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ScoutBr0

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Scoutbr0

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  1. Scoutbr0
    Scoutbr0
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    Locked
    Sticky
    Console commands to add the mark in case you don't want to start Hearts of Stone Expansion:

    setcustomhead('head_0_mark')
    setcustomhead('head_0_mark_tattoo')
    setcustomhead('head_1_mark')
    setcustomhead('head_1_mark_tattoo')
    setcustomhead('head_2_mark')
    setcustomhead('head_2_mark_tattoo')
    setcustomhead('head_3_mark')
    setcustomhead('head_3_mark_tattoo')
    setcustomhead('head_4_mark')
    setcustomhead('head_4_mark_tattoo')
    setcustomhead('head_5_mark')
    setcustomhead('head_5_mark_tattoo')
    setcustomhead('head_6_mark')
    setcustomhead('head_6_mark'_tattoo)
    setcustomhead('head_7_mark')
    setcustomhead('head_7_mark_tattoo')

    Normal heads:

    setcustomhead('head_0')
    setcustomhead('head_0_tattoo')
    setcustomhead('head_1')
    setcustomhead('head_1_tattoo')
    setcustomhead('head_2')
    setcustomhead('head_2_tattoo')
    setcustomhead('head_3')
    setcustomhead('head_3_tattoo')
    setcustomhead('head_4')
    setcustomhead('head_4_tattoo')
    setcustomhead('head_5')
    setcustomhead('head_5_tattoo')
    setcustomhead('head_6')
    setcustomhead('head_6_tattoo')
    setcustomhead('head_7')
    setcustomhead('head_7_tattoo')
  2. kicker044
    kicker044
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    Thanks for the maintenance, Scoutbr0! :)
  3. Puom
    Puom
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    Is this mod only compatible with standard hairstyles? I understand correctly?

    https://www.nexusmods.com/witcher3/mods/4400
    Doesn't it work with these hairstyles?
    1. Puom
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      I'm translating through Google, so there may be some errors.

      I mean that if you install a hairstyle mod and select any beard from the mod, the label will stop glowing.
      Glows only with standard beards. 
    2. Scoutbr0
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      I've added native compatibility with DLC2 Improved, 3D Eyebrows and Modular Eyes. As long as either of the burning mark mods remain higher priority than 3D Eyebrows (should be by default alphabetically, with no user input), these mods will work in tandem with no additional patch required.
  4. Resputa2
    Resputa2
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    Is this mod compatible with "Young Geralt"?, the mark will sometimes disappear but the embers will still be there. Is there a way to fix this? 
    1. Scoutbr0
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      It should be compatible as long as it uses the same face shape as vanilla.
  5. humblestout
    humblestout
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    Not sure but, after I used the mod, my New Hairs+beard and the entire Geralt's head disappeared.......but all there when I restarted a new game :/
  6. kicker044
    kicker044
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    Thank you for the patch and especially the compatibility with the wet fix, Scoutbr0! 🤠
  7. Florin1904
    Florin1904
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    Does it function on the 4.04 game version?
    1. Scoutbr0
      Scoutbr0
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      The mod has the "Next-Gen Compatible" tag.
    2. Florin1904
      Florin1904
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      Yea but there are 5 versions of the "next gen".  Just wanted to be sure.
  8. NexusBouncyKnight
    NexusBouncyKnight
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    I dont suppose this could be done via scripts only? :/
    Currently it is not compatible with Witcher 2 Geralt mesh mod, burning effect appears on his neck :(

    Update: Just a quick experiment, the cutscene of burning itself plays fine :-/
  9. deleted2868792
    deleted2868792
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    Hi Scoutbr0,

    just installed the latest version of your mod (NO EMBERS) and the compatibility patch with Modular eyes...the mod works great, but the sparks/smoke still appear for few seconds when entering/existing witcher sense/cutscene/loading a save/etc...is this intended even in the "no ember" version?

    PS: i checked script merger for conflict, but i notice there is no script files in your mod/patch

    the mods are in alphabetical order in my mods folder:

    1. modBurningMark_ModularEyes
    2. modHoSBurningMark
    3. modModularEyes
    1. plasticmetal
      plasticmetal
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      Embers appear every time the head changes or is reloaded, its the beginning of the glowing animation.  Modular Eyes changes the head to change eyes, meaning embers reappear on eye change temporarily.
      Stopping the effect completely with scripts prevents glowing altogether.

      For those using an Embers version of the burning mark, there's a modulareyes update to prevent embers from stacking every time the head changes.
    2. deleted2868792
      deleted2868792
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      Ok, thank you for claryfing this
  10. Alpha5497
    Alpha5497
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    Bro I used HoS Burning Mark with Embers
    Embers will disappear after about 30 seconds. Is it normal?
    thanks
    1. Scoutbr0
      Scoutbr0
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      Merge your scripts
  11. Banjomir777
    Banjomir777
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    I am usig the normal version (without embers) but when loading a save or looking at a notice board or reading notices, as well as during cutscenes, embers are visible for a while before they go away. Is this normal?