That mod touches only cards from opponents deck, or it's new game required ? Cause when I loading current save and start play, I see new card only in opponent deck.
It requires a new game, yes, since the "new" cards (the cards with different textures) are given to you when you get your first gwent deck. I'll try to figure out if I can get some trader to give you these cards as well, but that will take some time.
But we need to figure out, what's names of first variants of cards Blue Stripes, Poor Infantry and Kaedweni Siege Experts... cause those what we got not working anymore, and without correct names - we can't remove existing copies of cards, that we wanna replace. Personally I have FOUR Blue Stripes in my deck, and can't remove it... I won't start new game for this.
I guess the console also allows to use IDs instead of names? In such a case, I could tell you the IDs of the cards in some days (currently, my pc doesn't work, so you'll have to wait a few days^^)
So, Blue stripes have the IDs 160, 161 and 162, Kaedweni Siege is 150, 151 and 152 and Poor Infantery is 125, 126 and 127. The lowest ID is allways the vanilla variant, while the other ones are added by the mod. I can't promise that will work, tho. I'm not sure if this method is capable of taking gwent card IDs :/
i know i m late to the party, i would appreciate immensely if you could tell me how to use these number IDs, it seems i cannot remove any cards from the base gwent deck, which means no interaction with kaedweni experts, the 1st blue stripes or the 1st PFI... save us
Not sure if a bug, or intended, but I had all 3 Blue Stripes Commandos in inventory and after installing your mod none of their textures changed, however if an opponent plays one of them - they will use the different textures for each.
nevermind, I merged the bundle and metadata but forgot to put the scripts in the mods folder =) (I keep the archives and textures in another folder then transfer the mergedpack in mods folder)
Was the mod already installed before you started a new game, or did you install it mid-game? The mod can only change the textures of cards you get after the mod was installed, all cards you already owned can't be changed by the mod. That's due to the way the mod works: If you get a card with a restored texture, you're actually not getting the same card as you would get without the mod. Instead, the mod creates a new card with the same name and stats as the old one, but with an other texture, and gives you that instead of the default one. Unfortunately, the mod support of witcher 3 is quite limitted in terms of scripting, so the mod can't replace cards you already got in that playthrough. However, if you start a new playthrough with this mod already installed, you'll get the cards with the restored textures
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http://www.nexusmods.com/witcher3/mods/1555/?
Install it, open by pressing ~ or F2 and tap in commands with card you want add:
additem('gwint_card_poor_infantry2')
additem('gwint_card_poor_infantry3')
additem('gwint_card_blue_stripes') - Does NOT working.
additem('gwint_card_blue_stripes2')
additem('gwint_card_blue_stripes3')
additem('gwint_card_crinfrid')
additem('gwint_card_crinfrid2')
additem('gwint_card_crinfrid3')
additem('gwint_card_catapult')
additem('gwint_card_catapult2')
and for remove card thats already in your deck, use same commands but witch "removeitem" prefix. For example:
removeitem('gwint_card_blue_stripes2')
removeitem('gwint_card_catapult2')
But we need to figure out, what's names of first variants of cards Blue Stripes, Poor Infantry and Kaedweni Siege Experts... cause those what we got not working anymore, and without correct names - we can't remove existing copies of cards, that we wanna replace. Personally I have FOUR Blue Stripes in my deck, and can't remove it... I won't start new game for this.
I can't promise that will work, tho. I'm not sure if this method is capable of taking gwent card IDs :/
like this?
additem ('160')
instead of additem ('gwint_card_blue_stripes')
??
Please update the Missing Blue Stripes Commando Cards for this perfect gwent texture mod please
-For example my Poor f*#@ing Infantry and Catapult cards are showing the restored textures.
-Kaedweni Siege Expert, Impera Brigade, Nausicaa Cavalry Brigade, Blue Stripes and Crinfrid Reavers still use the same original texture.
Edit: I've noticed that the AI sometimes uses some of the alternate textures but mine still remain the same as the original.