Hi, I need help. I don't know where to post this so I'm posting here hoping someone can help. I'm trying to start my first New Game Plus after having just beat the game the first time, I play the intro cutscene, get out of the bathtub, talk to Yen all that stuff, then where I go to loot the key off the table so I can open the door, it doesn't say "loot". Instead it says "Examine". So I click it and the key disappears from the table, it doesn't go into my inventory, and I can't open the door. So basically I'm locked in that room forever and I can't start my NG+.I removed ALL my mods and tried a New Game Plus again and it's still doing this for me.... Anyone know what's going on?
Hello, dear great author! Can you please make a compatible version of Multi Companion Mod Enhanced? The combat speed seems to be incompatible. After using Multi Companion Mod Enhanced, the speed change becomes useless.
Hey TarTheDark. A reminder that, because you create mod menu, you have to duplicate "en.w3strings" to all the 17 w3strings files. So everyone not playing in English can see the mod to their language (even if it display in English). Or else it will show blank and weirds text.
It's better than having "blank" menu. Trust me, they won't complain if it is show in an understanding English rather than... weird text hard to understand. Plus you can share a csv file so anyone can translate it if they want.
The sole condition yes, if you allow me the permission to update this mod (will share it via DM). Unless you can update your own mod, there is no problem.
Thank you for the offer, but updating it is only a question of spare time. What really would help is pointing out genuine bugs in a way that I can easily replicate them. There may be bugs I don't even know about so I can't fix them. That or translations. Both would secure credits in the description. Thanks again for the offer :)
Haha. I promise I won't bother you again. But I suggest to track the Next-Gen Patch Changelog 1.32 vs 4.03, so you will get notif the game has been updated.
hello, i downloaded this mod primarily for its functions of scaling/removing equipment level requirements and scaling enemy levels to the player's, and controlling the damage output in combat; i'm much less interested in new game plus plus. i'm using a downloaded level 100 save file on new game plus since i would like to play the entire game at this static level. i had an issue involving combat-related sliders not moving and being somehow stuck at 0, so outside the slider bar entirely. as i was trying to get a screenshot to add to this comment, i discovered that they can be set with the mouse (i was using a controller). in this image (can't use the add image function), the issue is visible in the "maximum damage dealt %", "maximum damage taken %" and especially "combat animation speed multiplier". none of these will move without the mouse.
so, the issue is easily fixed, but since i was already typing a comment asking for help i figured i would leave it here in case anybody runs into the same one
Hi, thanks for your post. I'm aware of this issue, however it should be fixed since version 2.80, which automatically sets menu options to vanilla defaults: "Maximum damage dealt" and "Maximum damage taken" to 100, "Combat animation speed multiplier" to 1, etc. It also updates the mod to game patch 4.01 and fixes the required level of armors not being hidden while "No equipment level requirement" is enabled.
Hi, I dunno if that is me who is stupid or if that is my game but the "mods" option in the settings doesn't show up for me. I took care to check if the xml file is where it should be and well it is and I still can't acces it. For information, I'm playing on the steam version on a folder wich insn't in a "program files" folder. Do I need to use something like the mod manager or something ?
I wish I could make this work for my game sadly I dont know why its throwing errors. I dont even know what this means and what to do with this. This Mod made me reinstall the game again but sadly I would never enjoy the exploits..So close yet so faar.
Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(28): I dont know any 'IGMActionType_Button' Error [modnewgamepluscombat]local\newgamepluscombat.ws(77): Could not find function 'AddStartingSchematicsW' Error [modnewgamepluscombat]local\newgamepluscombat.ws(82): Could not find function 'NewGamePlusMarkItemsToNotAdjustW' Error [modnewgamepluscombat]local\newgamepluscombat.ws(83): Could not find function 'NewGamePlusMarkItemsToNotAdjustW' Error [modnewgamepluscombat]local\newgamepluscombat.ws(87): Could not find function 'ClearBuffImmunities' Error [modnewgamepluscombat]local\newgamepluscombat.ws(118): Could not find function 'RemoveAlchemyRecipeW' Error [modnewgamepluscombat]local\newgamepluscombat.ws(133): Could not find function 'NewGamePlusMarkItemsToNotAdjustW' Error [modnewgamepluscombat]local\newgamepluscombat.ws(134): Could not find function 'NewGamePlusMarkItemsToNotAdjustW' Error [modnewgamepluscombat]local\newgamepluscombat.ws(140): Could not find function 'NewGamePlusMarkItemsToAdjust' Error [modnewgamepluscombat]local\newgamepluscombat.ws(141): Could not find function 'NewGamePlusMarkItemsToAdjust' Error [modnewgamepluscombat]local\newgamepluscombat.ws(155): Could not find function 'ClearOriginalEquipmentLevel' Error [content0]game\gui\commonmainmenubase.ws(71): Could not find function 'GetChosenMainMenuType' Error [modnewgamepluscombat]game\gui\main_menu\ingamemenu.ws(548): Could not find function 'LevelEquipment' Error [modnewgamepluscombat]game\gui\main_menu\ingamemenu.ws(550): Could not find function 'RestoreEquipment' Error [modnewgamepluscombat]game\gui\main_menu\ingamemenu.ws(777): Could not find function 'IsAllDLCsAvailable' Error [content0]game\gui\main_menu\maincreditsmenu.ws(402): Could not find function 'GetChosenMainMenuType'
Can you restore the tutorial section with Ciri in NGP? NGP will skip all that straight to Vesemir at the courtyard. Sucks that we don't get to relive the full experience.
hi, the mod is gorgeous, but there is one thing, why now the opponents bypass my block because of this I can't counterattack. Please tell me what my problem is
Hi, not sure, maybe it has to do with level difference? Maybe it's harder/impossible to block high(er) level enemies. It could also be due to a non-default combat stance.
116 comments
I'm trying to start my first New Game Plus after having just beat the game the first time, I play the intro cutscene, get out of the bathtub, talk to Yen all that stuff, then where I go to loot the key off the table so I can open the door, it doesn't say "loot". Instead it says "Examine". So I click it and the key disappears from the table, it doesn't go into my inventory, and I can't open the door. So basically I'm locked in that room forever and I can't start my NG+.I removed ALL my mods and tried a New Game Plus again and it's still doing this for me.... Anyone know what's going on?
sounds like a looting issue.
Are you above level 100? If yes, do you also have "Level 100 Plus" installed? (Link in the Description)
EDIT: IT WORKED!!! OMG I love you so much! Seriously!!! I think this needs to be stickied or something
The combat speed seems to be incompatible. After using Multi Companion Mod Enhanced, the speed change becomes useless.
A reminder that, because you create mod menu, you have to duplicate "en.w3strings" to all the 17 w3strings files. So everyone not playing in English can see the mod to their language (even if it display in English). Or else it will show blank and weirds text.
This apply to ALL your mods by the way!
if I do that, some people will complain about the menu being in English, despite a .w3strings file for their language.
Have to think about it.
Plus you can share a csv file so anyone can translate it if they want.
Hello TarTheDark
This mod require an update for the 4.03 version.
Here the changelog for help:
Scripts 4.02 vs 4.03
I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
you'd like to be credited in the description, or am I misunderstanding it?
Unless you can update your own mod, there is no problem.
What really would help is pointing out genuine bugs in a way that I can easily replicate them. There may be bugs I don't even know about so I can't fix them.
That or translations. Both would secure credits in the description.
Thanks again for the offer :)
Maybe next time? For 4.04 :)
But I suggest to track the Next-Gen Patch Changelog 1.32 vs 4.03, so you will get notif the game has been updated.
i'm using a downloaded level 100 save file on new game plus since i would like to play the entire game at this static level.
i had an issue involving combat-related sliders not moving and being somehow stuck at 0, so outside the slider bar entirely.
as i was trying to get a screenshot to add to this comment, i discovered that they can be set with the mouse (i was using a controller). in this image (can't use the add image function), the issue is visible in the "maximum damage dealt %", "maximum damage taken %" and especially "combat animation speed multiplier". none of these will move without the mouse.
so, the issue is easily fixed, but since i was already typing a comment asking for help i figured i would leave it here in case anybody runs into the same one
thanks for your post.
I'm aware of this issue, however it should be fixed since version 2.80, which automatically sets menu options to vanilla defaults: "Maximum damage dealt" and "Maximum damage taken" to 100, "Combat animation speed multiplier" to 1, etc. It also updates the mod to game patch 4.01 and fixes the required level of armors not being hidden while "No equipment level requirement" is enabled.
Hello.
This mod need to update for the version 4.01.
Here the changelog Scripts 4.00(Hotfix2) vs 4.01 for help.
thanks :)
I dont even know what this means and what to do with this. This Mod made me reinstall the game again but sadly I would never enjoy the exploits..So close yet so faar.
Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(28): I dont know any 'IGMActionType_Button'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(77): Could not find function 'AddStartingSchematicsW'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(82): Could not find function 'NewGamePlusMarkItemsToNotAdjustW'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(83): Could not find function 'NewGamePlusMarkItemsToNotAdjustW'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(87): Could not find function 'ClearBuffImmunities'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(118): Could not find function 'RemoveAlchemyRecipeW'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(133): Could not find function 'NewGamePlusMarkItemsToNotAdjustW'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(134): Could not find function 'NewGamePlusMarkItemsToNotAdjustW'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(140): Could not find function 'NewGamePlusMarkItemsToAdjust'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(141): Could not find function 'NewGamePlusMarkItemsToAdjust'
Error [modnewgamepluscombat]local\newgamepluscombat.ws(155): Could not find function 'ClearOriginalEquipmentLevel'
Error [content0]game\gui\commonmainmenubase.ws(71): Could not find function 'GetChosenMainMenuType'
Error [modnewgamepluscombat]game\gui\main_menu\ingamemenu.ws(548): Could not find function 'LevelEquipment'
Error [modnewgamepluscombat]game\gui\main_menu\ingamemenu.ws(550): Could not find function 'RestoreEquipment'
Error [modnewgamepluscombat]game\gui\main_menu\ingamemenu.ws(777): Could not find function 'IsAllDLCsAvailable'
Error [content0]game\gui\main_menu\maincreditsmenu.ws(402): Could not find function 'GetChosenMainMenuType'
not sure, maybe it has to do with level difference? Maybe it's harder/impossible to block high(er) level enemies.
It could also be due to a non-default combat stance.