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CycloLocke

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CycloLocke

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21 comments

  1. kvader03
    kvader03
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    Would there be a way to change the spell casting  cameras in Magic Spells at The Witcher 3 Nexus - Mods and community (nexusmods.com) like this mod? I'd like to use this camera for the spells in that mod too. 
  2. salpati
    salpati
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    merging conflicts with spells for signs and weapons could you help? it seems not so complicated bot didtn want to mess up my game thanks!
    1. CycloLocke
      CycloLocke
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      What do you mean by spells for signs?
      Just make a backup of your mods folder and try merging the files until you get it right.
  3. WhoTnT
    WhoTnT
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    Just wanted to add that if you're already using the Absolute Camera Mod you can fully customize how the camera operates when casting Firestream without this mod.
  4. SorceressJ
    SorceressJ
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    • 69 kudos
    Could it be that this mod disables slow-motion for Finishers? If I remove this mod from my game, all works as it should. I use the non higher-camera version.
    1. CycloLocke
      CycloLocke
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      I'm sorry for the late reply.
      Is the slow-motion camera a built-in feature or is it added by a mod (haven't played the game in a while and I really don't remember) ?
      However, I am pretty sure that I haven't touched anything related to the slo-mo camera.
    2. SorceressJ
      SorceressJ
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      I asked Koala for help and he helped me. There is a change in one line (better said one number) of your mod that disables the slow-mo-effect. I have changed it to vanilla and your mod now works fine as before and has the vanilla slow-mo back. I do not remember the line I've changed anymore, if you want to know. But if it is important, I would have a look again.
    3. CycloLocke
      CycloLocke
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      That would actually be nice, if it doesn't bother you of course. At least give me a keyword to look for and I think I can manage.
    4. SorceressJ
      SorceressJ
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      I will have a look.
    5. Aquileon
      Aquileon
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      To solve it: Go to "moddirectory"\content\scripts\game\player\ and open r4Player file with notepad or something to edit text.
      Find the line "event OnAnimEvent_SlowMo" (CTRL + F or H or B depends of the program you use to find a text)
      Three lines down you can see this:

      theGame.SetTimeScale( 1, 'AnimEventSlomoMo', 1000, true );

      You only have to change the number part to be like this:

      theGame.SetTimeScale( 0.1f, 'AnimEventSlomoMo', 1000, true );

      Save the file and you are done
    6. CycloLocke
      CycloLocke
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      Thanks for letting me know who was the culprit. I will update the mod with this fix.
  5. Zowbaid
    Zowbaid
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    Do you know if this mod corrects the camera issue that firestream has when using ImmersiveCam mod? When using that mod, the firestream camera stays locked and doesn't move when attacking an enemy. Do you know if this mod will fix that?
    1. CycloLocke
      CycloLocke
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      I genuinely have no ideea, but I guess you already found out if you installed the mod, obviously.
  6. xalamba
    xalamba
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    Nice mod, thank you.

    What mods are you using?
    1. CycloLocke
      CycloLocke
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      Thanks, glad you like it!

      I'm using:
      auto apply oils
      colored map markers
      demoGryphon
      Fast Travel from anywhere
      Friendly Hud
      Friendly Stash
      GhostMode - Best w3 mod ever
      Jump in shallow water
      No enemy dots and herbs on minimap
      place of power 2x duration
      set skill points per level
      lore firendly silver swords
      slots slots slots

      Some of them have different names, but I have installed them awhile ago and their full names aren't showed in my mod manager

      Sorry for the late reply
    2. MasterIksanun
      MasterIksanun
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      How did you manage to get Slots Slots Slots and Ghost Mode working together?
    3. CycloLocke
      CycloLocke
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      Emmm..? It simply does for me...I honestly don't know how to answer your question.

      Perhaps it's something about the way you merged your conflicts you know, when you need to manually select which mod overwrites what.

      But for me, it always worked.
  7. MasterIksanun
    MasterIksanun
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    Your mod doesn't have a 'mod..' before the file name. TW3 Mod Manager can't recognise it.
    1. CycloLocke
      CycloLocke
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      Oh, I didn't know about this.

      Thanks!
    2. MasterIksanun
      MasterIksanun
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      Works wonderfully now! Endorsed :)
    3. CycloLocke
      CycloLocke
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      No problem!