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JJ

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arkaided

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59 comments

  1. Northwain
    Northwain
    • supporter
    • 9 kudos
    You don't need a mod to do this, just use this console command: "enablemutations(1)" (no quotations)
    1. ahlaalu
      ahlaalu
      • member
      • 0 kudos
      You awesome!
  2. OOOOCRAP
    OOOOCRAP
    • member
    • 0 kudos
    For anyone who want this on nextgen:No,this mod can't work.
    Try this,works perfect on 4.04 for me.
    https://www.nexusmods.com/witcher3/mods/7373?tab=posts
  3. Osail
    Osail
    • supporter
    • 11 kudos
    updated for 1.31-32.

    Just added a line and commented out one. Did not test the quest.

    https://www.dropbox.com/sh/6dzl0fwmpzj51fu/AABwUMRlxTz35N7ntFKIzN3Ta?dl=0


    Uses the original vanilla file and should be merge friendly.

    Original mod had a ton of comments and changes. He may have been working on something else but didn't separate out his projects.

    This mod is more lore friendly on my opinion. specially since the first game is about a dude stealing their mutations for his own gain. You can barely do anything with mutations until the end of the game and a quarter through B&W? makes no sense.

    However, if someone wanted to make it so that only the first tier is available and then the second tier is available after the quest I think that would be more balanced since you wouldn't have the more OP mutations until later. And have that quest make relevant sense.

    1. Tatarek99
      Tatarek99
      • member
      • 0 kudos
      Very helpful
    2. Assassinborn
      Assassinborn
      • member
      • 7 kudos
      Thank you for this. I agree the timing of receiving such a cool mechanic is way off, much better to have it from the get-go.

      I just headcanon it as the Operator beneath Loc Muinne using his wacky Vran magic on Geralt to unlock his inborn abilities.
    3. wakwo
      wakwo
      • supporter
      • 0 kudos
      noticed i can't actually use the extra skill slots with this, wondering if that was always a side effect of the mod? anything i can do to fix it?
      edit: i'm stupid, forgot the skill has to match the mutation lol
    4. Eiji37
      Eiji37
      • member
      • 0 kudos
      How am i supposed to install this one exactly? 
    5. chimpoforevah
      chimpoforevah
      • premium
      • 50 kudos
      Thank you. Take a kudos!

      Had to repackage it though, as it needed a 'base' folder to be put in. So I just downloaded the OG file from here, then replaced its file with yours. This way, I can give credit to the original mod author as well.
    6. RolfvonFlusslande
      RolfvonFlusslande
      • member
      • 0 kudos
      thank you now i can use mutation system like piercing cold. but i still can't equip all skills because of the level limitations.
    7. RolfvonFlusslande
      RolfvonFlusslande
      • member
      • 0 kudos
      oh sorry i just noticed that this mod wasn't aimed for level limitations in the first place. i'd better find another mod to achieve that function.
    8. hawfops
      hawfops
      • member
      • 1 kudos
      WORKING PERFECTLY THANK YOU
  4. JulianGroove
    JulianGroove
    • premium
    • 8 kudos
    EDIT: SOLVED
    1. DRSTEBBS
      DRSTEBBS
      • supporter
      • 0 kudos
      How did you solve it?
  5. JulianGroove
    JulianGroove
    • premium
    • 8 kudos
    Someone knows how to unlock mutations?
    Thank you
    This command works only to enable, not to unlock
    "enablemutations(1)"
  6. unirevenge
    unirevenge
    • member
    • 0 kudos
    Hi there will there be an update for 1.31?
  7. JATD4
    JATD4
    • member
    • 2 kudos
    Mutations can also be enabled with the debug console: enablemutations(1)

    Dont know if it causes issues with the mutation mission.

    1. cheezchris
      cheezchris
      • member
      • 1 kudos
      OMG I SO KNEW IT FROM THE VERY BEGINNING THERE IS A CODE FOR IT!!!!!!!!!!!!! THANKS MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!
    2. jaideep
      jaideep
      • supporter
      • 2 kudos
      Good to know
    3. BLACKJAK007
      BLACKJAK007
      • premium
      • 3 kudos
      Good thank you it's work !
    4. iihxaii
      iihxaii
      • supporter
      • 2 kudos
      where do you get these commands is there a list ?
    5. Godmezenger
      Godmezenger
      • supporter
      • 14 kudos
      Thanks JATD4 .
      Hey, if anyone bumbs into a bug while using this, please let us know.
    6. syedfadzil234
      syedfadzil234
      • supporter
      • 0 kudos
      then do we need the mod in order for the code to work
  8. Hataz
    Hataz
    • BANNED
    • 3 kudos
    Command: enablemutations(1)
    1. Godmezenger
      Godmezenger
      • supporter
      • 14 kudos
      Thank you
  9. elevenletters
    elevenletters
    • supporter
    • 0 kudos
    Just in case people are worried, the console command did NOT cause issues with the mutation mission for me.
  10. fantasyon
    fantasyon
    • member
    • 0 kudos
    This mod doesn't want to work on my game. Does anybody know this problem?
    1. figjam17
      figjam17
      • member
      • 0 kudos
      Because mod needs an update. You can try fixing it yourself by:

      Replaced: skillDefs = charStats.GetAbilitiesWithTag('SkillDefinitionName');

      With: charStats.GetAbilitiesWithTag('SkillDefinitionName', skillDefs);

      Line 105 and 160. Game works now. Patch 1.22.

      Or here is my link:

      https://www.dropbox.com/s/pd6zy2umxd4wa5y/modenablemutations.rar?dl=0