This mod is fantastic and add a whole new level of game play to the game! Been using it on two different playthroughs with no problems. Would endorse a second time if I could.
If your having issues please try trouble shooting the error yourself. Go back and read the description and installation directions. This should work by itself no problem. Don't post your error log willy nilly.
Reading code is fairly simple. I don't know how to write a single line of c++ and can get 99% of my mods to merge.
Modders are passionate people who did things like this because they could and chose to share it with you.
Don't start adding demands and requests without appreciation. It kills their passion.
I don't usually comment even on great mods that i love, but not only was i completely blown away by this mod, but i I was actually shocked because I downloaded it hesitantly expecting it to be something else entirely. The different powers are a blast and work incredibly well, the ones that change dodge/roll into the vampire fog and assassin smoke are my favorites, which work so well with the combat and flow so naturally, it feels Geralt should have been able to learn them in the game. The other powers are great and also work really well, while some may be a little too powerful or too weak, I dont think its any more than some abilities in the game are a little too powerful or too weak.
The way its implemented is phenomenal some powers use the book slot and others trophy slot which allows me to play around mixing and matching different combinations, and more importantly I can actively on the fly change how actively I want the mod to change my experience from vanilla. I can go from completely changing how the game feels. Aka Changing a sign to Summoning a thunderstorm that rains lightning on my enemies, to changing dodge into smoke/blink and increased attack power but having to sacrifice my quen shield, to everything back to vanilla in dynamically as i play.
I Also want to note the obvious thought and care put into writing the descriptions of the items and their effects as stories/narratives. I almost feel like the title of the mod or the description are somehow misleading, or maybe it was just my preconceptions. But i expected it to be something clunky, with maybe poor looking effects and that would dramatically unbalance my playthrough. I have found my experience to be so radically the opposite, that I just needed to take a moment to thank you, and let anyone that might be hesitant for similar reasons read my experience. I wish i had installed it from the beggining of this playthrough. Again thank you
I would like to ask, is there a mistake in my game? The mod works in a certain way, I see the tomes, I can buy them, and interact with them, except that they do not change the skills of my signs at all. Any solution?
Guys I have the same problem. The fact that I can buy and equip toms shows that everything is installed correctly (or not?). Please, help us, we really want to enjoy this beautiful mod.
Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1208): 'swordspells' is not a member of 'handle:W3PlayerWitcher' Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1209): 'swordspells' is not a member of 'handle:W3PlayerWitcher'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Secondly I had this exact issue, and I managed to resolve it, at least for myself. I confess to be a layman when it comes to modding this game, especially manual merges. What I discovered was that this error occurred whenever I had "No Witcher sense FX" and "Indestructible items" mods deployed. Any permutation of Witcher Script merger wouldn't yield any results. I would venture a guess that these mods have very little actual conflict, but that it is some kind of merger issue, and might be simply solvable by manual merging. Regardless, I disabled these "conflicting" mods since they pale in comparison to this one. I might suggest others to do the same for a ham-handed fix.
Again, amazing mod, just wanted to put this "solution" out there for posterity, in case it might help someone. Cheers.
Amaizing mod. But did you think it's possible to create an alternative version that give you the effect only when equiped and not all the time because the item is on my inventory ? Of course I can drop it on a chest but it's should be great. I like to play different builds with different witcher set on my modded game. Thanks for your time and work.
Don't know why I can't submit a bug but I'll write it down here. Using " Tome of the White Sphere " causes instant CTD. When I use alternate axii to summon that ice explosion a few times my game crashes. Yes I'm absolutely positive 100% sure it's caused by this.
Hey man, as always i love this mod and dont imagine the game without it for some time now.
But can i ask if it is compatible with E3IG or not ? as the no fistfight stance got compromised because of the sword stance modification in E3IG. By extension the hand spells when sheathing the sword dont work and instead he keeps fist fighting
Don't know what E3IG is. But if hand spells don't work for you (I hope you've at least tried them yourself with that mod, coz I won't), then you got your answer, and since I don't use that mod I won't do any patches.
Can you help me check this issue of mine? Followed the instructions with this. Also tried installing via TW3 mod manager. I have v1.31. Seems that the mod is not detected by the TW3 mod manager specifically the folder Modadtomes, but seems to detect it when I changed it to small m modadtomes. Every mod I installed is showing and before/after getting the trophy tried the console command witchermage , nothing showed.
Am I doing this correctly or is there anything that I missed? Do I need to run the witcher 3 not in the TW3 mod manager? Tried both but still same issue.
Update: I reinstalled my witcher to 1.32 and just installed this mod only and it worked. Idk if its about DLC limit or mod limit issue or the version as I tried also with a vanilla witcher 1.31 with this mod only and nothing showed.
1047 comments
Comments locked
The author has locked this comment topic for the time beingRunes Visual FX
Swords on Boat
Swords and Meditation
Invisible Weapons and Swords on Roach
The Bell of Many Things
Alternative Undying
Marcus T.K. Hodgson
Merchant (Gildorf)
Alchemist (Crematory) - might not be available sometimes
Dulla kh'Amanni
Runewright - you need to fully upgrade his workstation.
If your having issues please try trouble shooting the error yourself. Go back and read the description and installation directions. This should work by itself no problem. Don't post your error log willy nilly.
Reading code is fairly simple. I don't know how to write a single line of c++ and can get 99% of my mods to merge.
Modders are passionate people who did things like this because they could and chose to share it with you.
Don't start adding demands and requests without appreciation. It kills their passion.
The way its implemented is phenomenal some powers use the book slot and others trophy slot which allows me to play around mixing and matching different combinations, and more importantly I can actively on the fly change how actively I want the mod to change my experience from vanilla. I can go from completely changing how the game feels. Aka Changing a sign to Summoning a thunderstorm that rains lightning on my enemies, to changing dodge into smoke/blink and increased attack power but having to sacrifice my quen shield, to everything back to vanilla in dynamically as i play.
I Also want to note the obvious thought and care put into writing the descriptions of the items and their effects as stories/narratives. I almost feel like the title of the mod or the description are somehow misleading, or maybe it was just my preconceptions. But i expected it to be something clunky, with maybe poor looking effects and that would dramatically unbalance my playthrough. I have found my experience to be so radically the opposite, that I just needed to take a moment to thank you, and let anyone that might be hesitant for similar reasons read my experience. I wish i had installed it from the beggining of this playthrough. Again thank you
I'm several hours here... only to see all the new changes hehehe...
They are almost familair to me now... but it's increadible how much thing it has and the time i'm speding only to try everything.
I would like to ask, is there a mistake in my game? The mod works in a certain way, I see the tomes, I can buy them, and interact with them, except that they do not change the skills of my signs at all. Any solution?
Thanks
But I'm having the same problem, I can buy the tomes, equip them, etc. though they don't actually produce any changes to my sign effects.
Wait for the new one.
Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1209): 'swordspells' is not a member of 'handle:W3PlayerWitcher'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I cant resolve this
Don't know when it'll be ready though.
Secondly I had this exact issue, and I managed to resolve it, at least for myself. I confess to be a layman when it comes to modding this game, especially manual merges. What I discovered was that this error occurred whenever I had "No Witcher sense FX" and "Indestructible items" mods deployed. Any permutation of Witcher Script merger wouldn't yield any results. I would venture a guess that these mods have very little actual conflict, but that it is some kind of merger issue, and might be simply solvable by manual merging. Regardless, I disabled these "conflicting" mods since they pale in comparison to this one. I might suggest others to do the same for a ham-handed fix.
Again, amazing mod, just wanted to put this "solution" out there for posterity, in case it might help someone.
Cheers.
can someone help me
Using " Tome of the White Sphere " causes instant CTD. When I use alternate axii to summon that ice explosion a few times my game crashes.
Yes I'm absolutely positive 100% sure it's caused by this.
But can i ask if it is compatible with E3IG or not ? as the no fistfight stance got compromised because of the sword stance modification in E3IG. By extension the hand spells when sheathing the sword dont work and instead he keeps fist fighting
Can you help me check this issue of mine?
Followed the instructions with this. Also tried installing via TW3 mod manager. I have v1.31.
Seems that the mod is not detected by the TW3 mod manager specifically the folder Modadtomes, but seems to detect it when I changed it to small m modadtomes.
Every mod I installed is showing and before/after getting the trophy tried the console command witchermage , nothing showed.
Am I doing this correctly or is there anything that I missed? Do I need to run the witcher 3 not in the TW3 mod manager? Tried both but still same issue.