The Witcher 3

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KoteBegemote

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KoteBegemote

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140 comments

  1. CloneBtw
    CloneBtw
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    For those who wanted it, I have updated this mod to 4.03. You can find the link to the mod here on my Google Drive.
    1. gakmstr
      gakmstr
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      You're the GOAT, thank you sm
    2. rokmc3939239
      rokmc3939239
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      Hi can you give me a link to the mod?
    3. CloneBtw
      CloneBtw
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      It is linked. Check my comment.
    4. TheBaltar
      TheBaltar
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      You are awesome.  Was looking for this option to add to my First Person Playthru with Gervant First Person and was bummed it wasnt working.

      Thanks for this! 
    5. CloneBtw
      CloneBtw
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      Suer thing!
    6. Zeyadzee
      Zeyadzee
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      Could you please update the balanced version? I'm playing with Aggressive Enemies and I love the challenge 
    7. Zeyadzee
      Zeyadzee
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      I think deleting damageManagerProcessor.ws will make you counterattack only? The other files are identical 
    8. DKUnit94
      DKUnit94
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      Thanks!
    9. Andershxd
      Andershxd
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      thanks king
    10. VinceCZ
      VinceCZ
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      Hi, does it work for 4.04 also?
    11. DKUnit94
      DKUnit94
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      Oh mighty Clone, could you please update your edited verions of this mod to 4.04 when you find time?
      Thanks in advance.

      May the flames guide thee
    12. MyDudesMod
      MyDudesMod
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      +++++
    13. malakai456
      malakai456
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      Did you manage to find how to make the balanced version of this?
    14. szef00
      szef00
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      this link doesn't works no more
  2. qq741040291
    qq741040291
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    Yo guys! Has anyone faced a weird problem like me? I got invincible from whatever attacks when the mission pushes to Novigri(dunno how to spell). I tried to do a clean reinstall of the game and deleted all the mods, still didn't work, the only solution is to load the earlier saves... it would be nice if someone encountered the same problem as me ;)
  3. 01DarkLord04
    01DarkLord04
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    Both versions updated for 4.03 - 4.04
    1. Mooonn
      Mooonn
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      Very much appreciated
    2. saintjedi
      saintjedi
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      in your text file it says 4.03 not 4.04 in the mod
    3. vincentwaiter
      vincentwaiter
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      Thank you!
    4. 01DarkLord04
      01DarkLord04
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      That's because 4.04 didn't touch these scripts, so it's compatible with both 4.03 and 4.04
    5. unboundedbounds
      unboundedbounds
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      its not working for me (4.04) and script merger isnt detecting conflicts. any suggestions?

      wait a sec i think it installed the zip to the mods folder, not the folder itself.

      yeah installed the zip in the zip lmao. all good now, i just had to extract the zip then install it with a mod manager
  4. renzoskyler
    renzoskyler
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    Anyone got an update for next gen? pls?
    1. 01DarkLord04
      01DarkLord04
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      Scroll down a bit
    2. renzoskyler
      renzoskyler
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      not working for next gen bruh
    3. 01DarkLord04
      01DarkLord04
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      Version that I uploaded in the comments below does work
    4. unboundedbounds
      unboundedbounds
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      ignore this
  5. ElementaryLewis
    ElementaryLewis
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    Hello KoteBegemote
    This mod require an update for the 4.03 version.
    Here the changelog for help:
    Scripts 4.02 vs 4.03 

    I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
    1. madfox11
      madfox11
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      Can you please share version 4.03?
    2. mubunam
      mubunam
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      @ElementaryLewis

      After the 4.03 update, most of the compile error messages are 'auto apply oil function' in the 'r4player.ws' file.
      I took a look at the git page you shared. Is it okay if I delete the changed parts of 'r4player.ws' on my PC (the light green part of 'r4player.ws' on the git page)?
    3. ElementaryLewis
      ElementaryLewis
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      OF COURSE NOT!! The only way to update mods into the new patch version is to apply the new change, not to delete that change!!

      This is how to update properly mod into 4.03 and it's simple!
      - Tool required: Notepad++, with the comparator plugin.
      - Rename each script of the mod, for example "playerwitcher.ws" into "MOD_playerwitcher.ws"
      - Then find the original and vanilla script of the game, should be inside "The Witcher 3 Wild Hunt GOTY\content\content0\scripts". Copy/past to the mod.
      - Now using Notepadd++, open both the same script, compare them and apply the edited mod code to the 4.03 script. Double check with the Next Gen Changelog if everything is correct.
      - Finally, remove renamed script and keep the edited script you made. Congrats! You update the mod by yourself!!
    4. Bender1988
      Bender1988
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      This mod needs to 4.0.4 update now...version from a comment above for 4.0.3 isnt working - game started, but combat system is broken.
    5. renzoskyler
      renzoskyler
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      can u upload the next gen version pls?
    6. ElementaryLewis
      ElementaryLewis
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      I can't upload but I can update as part of Next Gen Port Project.
      Adding on the list.
  6. Cainese
    Cainese
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    Does anyone know if this mod works for 4.04 update? There was a comment saying combat was broken so i'd like to know if it's the case
    1. RageGreeny
      RageGreeny
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      Hasn't worked since 4.03 mate.
  7. lordxofxrivia
    lordxofxrivia
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    hi thanks for the great mod
    can you update it for 4.03
  8. mubunam
    mubunam
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    After installing the mod, the game will not run on version 4.03 (5/13 patch).
  9. MyDudesMod
    MyDudesMod
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    hey man, this code in combat.ws for extend attack range like Severance, cr : https://www.nexusmods.com/witcher3/mods/7314?tab=description

    if((W3PlayerWitcher)parent)
                    {
                            if(data.attackName == 'attack_heavy_special')
                            {
                                    data.rangeName = 'runeword2_heavy';               
                                    weapjavascript-event-stripped thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
                                    weaponEntity.PlayEffectSingle('heavy_trail_extended_fx');
                            }
                            else if(data.attackName == 'attack_light_special')
                            {
                                    data.rangeName = 'runeword2_light';                       
                                    weapjavascript-event-stripped thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
                                    weaponEntity.PlayEffectSingle('light_trail_extended_fx');
                            }
                            else if(data.attackName == 'attack_light')
                            {
                                    data.rangeName = 'runeword2_light';       
                                    weapjavascript-event-stripped thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
                                    weaponEntity.PlayEffectSingle('light_trail_extended_fx');
                            }
                            else if(data.attackName == 'attack_heavy')
                            {
                                    data.rangeName = 'runeword2_light';                               
                                    weapjavascript-event-stripped thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
                                    weaponEntity.PlayEffectSingle('light_trail_extended_fx');       
                            }
                    }


    how to add heavy attack range effect from Severance to counter attack's slash?

    we can counter monster's attack with slash,but i need to extend it range.

    Please help and thanks :)
    1. KoteBegemote
      KoteBegemote
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      I would love to help, but I do not have the necessary knowledge for scripts programming
  10. RevanFanMan
    RevanFanMan
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    Is there a way to toggle this? I'm trying to throw the fist fight in Velen for Fishgulper but Geralt keeps blocking.
    1. KoteBegemote
      KoteBegemote
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      I have already explained many times, that my task is simply to update the mod. I don't make any changes to the code. If something does not work, you should contact the mod author, and ask him to fix the problem. The link to the original page is in the description
    2. KoteBegemote
      KoteBegemote
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      Also, one of the solutions might be to temporarily disable the mod, complete any problematic step without it, and enable the mod again, unless of course this is a not recurring problem in the mod itself.
      It is also possible, that this is the result of a mod conflict. No one has reported this issue yet
    3. RevanFanMan
      RevanFanMan
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      I apologize. I didn't mean to upset you. And I realized it wasn't this mod causing the issue. It was one I forgotten that I had installed.
    4. KoteBegemote
      KoteBegemote
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      It's okay, I'm not upset. :) Unfortunately, modding is so arranged that there will always be conflicts between different mods, this cannot be avoided. The first rule when something doesn't work, is to check with Script Merger, if there are any identical functions or manually, step by step, excluding or adding mods one by one
    5. RevanFanMan
      RevanFanMan
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      It was successfully merged. Like I said, I had forgotten I had it installed. Turns out it was Force Counterattack.