Version 0.8 is released with a lot of overall stability and compatibility improvements.
Please see the changelog for details.
This is the first release that also supports Steam Proton installations on Linux, check out the GitHub repo if that's relevant for you.
This will also be the last "big" update for The Witcher 3 Mod Manager from me. Big thanks to stefan3372 for creating this tool and thank you all for the support!
About the "Priority", how does it work, like, i set it 1, 2 and 3. Does the highest number is comes first or number 1 has the highest priority. And somehow my mod manager only have run dx11
Does the highest number is comes first or number 1 has the highest priority.
Both say the same thing... but yes: LowerNumber == HigherPriority
However, the game handle priority in alphabetical order, so you don't have to assign priority in most case. It is also not recommended to put priority number to all mods, nor in a small number. I recommend you put a step of 10, 20, 30,...
Sorry if i read not clear in ur description (im newbie and this is the first time i mod without workshop), i wonder if i can change mod when i'm playing the game?
You mean uninstall mods mid playthrough? Some yes, some no. My understanding is, it's not safe to remove Quest mods mid playthrough, like W3QE or DLC - Events. Or add mods mid playthrough? I've had no issues adding mods mid playthrough.
Just make sure to read the description of the mod you want before installing. Make sure it's compatible with the version you're playing.
i mean, when i play the game and i use Yen skimpy mod and somehow i want to change to Yen nude mod. Will it change instantly or i have to reset the game to apply the changing.
It will instantly change. But as BrotherGrok said, that depend on the mod. Some may not work if installed in middle, and some cannot be uninstalled. You should read their description if they put some warning.
My mods are no longer showing up on the mod list. There were there this morning before work but not now... I haven't made any changes since then. What happened here?
UPDATE: I figured it out. I disabled all. Then enabled one by one till I got the culprit. -------------------------------------- A problem has developed.
I tried installing a mod but it wouldnt. Closed without save. Uninstalled mod. Ran script merger, showed no conflicts. Ran game and this happened when game loaded scripts:
Error [content0]game\gui\popups\itemselectionpopup.ws(107): 'checkTagsOR' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(117): 'checkTagsOR' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(135): 'checkTagsOR' is not a member of '&handle:W3GuiSelectItemComponent'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
i have come to the belief that the script merger is a total pile of dog shite it usually causes more problems then it fixes and it never catches all the problems also all the tutorials never really explain how to use it. like why do i need 4 years of coding experience to mod a 10+ ear old game when i don't for every other game i own.
i have come to the belief that the script merger is a total pile of dog shite it usually causes more problems then it fixes and it never catches all the problems also all the tutorials never really explain how to use it. like why do i need 4 years of coding experience to mod a 10+ ear old game when i don't for every other game i own.
Modding aren't easy. You have to learn how to mod the game before you mod the game. Some errors and problem you see on various post are mostly due to user's mistake.
this video seems to show how to do it easily, just 8+something minutes... Hope it helps... i am reinstalling my steam version of TW3 and will try it as well, since i ve left the game for a long time I've been playing fallout 4 and ac odyssey for more than 2 years and can't remember a thing about controls. now it got a....Redsomething launcher and game didn't start, got some script compile errors and i didn't even remember i had mods, this manager and merger on my first installation...
I recently installed the Gervant First Person Mod for the game (I am on the latest version of the game at date). I ran script manager and resolved all conflicts. Now, when I run the game via Mod Manager I get the following error (btw, I launch the game in dx12).
Installing GFP NoDouble Tap ToDodge Installing GFP Parry Senses Installing GFP Responsive Walk Toggle Installing GFP Run OnBoat Installing GFP Shadows Installing GFP Shadows Torch Installing GFP Slide Installing GFP Strafe Installing GFP Sword Hint > Installed 22 mods or dlcs (0 errors) [WinError 740] The requested operation requires elevation
Any idea how to fix this? I'm still a noob (but trying to learn from more experienced users).
Thanks in advance for any feedback that can help me.
NEVER MIND: I got it working - Had to run Mod Manager as Administrator
Hi! need help. How can i change the disk on which mods are installed. It keeps installing it all on Documents on Disk C while my game and mod manager itself is on disk D. ^fixed. Now i have a bundled non-text of non-mergeable lines, dont know what exactly that means
1410 comments
Please see the changelog for details.
This is the first release that also supports Steam Proton installations on Linux, check out the GitHub repo if that's relevant for you.
This will also be the last "big" update for The Witcher 3 Mod Manager from me. Big thanks to stefan3372 for creating this tool and thank you all for the support!
And somehow my mod manager only have run dx11
Lower Number == Higher Priority
However, the game handle priority in alphabetical order, so you don't have to assign priority in most case.
It is also not recommended to put priority number to all mods, nor in a small number. I recommend you put a step of 10, 20, 30,...
Or add mods mid playthrough? I've had no issues adding mods mid playthrough.
Just make sure to read the description of the mod you want before installing. Make sure it's compatible with the version you're playing.
That's my newbie take. Hope that helps.
But as BrotherGrok said, that depend on the mod. Some may not work if installed in middle, and some cannot be uninstalled.
You should read their description if they put some warning.
https://imgur.com/a/KklaupV
Installing Map Quest Objectives Full 4.04 v13[WinError 5] Access is denied: 'C:\\Program Files (x86)\\DODI-Repacks\\The Witcher 3 Wild Hunt\\Mods\\modMapQuestObjectivesFull'Uninstalling Map Quest Objectives Full 4.04 v13> Installed 0 mods or dlcs (1 errors)Installing Map Quest Objectives Full 4.04 v13[WinError 5] Access is denied: 'C:\\Program Files (x86)\The Witcher 3 Wild Hunt\\Mods\\modMapQuestObjectivesFull'Uninstalling Map Quest Objectives Full 4.04 v13> Installed 0 mods or dlcs (1 errors)Installing Limitless - Ultimate weight and durability removal[WinError 5] Access is denied: 'C:\\Program Files (x86)\The Witcher 3 Wild Hunt\\Mods\\mod_LimitlessWeightAndDurablity'Uninstalling Limitless - Ultimate weight and durability removal> Installed 0 mods or dlcs (1 errors)
(right click, run as admin)
On any mod when I click mod manager download. Nothing happens.
I have to manual download. Then drag mod into manager. Work well from there.
Is there a way to get the mmd to work??
UPDATE: I figured it out. I disabled all. Then enabled one by one till I got the culprit.
--------------------------------------
A problem has developed.
I tried installing a mod but it wouldnt. Closed without save. Uninstalled mod.
Ran script merger, showed no conflicts. Ran game and this happened when game loaded scripts:
Error [content0]game\gui\popups\itemselectionpopup.ws(107): 'checkTagsOR' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(117): 'checkTagsOR' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(135): 'checkTagsOR' is not a member of '&handle:W3GuiSelectItemComponent'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
How to fix this??
Some errors and problem you see on various post are mostly due to user's mistake.
Hope it helps...
i am reinstalling my steam version of TW3 and will try it as well,
since i ve left the game for a long time
I've been playing fallout 4 and ac odyssey for more than 2 years and can't remember a thing about controls.
now it got a....Redsomething launcher and game didn't start, got some script compile errors
and i didn't even remember i had mods, this manager and merger on my first installation...
> unpack mod
> put unpacked mod in mod folder
> run game
> just works
> why no more?
> unpack another mod
> put unpacked another mod in mod folder
> run game
> got errors at launch
> That's why!
I recently installed the Gervant First Person Mod for the game (I am on the latest version of the game at date). I ran script manager and resolved all conflicts. Now, when I run the game via Mod Manager I get the following error (btw, I launch the game in dx12).
Installing GFP NoDouble Tap ToDodge
Installing GFP Parry Senses
Installing GFP Responsive Walk Toggle
Installing GFP Run OnBoat
Installing GFP Shadows
Installing GFP Shadows Torch
Installing GFP Slide
Installing GFP Strafe
Installing GFP Sword Hint
> Installed 22 mods or dlcs (0 errors)
[WinError 740] The requested operation requires elevation
Any idea how to fix this? I'm still a noob (but trying to learn from more experienced users).
Thanks in advance for any feedback that can help me.
NEVER MIND: I got it working - Had to run Mod Manager as Administrator
^fixed.
Now i have a bundled non-text of non-mergeable lines, dont know what exactly that means