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menschfeind13

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menschfeind13

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21 comments

  1. n64x
    n64x
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    • 19 kudos
    Can you update this mod?
  2. bargainsale
    bargainsale
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    • 3 kudos
    Trying the patch Geralt slows down but everything else stays at normal speed. Any idea what the issue could be?
  3. Albawulfaz
    Albawulfaz
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    • 2 kudos
    pretty brilliant mod! thx a lot
  4. mrclopes
    mrclopes
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    • 4 kudos
    Got some slow motion dialogs and cutscenes that start right after a battle, is there a way to reset adrenaline points or disable the mod when this occur?
  5. Taurus85
    Taurus85
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    Thanks a lot for this.

    BTW, your menu might need a small fix: I had to change some values in the XML to make the last two sliders work (from 0 to 1 divided in 10). It could be a problem on my end though, as I have antimicro poorly configured, and my in-game mod menu is messed up a bit (too many mods).
    1. menschfeind13
      menschfeind13
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      Thank you! I'm glad you like it
      As for the menu - I don't know, sliders divided by 10 didn't work for me for some reason, so I took example of how it is now from other mods, and it seems only you had this problem so far, so this issue really might be on your end. But, anyway, I'm glad you solved that
    2. panchasell
      panchasell
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      For me, the menu sliders work -- with the mouse. They are unresponsive with controller.

      Great mod, I really enjoy playing with it...!
    3. menschfeind13
      menschfeind13
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      Happy you enjoy it!
    4. fjorgar
      fjorgar
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      • 1 kudos
      For me too, last two menu sliders don't work with controller, only mouse.

      EDIT: Actually, now it works for some reason... Maybe once it's adjusted with mouse, it works with controller too? The only thing I did was I've changed the menu position with this mod: https://www.nexusmods.com/witcher3/mods/3650
      Anyway, it works now!

      BTW, an on-off or vanilla preset in the header would be nice.
    5. fjorgar
      fjorgar
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      • 1 kudos
      ====duplicate post====
  6. shaikhnoir2
    shaikhnoir2
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    • 1 kudos
    Slow motion only works at the start of combat, then disappears when I attack

    (EDIT)
    Nvm I think the slowdown effect gained through adrenaline from W3EE is overwriting the values of this mod. I was hoping they would stack

    Anyways do you know any way I could set the timescale priority to this mod instead
    1. menschfeind13
      menschfeind13
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      No, unfortunately I don't know how to do that.
    2. rennvvi
      rennvvi
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      Try this: Remove the following lines from \modW3EEMain\content\scripts\local\W3EE - Effects.ws

      abilityCountLast = abilityCount;

      timeScale = 1.f - (currentAdrenaline * 0.0015f);
      theGame.SetTimeScale(timeScale, theGame.GetTimescaleSource(ETS_Adrenaline), theGame.GetTimescalePriority(ETS_Adrenaline), false, true);
      speedMultID = playerWitcher.SetAnimationSpeedMultiplier(1.f / timeScale, speedMultID, true);

      It's worked for me with another bullet time mod. Maybe it will help you too!
  7. Gel214th
    Gel214th
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    Just to note, I encountered the bug where the values do not change with the controller. You must click them and drag with the mouse to get them to change. Other than that, it works. Shift the numbers around to something you are comfortable with , slowing down the time gives you time to think if you aren't too good at the combat
  8. EinSTein334
    EinSTein334
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    U did a great job already! :D
    But it would be perfect if u could add some sort of key binding feature, so u could activate the slow-mo when u rly just need it. :)
  9. Nichenstein
    Nichenstein
    • BANNED
    • 2 kudos
    Thank you ! Pretty simple and interesting mod!
    1. Nichenstein
      Nichenstein
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      • 2 kudos
      Just one question, if I want to manual edit it to my taste, cause 60% slow its a bit to much for me, what line shod i look for in the r4Platyer.ws ?(of ur mod)?
    2. menschfeind13
      menschfeind13
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      You're welcome, glad you like it :)
      Just search for
      theGame.SetTimeScale( 0.6, theGame.GetTimescaleSource(7), theGame.GetTimescalePriority(7), true);
      this is the 3 adrenaline points slowdown, and 0.6 - is 60%, just change that. Below will be the same line with 0.8 - it's the 2 adrenaline points 80% slowdown.
      That's it :)
    3. Nichenstein
      Nichenstein
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      • 2 kudos
      Thank you man !

      me dum' dum' "//modFocus" haven t seen it.

      "Good luck on the path..."
  10. BlackStreat
    BlackStreat
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    • 7 kudos
    Does the slow down effect work like the Blizzard potion?
    1. menschfeind13
      menschfeind13
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      No, it just slows down time of the game in general and while you keep adrenaline higher than two points, while blizzard has some additional effects and lasts for limited time.