96 comments
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Do i have to install the optional file and the Better graphics on utlra settings when i already have the HDPR reworked already ? Also btw my inventory menu disappears when i install this mod and appears again when deleted.
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For anyone who might ask; Yes, this mod is compatible with the next-gen update. No, this mod is NOT compatible with Ray Tracing (ray traced shadows).
Both techniques for shadow casting will overlap and look rather weird (masking the ray traced lighting on top of it too). It seems this mod makes rasterized shadows always enabled. Perhaps someone could take a look at it and fix it?
Comparisons: https://imgsli.com/MTk4Njg2 -
Hi Scoutbr0, I like your mods and use many of them. In Next-Gen I now come to Toussaint. Earlier I used this mod. Is it still necessary now in 4.02?
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Endorsed
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Is it compatible with the next-gen update?
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Hi, i really like this mod and some others from you like Filterless Toussaint.
I have suggestion mod for you, there is something that piss me off in Toussaint is the draw distance of all fires.
True Fires did a really great job for the main game but it would be so great for Toussaint too.
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Hi, I have this terrible shadow flickering issue: https://streamable.com/z83qt5
don't know how to fix it, can anyone help, this mod adds to immersion so it would be sad if this is unfixable!?...-
Similar thing happens in Corvo bianco house with broken shadows: https://www.veed.io/view/59fe4d0e-b5f3-41b3-897c-dbf7bc56ae45?category=Events&aspect-ratio=All%20Sizes
There really is no way to fix it, otherwise this is very good mod?. :( -
I read the bug section, it's sad, those flickering light sources are in other few places as well, but the worst case is in catacombs, maybe it is possible to reduce light sources in catacombs to fix those flickerings?.
Edit: By testing, the culprit for catacomb light-source flickering turns out was (HD Toussaint palace LOD) mod!.
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thank you so much, works great and adds so much realisim to this beautiful land
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not sure if this has compatability with phoenix lighting 2; will edit if it works