999x in the calculations.
Added No Crafting Materials needed to craft.
Version 5.35
There will only be a merged version of the Duration/Stacking optional. It's really hard to maintain 3 of them.
Fixed Weather again, bring on the snow in all the things! (except white orchard/vizima/mists)
Added the ability to instantly summon Roach.
Summoning Roach has 2 options. Summon and Mount, or just summon him to you.
Added more items to the stackable list. Arrows can now stack to 9999. I can't get mutagens to stack yet though.
Version 5.34
Changed the Weather Function so you shouldn't have to change it and back to make it work.
Changed Snow to Blizzard so it would work in Skelliege
Free crafting now includes Enchanting!
Removed the old item duration mod.
Added a new item duration mod, and an item stacking mod.
IF YOU HAD THE OLD DURATION MOD, GET RID OF IT!
Version 5.33.1
Updated Polish and Japanese Translations
Version 5.33
Added Weather Condition control. Be careful, I'm not sure if it can break quests though. Set it to the left to disable control.
Version 5.32
Fixed (I think) the issue with Quen popping to 500000 when not enabled. (it can still do that with the mutagen though)
Updated some translations.
Added code for setting the weather that doesn't work, so I just commented it out for now!
Removed the goofy Thank You message that popped up too often.
Completely changed the way settings are retrieved, making it much more efficient. Probably adding new bugs too though.
Version 5.31
Added Chinese Translation (谢谢 evansa!)
Thank you so much BowmoreLover for showing me how to get the translations for the presets correct!
I started optimizing the code so there are less calls to functions. Except I got drunk, and instead made the modGodModeConfig.ws look really pretty... Check it out without Word Wrap...
Removed the debug code referencing Swallow.
Version 5.30
All languages now have translations. Some of them are Google Translated though.
All settings have a default preset (essentially everything turned on). The structure is there for more presets in the future.
Fixed a bug where you still lost money when Infinite Money was on during crafting.
Been Busy. :)
Version 5.23.1
Removed a diagnostic popup relating to swallow and regen I had added.
Version 5.23
Undid Version 5.21, now the SprintJump inside/shallow water is in the right place, instead of sense/jump...
Attempted another Quen fix so it goes off when it should... It just shouldn't break...
Japanese Translation (ありがとうございましたBowmoreLover!)
German Translation (Danke Svenja!)
Made the main mod file pretty. Just cause.
Version 5.22
Fixed No Item Level Requirement. It still shows as red and unequippable, but you can equip it. I could change it, but I prefer that way so I know when I'm overpowering myself. (yes, that's kinda the point of the mod, shush)
Version 5.21
Fixed running and jumping inside, in sense mode, and in shallow water. Thanks Dovinkriid for pointing it out! All are grouped together in Sense Run and Jump. I will change the description a bit to clarify that.
Version 5.20
Patch 1.22 Compatibility.
Version 5.19
Added a translations directory if anyone wants to help me translate the menu. There is a shortcut in the folder to a dropbox where you can upload them to me.
Fixed a bug where Focus (adrenaline) would max at 3 when eating, even if turned off
Changed Quen a bit so it doesn't say 500000. If you want to remove it, use the alternative cast.
Cleaned up some code
Added Unlimited Dyes
Version 5.18.2
Fixed the Crash to Desktop issue, I think.
Version 5.18.1
Changed the way I did No Falling Damage.
Version 5.18
Fixed a bug in the Damage boost modifier that was cause fist fight damage to affect all damage
Added No Falling Damage option
Fixed an Issue with No Toxicity not working until a potion was drunk
Fixed some other stuff
Adjusted code in preparation for the inital release of the Extra optional w/ teleporting
Added AR and KR translation files.
Version 5.17
Added Max Durability
Added Stealing Allowed
Fixed Undying to save you from falls too.
Cleaned up some functions to make it more efficient. Still got work to do =(
Russian Translation, thanks vanjavs!
In my attempts to fix Quen, I think I made it TOO hard to go away now. If you can't get rid of it, cast it's alternate version.
Version 5.16
Fixed Issue with Decoctions and Toxicity.
Fixed issues with Ciri. Max Stamina gives her Max Resource, and Take No Damage, well... you get the idea.
Tried fixing Quen again. I hate that spell now.
Fixed Unlimited Bolts
Added No Item Level Requirement (thanks sjbox for letting me use your mod!)
Fixed an issue with Max Focus not resetting the focus back to 3 when enabled
Fixed an issue with Take No Damage not resetting vitality to max when enabled
If something doesn't reset, drink some water, and that should fix it
Implemented a new feature to essentially mimic the effects of the Undying skill at all times. You health will move around, you can potion/eat whatever, but you can't die. You health will reset instead of you dying.
Version 5.15
Fix for Jumping in Shallow Water. If it still doesn't work, let me know.
Version 5.14
Added Install In-Game Menu.bat. Just double-click to install the menu.
Version 5.13
Added sprinting inside (I think, please test it)
Added Infinite Potion duration (well 24hours) as an OPTIONAL file due to the way it is implemented
Version 5.12
Tried fixing Quen again
Add Fast Travel from Anywhere
Added Infinite Bolts
Fixed FistFight damage bug
Version 5.11
Uploaded file with an extra .rar in it. Oops.
Version 5.10
Fixed Quen issue on loading a game
Added Infinite Potions
Version 5.01
Fixed Quen duration being 0 and not defaulting (Thanks amaranth1061!)
Version 5.00
Fixed Crossbow reload issue. I'm working on how to make it no use ammo, but there is no reload now.
Rewrote code so Slots Slots Slots merges in fine!
Changed how Take No Damage works t fix a couple of odd side effects
Fixed Quen and due to Take No Damage changes, the perks work again
Fixed Fist Fight Multiplier
Win Gwint when you forfeit
Fixed Fistfight damage applying to all damage and separated them
Added overall damage multiplier option
Fistfight damage multiplier stacks with overall damage multiplier
Version 4.13
Sigh...
Version 4.12
Fixed Oil Charges, again... Oops.
Version 4.11
Change Set Toxicity amount to Set Toxicity Percent (for the perks)
Added Remove Toxicity Screen Edge Camera Effect (meditate if you still have the effect)
Fixed Horse Fear and Oil charges (thanks Marrv072!)
Version 4.10
Added Max Horse Stamina
Added No Horse Fear
Added Infinite Oil charges (does not change the XML files)
Version 4.01
Fixed Max Stamina.
Did something else. Forgot what...
Version 4.00
Fully updated to game version 1.21. If you notice a bug, put it in bug reports as long as you are NOT using a merge.
Added No encumbered effect (does not actually change your stats, just removes the effect).
Added Don't Hit Like A Girl (multiplies your damage in fist fights).
Version 3.17
Added Unlimited Bombs
Added Unlimited Currency (does not change your crowns, just makes it so they don't go away)
Version 3.16
Changed Sense Jumping to Sense Run and Jump (enables Sprint now too)
Change No Toxicity to Set Toxicity, and a variable for what to set it to. This lets you use any of the alchemy abilities that are based on Toxicity still. Set it to 0 to make it work like it used to.
Added No Crossbow reloading (still uses ammo, I think. That's later)
Version 3.15a
Forgot to change the Config file back after testing. Sorry!
Added a license file so I feel cooler cause I have a license.
Version 3.15
Cleaned up the Instant sense code a bit so it works better.
Bug caused quen to ignore the settings, and just never break. Fixed. Thanks a lot to lupo_bianco89!
Version 3.14
Infinite crafting/alchemy materials (have to get them once first) and no crafting costs
Version 3.13beta
As promised, added Instant Sense at full range. If it is in your range you will see it. And it will disappear instantly too.
As a bonus, you can now jump while sensing things.
Again, every option is configurable.
Version 3.12beta
Fixed having toxicity when loading a game, thanks cielle for pointing it out!
Changed setting Vitality to 99999 to instead keep the stats as they are and just take no damage.
Made r4player.ws merge more cleanly with other mods (no conflicts)
Version 3.11beta
Fixed the Quen issue, though it was kinda messy. Will optimize it.
Version 3.10beta
Added a quen shield that damage doesn't break, and a customizable duration
Apparently Unbreakable Quen is broken.... Oops. Working on it.
Version 3.01beta
Forgot to reset the settings to all true. If you got 3.0beta, you don't need this.
Version 3.00beta
Complete rewrite to add a config file (REMOVE ALL previous versions first!!!)
You can now customize which features you want to use!
Boat Health is disabled since it didn't work right. Working on it.
Beta tag due to needing help testing it.
Version 2.1
All mutagen slots UNLOCKED whether it is a new game or a save game. They just unlock. No commands. Boom.
Removed Modular, cause I can't make up my mind (and they are hard to maintain)
Version 2.00
Made it modular.
Current Modules:
* Vitality/Stamina/Focus/Toxicity/Air/Boat Health all stay maxed (beaching the boat will still sink it)
* NPCs always agree to your offer when negotiating
* Greatly expanded Witcher Sense Range (works best with the toggle from No Witcher Sense Zoom FX plus Toggle and Range by flAked, but it changes the range in a different way which seems to work more consistantly)
Version 1.02
Merged the version that makes it so you can't die at all now
Made it so NPCs always agree to your offer when negotiating
Version 1.01
Fixed an issue where decoctions could still add Toxicity.
What started out as a simple goal of keeping my focus at 3 at all times, has evolved quite a bit. This mod allows you to customize how you want to play the game, and which annoyances (like dying) you don't want. From first time Witchers to the die hard fans (even hardcore players can use it to REDUCE the damage they deal), there is something in this for everyone. Everything is customizable; all settings are controlled by an in-game menu. NOTHING is permanent; every setting can be turned on and off with no repercussions to your save file.
I'm open to any requests for new features. I made a forum under the Forums tab for requests. PLEASE use it if you have an idea and I will do what I can to implement it.
If you are doing 0 damage, change the damage modifiers to 1!
When updating ANY mod, Remove the old version, delete the old merges, and re-install the In-Game Menu!!!!
If you want to submit a translation to me, you will find everything you need in the translations folder, along with a link where to send them.PLEASE send me the original format .csv files. I cannot reuse the files when they are .w3strings. Also, please make sure the encoding is UTF-8.
For the damage multipliers, I just multiply the damage you normally do, by the number you set. 2 is twice normal damage, 0.5 is half normal damage. 1 is normal damage, and 0 will disable that damage type. Make sure you set this to 1 if you are doing no damage all of a sudden.
If you are on The Man From Cintra quest, you MUST disable Max Bombs for the optional part to complete.
If you use the Stacking optional and Gwent Plus Plus, there is a compatibility mod in optional section that helps merging.